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Anzahl der Einträge: 141.

Artikel

Becker, Hagen ; Garcia-Agundez, Augusto ; Müller, Philipp Niklas ; Tregel, Thomas ; Miede, André ; Göbel, Stefan (2024)
Predicting functional performance via classification of lower extremity strength in older adults with exergame-collected data.
In: Journal of NeuroEngineering and Rehabilitation, 2020, 17 (1)
doi: 10.26083/tuprints-00023420
Artikel, Zweitveröffentlichung, Verlagsversion

Tregel, Thomas ; Raymann, Lukas ; Göbel, Stefan (2023)
Match Our Cities: Cross-Location-Based Games to Enable Simultaneous Multiplayer.
In: IEEE Transactions on Games, 15 (3)
doi: 10.1109/TG.2022.3161737
Artikel, Bibliographie

Caserman, Polona ; Schmidt, Philip ; Göbel, Thorsten ; Zinnäcker, Jonas ; Kecke, André ; Göbel, Stefan (2022)
Impact of Full-Body Avatars in Immersive Multiplayer Virtual Reality Training for Police Forces.
In: IEEE Transactions on Games, 14 (4)
doi: 10.1109/TG.2022.3148791
Artikel, Bibliographie

Caserman, Polona ; Liu, Shule ; Göbel, Stefan (2022)
Full-Body Motion Recognition in Immersive- Virtual-Reality-Based Exergame.
In: IEEE Transactions on Games, 14 (2)
doi: 10.1109/TG.2021.3064749
Artikel, Bibliographie

Caserman, Polona ; Krug, Clemens ; Göbel, Stefan (2021)
Recognizing Full-Body Exercise Execution Errors Using the Teslasuit.
In: Sensors, 21 (24)
doi: 10.3390/s21248389
Artikel, Bibliographie

Caserman, Polona ; Garcia-Agundez, Augusto ; Gámez Zerban, Alvar ; Göbel, Stefan (2021)
Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook.
In: Virtual Reality, 25 (4)
doi: 10.1007/s10055-021-00513-6
Artikel, Bibliographie

Tregel, Thomas ; Müller, Philipp Niklas ; Göbel, Stefan ; Steinmetz, Ralf (2021)
Looking for Charizard: applying the orienteering problem to location-based games.
In: The Visual Computer, 37 (1)
doi: 10.1007/s00371-019-01737-z
Artikel, Bibliographie

Becker, Hagen ; Garcia-Agundez, Augusto ; Müller, Philipp Niklas ; Tregel, Thomas ; Miede, André ; Göbel, Stefan (2020)
Predicting functional performance via classification of lower extremity strength in older adults with exergame-collected data.
In: Journal of NeuroEngineering and Rehabilitation, 17
doi: 10.1186/s12984-020-00778-z
Artikel, Bibliographie

Caserman, Polona ; Garcia-Agundez, Augusto ; Göbel, Stefan (2020)
A survey of full-body motion reconstruction in immersive virtual reality applications.
In: IEEE Transactions on Visualization and Computer Graphics, 26 (10)
doi: 10.1109/TVCG.2019.2912607
Artikel, Bibliographie

Hossain, M. Shamim ; Göbel, Stefan ; Xu, Changsheng ; Saddik, Abdulmotaleb El (2020)
IEEE Access Special Section Editorial: Mobile Multimedia for Healthcare.
In: IEEE Access, 8
doi: 10.1109/ACCESS.2020.3017119
Artikel, Bibliographie

Caserman, Polona ; Hoffmann, Katrin ; Müller, Philipp ; Schaub, Marcel ; Straßburg, Katharina ; Wiemeyer, Josef ; Bruder, Regina ; Göbel, Stefan (2020)
Quality Criteria for Serious Games: Serious Part, Game Part, and Balance.
In: JMIR Serious Games, 8 (3)
doi: 10.2196/19037
Artikel, Bibliographie

Bivona, Giulia ; Koch, Cathrin ; Garcia-Agundez, Augusto ; Göbel, Stefan ; Hänsel, Frank (2020)
A case control study to investigate differences in motor control between individuals with and without non-specific low back pain during standing.
In: PLOS ONE, 15 (7)
doi: 10.1371/journal.pone.0234858
Artikel, Bibliographie

Garcia-Agundez, Augusto ; Reuter, Christian ; Becker, Hagen ; Konrad, Robert ; Caserman, Polona ; Miede, André ; Göbel, Stefan (2019)
Development of a classifier to determine factors causing cybersickness in virtual reality environments.
In: Games for Health Journal, 8 (6)
Artikel, Bibliographie

Shoukry, Laila ; Göbel, Stefan (2019)
Realizing a Mobile Multimodal Platform for Serious Games Analytics.
In: International Journal of Serious Games, 6 (4)
doi: 10.17083/ijsg.v6i4.323
Artikel, Bibliographie

Caserman, Polona ; Garcia-Agundez, Augusto ; Konrad, Robert ; Göbel, Stefan ; Steinmetz, Ralf (2019)
Real-time body tracking in virtual reality using a Vive tracker.
In: Virtual Reality, 23 (2)
doi: 10.1007/s10055-018-0374-z
Artikel, Bibliographie

Garcia-Agundez, Augusto ; Reuter, Christian ; Caserman, Polona ; Konrad, Robert ; Göbel, Stefan (2019)
Identifying cybersickness through heart rate variability alterations.
In: International Journal of Virtual Reality, 19 (1)
doi: 10.20870/IJVR.2019.19.1.2907
Artikel, Bibliographie

Garcia-Agundez, Augusto ; Folkerts, Ann-Kristin ; Konrad, Robert ; Caserman, Polona ; Tregel, Thomas ; Goosses, Mareike ; Göbel, Stefan ; Kalbe, Elke (2019)
Recent advances in rehabilitation for Parkinson’s Disease with Exergames: A Systematic Review.
In: Journal of NeuroEngineering and Rehabilitation, 16 (1)
doi: 10.1186/s12984-019-0492-1
Artikel, Bibliographie

Gutjahr, Michael O. ; Ellermeier, Wolfgang ; Hardy, Sandro ; Göbel, Stefan ; Wiemeyer, Josef (2019)
The pupil response as an indicator of user experience in a digital exercise game.
In: Psychophysiology, 56 (10)
doi: 10.1111/psyp.13418
Artikel, Bibliographie

Shoukry, Laila ; Göbel, Stefan (2017)
Reasons and Responses: A Multimodal Serious Games Evaluation Framework.
In: IEEE Transactions on Emerging Topics in Computing, 8 (1)
Artikel, Bibliographie

Shoukry, Laila ; Göbel, Stefan (2017)
Reasons and Responses: A Multimodal Serious Games Evaluation Framwork.
In: IEEE Transactions on Emerging Topics in Computing (Joint Special Issue with IEEE Transactions on Learning Technologies, 8 (1)
Artikel, Bibliographie

Wendel, Viktor ; Krepp, Stefan ; Gutjahr, Michael ; Göbel, Stefan ; Steinmetz, Ralf (2015)
Game Mastering in Collaborative Serious Games: A Novel Approach for Instructor Support in Multiplayer Serious Games.
In: International Journal of Game-Based Learning, 5 (4)
Artikel, Bibliographie

Wendel, Viktor ; Bär, Marc-André ; Hahn, Robert ; Jahn, Benedict ; Mehltretter, Max ; Göbel, Stefan ; Steinmetz, Ralf (2015)
A method for automatic situation recognition in collaborative multiplayer Serious Games.
In: EAI Endorsed Transactions on Serious Games, sg15 (4)
doi: 10.4108/sg.1.4.e4
Artikel, Bibliographie

Hossain, M. Shamim ; Khan Pathan, Al-Sakib ; Göbel, Stefan ; Rahman, Shawon M. ; Murshed, Manzur (2015)
Advances in Multimedia Sensor Networks for Health-Care and Related Applications.
In: International Journal of Distributed Sensor Networks, 2015 (2)
Artikel, Bibliographie

Shoukry, Laila ; Göbel, Stefan (2014)
Conducting Evaluation Studies of Mobile Games with Preschoolers.
In: Proceedings of DeLFI Workshop 2014, 1227
Artikel, Bibliographie

Hardy, Sandro ; Dutz, Tim ; Wiemeyer, Josef ; Göbel, Stefan ; Steinmetz, Ralf (2014)
Framework for personalized and adaptive game-based training programs in health sport.
In: Multimedia Tools and Application
Artikel, Bibliographie

Konert, Johannes ; Burlak, Dimitrij ; Göbel, Stefan ; Steinmetz, Ralf (2014)
GroupAL: ein Algorithmus zur Formation und Qualitätsbewertung von Lerngruppen in W-Learning-Szenarien.
In: i-com Zeitschrift, (1)
Artikel, Bibliographie

Dutz, Tim ; Knöll, Martin ; Hardy, Sandro ; Göbel, Stefan (2013)
Calm Gaming: How Mobile Devices Could Change the Face of Serious Gaming.
In: i-com, 12 (2)
Artikel, Bibliographie

Mehm, Florian ; Göbel, Stefan ; Steinmetz, Ralf (2013)
An Authoring Tool for Educational Adventure Games: Concept, Game Models and Authoring.
In: International Journal of Game-Based Learning, 3 (1)
Artikel, Bibliographie

Dutz, Tim ; Knöll, Martin ; Hardy, Sandro ; Göbel, Stefan (2013)
How Mobile Devices Could Change the Face of Serious Gaming.
In: i-com, 12 (2)
doi: 10.1515/icom.2013.0013
Artikel, Bibliographie

Konert, Johannes ; Richter, Kristina ; Mehm, Florian ; Göbel, Stefan ; Bruder, Regina ; Steinmetz, Ralf (2012)
Knowledge Sharing in the Classroom.
In: Journal of Educational Technology & Society, 15 (4)
Artikel, Bibliographie

Nacke, Lennhart ; Drachen, Anders ; Göbel, Stefan (2010)
Methods for Evaluating Gameplay Experience in a Serious Gamming Context.
In: International Journal of Computer Science in Sport, (9)
Artikel, Bibliographie

Wiemeyer, Josef ; Göbel, Stefan (2010)
Serious Games for Sports Health.
In: International Journal of Computer Science in Sport, (9)
Artikel, Bibliographie

Jasnoch, Uwe ; Göbel, Stefan (2001)
Visualization techniques in metadata information systems for geospatial data.
In: Advances in Environmental Research, 5 (4)
doi: 10.1016/S1093-0191(01)00093-4
Artikel, Bibliographie

Buchkapitel

Knöll, Martin ; Göbel, Stefan ; Steinmetz, Ralf ; Rudolph-Cleff, Annette
Hrsg.: Holl, Christian ; Nowak, Felix ; Vöckler, Kai ; Cachola Schmal, Peter (2018)
Digitalplatz - Fünf Thesen zu einer digital-gestützten Stadtgestaltung & neuen Mobilität.
In: Living the Region : Rhein-Main - Die Region leben Die Neugestaltung einer Metropolregion
Buchkapitel, Bibliographie

Tregel, Thomas ; Alef, Johannes ; Göbel, Stefan ; Steinmetz, Ralf (2018)
Towards Multiplayer Content Online Adaptation using Player Roles and thier Interaction.
In: Proceedings of the 11th European Conference on Games Based Learning
Buchkapitel, Bibliographie

Shoukry, Laila ; Göbel, Stefan (2018)
Storyplay Multimodal: A Research Tool for the Multimodal Evaluation of Serious Games.
In: Proceedings of the 11th European Conference on Games Based Learning
Buchkapitel, Bibliographie

Kalbe, E. ; Bintener, C. ; Ophey, A. ; Reuter, Christian ; Göbel, Stefan ; Klöters, S. ; Baller, G. ; Kessler, J. (2017)
Computerized Cognitive Training in Healthy Older Adults: Baseline Cognitive Level and Subjective Cognitive Concerns Predict Training Outcome.
In: Health
Buchkapitel, Bibliographie

Dey, Rahul ; Konert, Johannes
Hrsg.: Dörner, Ralf ; Göbel, Stefan ; Kickmeier-Rust, Michael ; Masuch, Maic ; Zweig, Katharina (2016)
Content Generation for Serious Games.
In: Entertainment Computing and Serious Games
doi: 10.1007/978-3-319-46152-6_8
Buchkapitel, Bibliographie

Tregel, Thomas ; Reuter, Christian ; Göbel, Stefan ; Steinmetz, Ralf (2016)
Generating Multiplayer Games for Interaction Learning using Game Design Patterns.
In: Proceedings of the 10th European Conference on Games Based Learning
Buchkapitel, Bibliographie

Dörner, Ralf ; Göbel, Stefan ; Effelsberg, Wolfgang ; Wiemeyer, Josef (2016)
Introduction.
In: Serious Games: Foundations, Concepts and Practice
doi: 10.1007/978-3-319-40612-1
Buchkapitel, Bibliographie

Göbel, Stefan ; Wendel, Viktor (2016)
Personalization and Adaption.
In: Serious Games - Foundations, Concepts and Practice
doi: 10.1007/978-3-319-40612-1_7
Buchkapitel, Bibliographie

Göbel, Stefan ; Hugo, Oliver ; Kickmeier-Rust, Michael ; Egenfeld-Nielsen, Simon (2016)
Serious Games - Economic and Legal Issues.
In: Serious Games - Foundations, Concepts and Practice
doi: 10.1007/978-3-319-40612-1_11
Buchkapitel, Bibliographie

Göbel, Stefan ; Dörner, Ralf ; Effelsberg, Wolfgang ; Wiemeyer, Josef (2016)
Serious Games Application Examples.
In: Serious Games - Foundations, Concepts and Practice
doi: 10.1007/978-3-319-40612-1_12
Buchkapitel, Bibliographie

Dutz, Tim ; Garcia-Agundez, Augusto ; Hardy, Sandro ; Göbel, Stefan ; Steinmetz, Ralf (2016)
Towards Effective Interventive Health Applications: On the Problem of User Triggering.
In: Proceedings of the HCII 2016
Buchkapitel, Bibliographie

Dörner, Ralf ; Göbel, Stefan ; Kickmeier-Rust, Michael ; Masuch, Maic ; Zweig, Katharina (2016)
Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283.
In: International GI-Dagstuhl Seminar
Buchkapitel, Bibliographie

Reuter, Christian ; Göbel, Stefan ; Steinmetz, Ralf (2015)
Approximating Balance in collaborative Multiplayer Games.
In: Proceedings of the 9th European Conference on Games Based Learning
Buchkapitel, Bibliographie

Reuter, Christian ; Tregel, Thomas ; Mehm, Florian ; Göbel, Stefan ; Steinmetz, Ralf (2014)
Rapid Prototyping for Multiülayer Serious Games.
In: Proceedings of the 8th European Conference on Games based Learning
Buchkapitel, Bibliographie

Wendel, Viktor ; Bär, Marc-André ; Hahn, Robert ; Jahn, Benedict ; Mehltretter, Max ; Göbel, Stefan ; Steinmetz, Ralf (2014)
Automatic situation recognition in collaborative multiplayer Serious Games.
In: Proceedings of the 7th European Conference on Game-based Learning
Buchkapitel, Bibliographie

Knöll, Martin ; Konert, Johannes ; Neuheuser, K. ; Hardy, Sandro ; Dutz, Tim ; Gutjahr, Michael ; Rudolph-Cleff, Annette ; Vogt, Joachim ; Göbel, Stefan (2014)
Developing Urban Health Games An Interdisciplinary Approach.
In: Proceedings of the 1st Workshop on Smart City Learning European Conference on Technology Enhanced Learning (EC-TEL2014)
Buchkapitel, Bibliographie

Knöll, Martin ; Dutz, Tim ; Hardy, Sandro ; Göbel, Stefan (2014)
Urban Exergames - how architects and serious gaming researchers collaborate on digital games that make you move.
In: Virtual, Augmented Reality and Serious Games for Healthcare 1
doi: 10.1007/978-3-642-54816-1_11
Buchkapitel, Bibliographie

Wendel, Viktor ; Gutjahr, Michael ; Göbel, Stefan ; Steinmetz, Ralf (2014)
Instructor Support in Collaborative Multiplayer Serious Games for Learning - Game Mastering in the Serious Game "Woodment".
In: Proceedings of the 6th International Conference on Computer Supported Education
Buchkapitel, Bibliographie

Hardy, Sandro ; Göbel, Stefan ; Steinmetz, Ralf (2013)
Adaptable and Personalized Game-based Training Systems for Fall Prevention.
In: Proceedings of the 21th ACM International Conference on Multimedia 2013
Buchkapitel, Bibliographie

Wendel, Viktor ; Gutjahr, Michael ; Battenberg, Philipp ; Ness, Roman ; Fahnenschreiber, Sebastian ; Göbel, Stefan ; Steinmetz, Ralf (2013)
Designing A Collaborative Serious Game For Team Building Using Minecraft.
In: Proceedings of the 7th European Confernce on Game-based Learning
Buchkapitel, Bibliographie

Reuter, Christian ; Mehm, Florian ; Göbel, Stefan ; Steinmetz, Ralf (2013)
Evaluation of Adaptive Serious Games using Playtracts and Aggregated Play Data.
In: Proceedings of the 7th European Conference on Games Based Learning
Buchkapitel, Bibliographie

Konert, Johannes ; Burlak, Dimitrij ; Göbel, Stefan ; Steinmetz, Ralf (2013)
GroupAl: ein Algorithmus zur Formation und Qualitätsbewertung von Lerngruppen in E-Learning- Szenarien mittels n-dimensionaler Gütekriterien.
In: Proceedings der Deutschen E-Learning Fachtagung (DELFI 2013)
Buchkapitel, Bibliographie

Konert, Johannes ; Göbel, Stefan ; Steinmetz, Ralf (2013)
Player and Learner Models: Independency of Bartle, Kolb and BFI-K (Big5).
In: Proceedings of the 7th European Conference on Games Based Learning (ECGBL 2013)
Buchkapitel, Bibliographie

Konert, Johannes ; Gerwien, Nico ; Göbel, Stefan ; Steinmetz, Ralf (2013)
Bringing Game Achievements and Community Achievements Together.
In: Proceedings of the 7th European Conference on Games Based Learning (ECGBL 2013)
Buchkapitel, Bibliographie

Konert, Johannes ; Göbel, Stefan ; Steinmetz, Ralf (2013)
Social Serious Games Framework.
In: Fachbereich Mensch-Computer-Interaktion der gesellschaft für Informatik e. V. (GI)
Buchkapitel, Bibliographie

Konert, Johannes ; Wendel, Viktor ; Richter, Kristina ; Göbel, Stefan (2013)
Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare.
In: IGI-Global
Buchkapitel, Bibliographie

Göbel, Stefan ; Gutjahr, Michael ; Hardy, Sandro (2013)
Evaluation of Serious Games.
In: IGI-Global
Buchkapitel, Bibliographie

Mehm, Florian ; Göbel, Stefan ; Steinmetz, Ralf (2012)
Authoring and Re-Authoring Processes for Educational Adventure Games.
In: Proceedings of the 6th European Conference on Games Based Learning
Buchkapitel, Bibliographie

Mehm, Florian ; Konert, Johannes ; Göbel, Stefan ; Steinmetz, Ralf (2012)
An Authoring Tool for Adaptive Digital Educational Games.
In: Proceedings of 7th European Conference on Technology Enhanced Learning 21st Century Learning for 21st Century Skills
Buchkapitel, Bibliographie

Mehm, Florian ; Göbel, Stefan ; Steinmetz, Ralf (2012)
Authoring of Serious Adventure Games in StoryTec.
In: E-Learning and Games for Training Education, Health and Sports
Buchkapitel, Bibliographie

Mehm, Florian ; Reuter, Christian ; Göbel, Stefan ; Steinmetz, Ralf (2012)
Future Trends in Game Authoring Tools.
In: Entertainment Computing - ICEC 2012
Buchkapitel, Bibliographie

Reuter, Christian ; Wendel, Viktor ; Göbel, Stefan ; Steinmetz, Ralf (2012)
Towards Puzzle Templates for Multiplayer Adventures.
In: E-Learning and Games for Training Education, Heallth and Sport
Buchkapitel, Bibliographie

Richter, Kristina ; Konert, Johannes ; Bruder, Regina ; Göbel, Stefan ; Steinmetz, Ralf (2012)
Supervising Knowledge Sharing in the classroom - Supporting Teachers, Individual Diagnosis and Instruction in a Peer Education Scenario.
In: Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies (ICALT)
Buchkapitel, Bibliographie

Wendel, Viktor ; Gutjahr, Michael ; Göbel, Stefan ; Steinmetz, Ralf (2012)
Designing Collaborative Multiplayer Serious Games for Collaborative Learning.
In: Proceedings of 4th International Conference on Computer Supported Education (CSEDU 2012)
Buchkapitel, Bibliographie

Konert, Johannes ; Wendel, Viktor ; Göbel, Stefan ; Steinmetz, Ralf (2012)
Towards an Analysis of Cooperative Learning-Behaviour in Social Dilemma Games.
In: Proceedings of the 5th European Conference on Games Based Learning (ECGBL 2011)
Buchkapitel, Bibliographie

Göbel, Stefan ; Mehm, Florian ; Wendel, Viktor (2012)
Adaptive Digital Storytelling for Digital Educational Games.
In: An Alien`s Guide to Mullti-Adaptive Educational Computer Games
Buchkapitel, Bibliographie

Wendel, Viktor ; Göbel, Stefan ; Steinmetz, Ralf (2012)
Game Mastering in Collaborative Multiplayer Serious Games.
In: E-Learning and games for Training, Education, Health and Sports - LNCS
Buchkapitel, Bibliographie

Mehm, Florian ; Hardy, Sandro ; Steinmetz, Ralf ; Göbel, Stefan (2011)
Collaborative Authoring of Serious Games for Health.
In: MM 2011 Proceedings of the 19th ACM International Conference on Multimedia
Buchkapitel, Bibliographie

Konert, Johannes ; Göbel, Stefan (2011)
Knowledge Sharing in the classroom.
In: Proceedings of the 11th IEEE International Conference on Advanced Learning Technologies (ICALT 2011)
Buchkapitel, Bibliographie

Mehm, Florian ; Göbel, Stefan ; Steinmetz, Ralf (2011)
Introducing Component-Based Templates into a game Authoring Tool.
In: 5th European Conference on Games Based Learning
Buchkapitel, Bibliographie

Kliem, Annika ; Wendel, Viktor ; Winter, Christian ; Wiemeyer, Josef ; Göbel, Stefan (2011)
Virtual Sports Teacher - A Serious Game in Higher Education.
In: Serious Games - Theory, Technology & Practice
Buchkapitel, Bibliographie

Richter, Kristina ; Konert, Johannes ; Bruder, Regina ; Göbel, Stefan ; Steinmetz, Ralf (2011)
Bridging Diagnosis and Learning for Mathematics Education in Classroom Settings.
In: Proceedings of the child computer interaction 2nd Workshop On VI Technologies and their impact on educational pedagogy
Buchkapitel, Bibliographie

Wendel, Viktor ; Göbel, Stefan ; Steinmetz, Ralf (2011)
Seamless Learning in Serious Games-How to Improve Seamless Learning-Content Integration in Serious Games.
In: Proceedings of the CSEDU 2011
Buchkapitel, Bibliographie

Wendel, Viktor ; Göbel, Stefan ; Steinmetz, Ralf (2011)
Virtual Sports Teacher: a §D Serious Game for Physcal Education with Game Master Support.
In: Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011
Buchkapitel, Bibliographie

Konert, Johannes ; Göbel, Stefan ; Steinmetz, Ralf (2011)
Making Social Serious Games: Enabling Knowledge Exchange with a Peer Education approach.
In: Proceedings of the SOCIAL GAME STUDIES WORKSHOP
Buchkapitel, Bibliographie

Göbel, Stefan ; Hardy, Sandro ; Steinmetz, Ralf ; Cha, Jongeum ; El Saddik, Abdulmotaleb (2011)
Serious Games zur Prävention und Rehabilitation.
In: Demographischer Wandel-Assistenzsysteme aus der Forschung in den Markt
Buchkapitel, Bibliographie

Mehm, Florian ; Göbel, Stefan (2010)
Authoring-Tools für die Erstellung von Exergames.
In: Tagung der dvs-Sportinformatik und der deutschen interdidziplinären Vereinigung für Sporttechnologie
Buchkapitel, Bibliographie

Mehm, Florian ; Wendel, Viktor ; Radke, Sabrina ; Göbel, Stefan ; Grünwald, Sebastian ; Konrad, Robert ; Steinmetz, Ralf (2010)
Re-Authoring eines Lernadventures.
In: Spielend Lernen
Buchkapitel, Bibliographie

Göbel, Stefan ; Hardy, Sandro ; Wendel, Viktor ; Mehm, Florian ; Steinmetz, Ralf (2010)
Serious Games for Health - Personalized Exergames.
In: Proceedings ACM Multimedia 2010
Buchkapitel, Bibliographie

Wendel, Viktor ; Göbel, Stefan (2010)
Adaption und Personalisierung von Exergames.
In: Sportinformatik trifft Sporttechnologie
Buchkapitel, Bibliographie

Wendel, Viktor ; Göbel, Stefan ; Steinmetz, Ralf (2010)
Game Design und Game Development in einer Serious Games Vorlesung.
In: Proceedings der Mensch & Computer 2010 (DeLFI)
Buchkapitel, Bibliographie

Göbel, Stefan ; Wendel, Viktor ; Ritter, Christopher ; Steinmetz, Ralf (2010)
Personalized, Adaptive Digital Educational Games using Narrative Game-based Learning Objects.
In: 5th International Conference on E-Learning and Games
Buchkapitel, Bibliographie

Wendel, Viktor ; Barbarinow, Maxim ; Hoerl, Tobias ; Kolmogorov, Stefan ; Göbel, Stefan ; Steinmetz, Ralf (2010)
Woodment: Web-Based Collaborative Multiplayer Serious Games.
In: Transactions on Edutainment IV LNCS
Buchkapitel, Bibliographie

Mehm, Florian ; Göbel, Stefan ; Steinmetz, Ralf (2010)
User Support in Digital Educational Game Authoring Tools.
In: Proceedings of the 3rd International eLBa Science Conference
Buchkapitel, Bibliographie

Wendel, Viktor ; Hertin, Felix ; Göbel, Stefan ; Steinmetz, Ralf (2010)
Collaborative Learning by means of Multiplayer Serious Games.
In: Proceedings of ICWL 2010
Buchkapitel, Bibliographie

Mehm, Florian ; Göbel, Stefan ; Radke, Sabrina ; Steinmetz, Ralf (2009)
Authoring Enviroment for Story-based Digital Educational Games.
In: Proceedings off the 1st International Open Workshop on Intelligent Personalization and Adaptation in Digital Educational Games
Buchkapitel, Bibliographie

Göbel, Stefan ; Carvalho Rodrigues, Andrè de ; Mehm, Florian ; Steinmetz, Ralf (2009)
Narrative Game-based Learning Objects for Story-based Digital Educational Games.
In: Proceedings of the 1st International Open Workshop on Intelligent Personalization and Application in Digital Educational Games
Buchkapitel, Bibliographie

Göbel, Stefan (2004)
Technologies for Interactive Digital Storytelling and Entertaintment.
In: Technologies for interactive digital storytelling and entertainment : Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24 - 26, 2004; proceedings / Stefan Göbel ... (eds.)
Buchkapitel, Bibliographie

Göbel, Stefan ; Jasnoch, U. (2001)
Metadata information systems for geospatial data.
In: Environmental information systems in industry and public administration
Buchkapitel, Bibliographie

Jasnoch, Uwe ; Göbel, Stefan ; Balfanz, D.
Hrsg.: Stanford-Smith, Brian ; Kidd, P. T. (2000)
InGeo-IC: The portal to Geodata.
In: E-Business: Key-Issues, Applications and Technologies
Buchkapitel, Bibliographie

Göbel, Stefan ; Balfanz, D. ; Jasnoch, U. (1999)
InGeoForum - Informations- und Kooperationsforum für Geodaten.
In: Management von Umweltinfomationen in vernetzten Umgebungen
Buchkapitel, Bibliographie

Buch

Hrsg.: Fletcher, Bobbie ; Ma, Minhua ; Göbel, Stefan ; Hauge, Jannicke Baalsrud ; Marsh, Tim (2021)
Serious Games: Joint International Conference - JCSG 2021.
doi: 10.1007/978-3-030-88272-3
Buch, Bibliographie

Hrsg.: Ma, Minhua ; Fletcher, Bobbie ; Göbel, Stefan ; Hauge, Jannicke Baalsrud ; Marsh, Tim (2020)
Serious Games: Joint International Conference - JCSG 2020.
doi: 10.1007/978-3-030-61814-8
Buch, Bibliographie

Konferenzveröffentlichung

Rotter, Elisabeth ; Achenbach, Philipp ; Ziegler, Birgit ; Göbel, Stefan (2022)
Finding Appropriate Serious Games in Vocational Education and Training: A Conceptual Approach.
16th European Conference on Games Based Learning. Lisbon, Portugal (06.10.2022-07.10.2022)
doi: 10.34190/ecgbl.16.1.577
Konferenzveröffentlichung, Bibliographie

Tregel, Thomas ; Müller, Philipp Niklas ; Bischoff, Ayumi Lara ; Kinold, Josef ; Göbel, Stefan (2022)
Couch Fitness Heroes-Examining Fitness Exergame Motivational Concepts and Player Monitoring.
8th Joint International Conference on Serious Games (JCSG'22). Weimar, Germany (22.09.2022-23.09.2022)
doi: 10.1007/978-3-031-15325-9_6
Konferenzveröffentlichung, Bibliographie

Achenbach, Philipp ; Purdack, Dennis ; Wolf, Sebastian ; Müller, Philipp Niklas ; Tregel, Thomas ; Göbel, Stefan (2022)
Paper Beats Rock: Elaborating the Best Machine Learning Classifier for Hand Gesture Recognition.
8th Joint International Conference on Serious Games (JCSG'22). Weimar, Germany (22.09.2022-23.09.2022)
doi: 10.1007/978-3-031-15325-9_17
Konferenzveröffentlichung, Bibliographie

Tregel, Thomas ; Sarpe-Tudoran, Teodora ; Müller, Philipp Niklas ; Göbel, Stefan (2021)
Analyzing Game-Based Training Methods for Selected Esports Titles in Competitive Gaming.
7th Joint International Conference on Serious Games. virtual Conference (12.01.2022-13.01.2022)
doi: 10.1007/978-3-030-88272-3_16
Konferenzveröffentlichung, Bibliographie

Müller, Philipp Niklas ; Rauterberg, Felix ; Achenbach, Philipp ; Tregel, Thomas ; Göbel, Stefan (2021)
Physical Exercise Quality Assessment Using Wearable Sensors.
7th Joint International Conference on Serious Games. virtual Conference (12.01.2022-13.01.2022)
doi: 10.1007/978-3-030-88272-3_17
Konferenzveröffentlichung, Bibliographie

Achenbach, Philipp ; Göksu, Yasmin ; Kullmann, Timo ; Tregel, Thomas ; Göbel, Stefan (2021)
Towards Handshape Identification for Automatic Gesture Recognition Using Sign Notation Systems.
8th European Conference on Social Media. virtual Conference (01.07.2021-02.07.2021)
Konferenzveröffentlichung, Bibliographie

Achenbach, Philipp ; Müller, Philipp Niklas ; Wach, Tobias Alexander ; Tregel, Thomas ; Göbel, Stefan (2021)
Rock beats Scissor: SVM based gesture recognition with data gloves.
18th International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events. virtual Conference (22.03.2021-26.03.2021)
doi: 10.1109/PerComWorkshops51409.2021.9430962
Konferenzveröffentlichung, Bibliographie

Conradt, Julian ; Eckert, Tobias ; Caserman, Polona ; Schaub, Marcel ; Bruder, Regina ; Göbel, Stefan (2021)
Towards a Quality Label for Educational Games and Serious Games.
15th European Conference on Game-Based Learning (ECGBL 2021). virtual Conference (23.09.2021-24.09.2021)
Konferenzveröffentlichung, Bibliographie

Caserman, Polona ; Göbel, Stefan (2020)
Become a scrum master: Immersive virtual reality training to learn scrum framework.
15th Joint International Conference on Serious Games. Stoke-on-Trent, United Kingdom (19.11.2020-20.11.2020)
doi: 10.1007/978-3-030-61814-8_3
Konferenzveröffentlichung, Bibliographie

Tregel, Thomas ; Schwab, Miriam Claudia ; Nguyen, Thanh Tung Linh ; Müller, Philipp Niklas ; Göbel, Stefan (2020)
Costs to Compete - Analyzing Pay to Win Aspects in Current Games.
15th Joint International Conference on Serious Games. Stoke-on-Trent, United Kingdom (19.11.2020-20.11.2020)
doi: 10.1007/978-3-030-61814-8_14
Konferenzveröffentlichung, Bibliographie

Müller, Philipp Niklas ; Achenbach, Philipp ; Kleebe, André Mihca ; Schmitt, Jan Ulrich ; Lehmann, Ute ; Tregel, Thomas ; Göbel, Stefan (2020)
Flex Your Muscles: EMG-Based Serious Game Controls.
6th Joint International Conference on Serious Games. virtual Conference (19.11.2020-20.11.2020)
doi: 10.1007/978-3-030-61814-8_18
Konferenzveröffentlichung, Bibliographie

Tregel, Thomas ; Dutz, Tim ; Hock, Patrick ; Müller, Philipp Niklas ; Achenbach, Philipp ; Göbel, Stefan (2020)
StreetConqAR: Augmented Reality Anchoring in Pervasive Games.
15th Joint International Conference on Serious Games. Stoke-on-Trent, United Kingdom (19.11.2020-20.11.2020)
doi: 10.1007/978-3-030-61814-8_1
Konferenzveröffentlichung, Bibliographie

Caserman, Polona ; Martinussen, Michelle ; Göbel, Stefan
Hrsg.: Spek, Erik van der ; Göbel, Stefan ; Do, Ellen Yi-Luen ; Clua, Esteban ; Hauge, Jannicke Baalsrud (2019)
Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications.
ICEC-JCSG 2019. Arequipa, Peru (11.11.2019-15.11.2019)
doi: 10.1007/978-3-030-34644-7
Konferenzveröffentlichung, Bibliographie

Caserman, Polona ; Achenbach, Philipp ; Göbel, Stefan (2019)
Analysis of Inverse Kinematics Solutions for Full-Body Reconstruction in Virtual Reality.
7th International Conference on Serious Games and Applications for Health. Kyoto, Japan (05.08.2019-07.08.2019)
doi: 10.1109/SeGAH.2019.8882429
Konferenzveröffentlichung, Bibliographie

Caserman, Polona ; Zhang, Hongtao ; Göbel, Stefan ; Zinnäcker, Jonas (2019)
Development of a Directed Teleport Function for Immersive Training in Virtual Reality.
11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). Viena, Austria (04.09.2019-06.09.2019)
doi: 10.1109/VS-Games.2019.8864599
Konferenzveröffentlichung, Bibliographie

Konrad, Robert ; Caserman, Polona ; Göbel, Stefan ; Steinmetz, Ralf (2017)
Conceptual Approach Towards Recursive Hardware Abstraction Layers.
3rd International Joint Conference on Serious Games. Valencia, Spain (23.11.2017-24.11.2017)
doi: 10.1007/978-3-319-70111-0_26
Konferenzveröffentlichung, Bibliographie

Tregel, Thomas ; Raymann, Lukas ; Göbel, Stefan ; Steinmetz, Ralf (2017)
Geodata Classification for Automatic Content Creation in Location-based Games.
3rd International Joint Conference on Serious Games. Valencia, Spain (23.11.2017-24.11.2017)
doi: 10.1007/978-3-319-70111-0_20
Konferenzveröffentlichung, Bibliographie

Hardy, Sandro ; Feldwieser, Florian ; Dutz, Tim ; Göbel, Stefan ; Steinmetz, Ralf ; Steinhagen-Thiessen, Elisabeth (2015)
ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises.
1st International Joint Conference on Serious Games. Huddersfield, United Kingdom (03.06.2015-04.06.2015)
doi: 10.1007/978-3-319-19126-3_4
Konferenzveröffentlichung, Bibliographie

Reuter, Christian ; Göbel, Stefan ; Steinmetz, Ralf (2015)
Detecting structural errors in scene-based Multiplayer Games using automatically generated Petri Nets.
Konferenzveröffentlichung, Bibliographie

Shoukry, Laila ; Caserman, Polona ; Göbel, Stefan ; Steinmetz, Ralf (2015)
Blitzmerker: Learning Idioms with a Mobile Game.
1st International Joint Conference on Serious Games. Huddersfield, United Kingdom (03.06.2015-04.06.2015)
doi: 10.1007/978-3-319-19126-3_7
Konferenzveröffentlichung, Bibliographie

Shoukry, Laila ; Göbel, Stefan ; Steinmetz, Ralf (2014)
Learning Analytics and Serious Games: Trends and Considerations.
MM '14: 2014 ACM Multimedia Conference. Orlando, USA (07.11.2014-07.11.2014)
doi: 10.1145/2656719.2656729
Konferenzveröffentlichung, Bibliographie

Hardy, Sandro ; Kern, Angelika ; Dutz, Tim ; Weber, Christoph ; Göbel, Stefan ; Steinmetz, Ralf (2014)
What makes games challenging?: Considerations on how to determine the challenge posed by an exergame for balance training.
MM '14: 2014 ACM Multimedia Conference. Orlando, USA (07.11.2014-07.11.2014)
doi: 10.1145/2656719.2656728
Konferenzveröffentlichung, Bibliographie

Wendel, Viktor ; Alef, Johannes ; Göbel, Stefan ; Steinmetz, Ralf (2014)
A method for simulating players in a collaborative multiplayer Serious Games.
MM '14: 2014 ACM Multimedia Conference. Orlando, USA (07.11.2014-07.11.2014)
doi: 10.1145/2656719.2656723
Konferenzveröffentlichung, Bibliographie

Knöll, Martin ; Konert, Johannes ; Neuheuser, Katrin ; Hardy, Sandro ; Dutz, Tim ; Gutjahr, Michael ; Rudolph-Cleff, Annette ; Vogt, Joachim ; Göbel, Stefan (2014)
Interdisciplinary course on urban health games concept and first results of an interdisciplinary course on location-based games for health.
Konferenzveröffentlichung, Bibliographie

Konert, Johannes ; Göbel, Stefan ; Steinmetz, Ralf (2014)
Video Game Personalization via Social Media Participation.
4th International Conference on Serious Games (GameDays 2014). Darmstadt, Germany (01.04.2014-05.04.2014)
doi: 10.1007/978-3-319-05972-3_5
Konferenzveröffentlichung, Bibliographie

Dutz, Tim ; Majewski, Martin ; Müller, Stefanie ; Braun, Andreas ; Konert, Johannes ; Kamieth, Felix ; Rieß, Henrik ; Carl, Antonija Mrsic ; Bender, Denise ; Brückner, Verena ; Klein, Peter ; Wichert, Reiner ; Göbel, Stefan ; Steinmetz, Ralf (2014)
inDAgo - ein Mobilitätsunterstützungssystem für Senioren auf dem Weg in die Praxis.
Wohnen - Pflege - Teilhabe. Besser leben durch Technik.
Konferenzveröffentlichung, Bibliographie

Knöll, Martin ; Dutz, Tim ; Hardy, Sandro ; Göbel, Stefan
Hrsg.: Mitgutsch, Konstantin ; Huber, Simon ; Wimmer, Jeffrey ; Wagner, Michael ; Rosenstingl, Herbert (2013)
Active Design – How the built environment matters to mobile games for health.
7th Vienna Games Conference (FROG13) - Exploring and Reframing Games in Context. Vienna, Austria (27.09.2013-28.09.2013)
Konferenzveröffentlichung, Bibliographie

Kamieth, Felix ; Dutz, Tim ; Weiss, Pia ; Müller, Stefanie ; Reuter, Christian ; Wichert, Reiner ; Klein, Peter ; Göbel, Stefan (2013)
Navigationsassistenz für ältere Menschen im öffentlichen Nahverkehr.
Lebensqualität im Wandel von Demografie und Technik.
Konferenzveröffentlichung, Bibliographie

Reuter, Christian ; Wendel, Viktor ; Göbel, Stefan ; Steinmetz, Ralf (2012)
Multiplayer Adventures for Collaborative Learning Serious Games.
6th European Conference on Serious Games Based Learning. Cork, Ireland (04.10.2012-05.10.2012)
Konferenzveröffentlichung, Bibliographie

Konert, Johannes ; Göbel, Stefan ; Steinmetz, Ralf (2012)
Towards Social Serious Games.
6th European Conference on Games Based Learning. Cork, Ireland (04.10.2012-05.10.2012)
Konferenzveröffentlichung, Bibliographie

Konert, Johannes ; Richter, Christina ; Göbel, Stefan ; Steinmetz, Ralf (2011)
Supporting Peer Learning with Ad-Hoc Communities.
16th Annual ACM SIGCSE Conference on Innovation and Technology in Computer Science Education. Darmstadt, Germany (27.06.2011-29.06.2011)
doi: 10.1145/1999747.1999906
Konferenzveröffentlichung, Bibliographie

Mehm, Florian ; Wendel, Viktor ; Göbel, Stefan ; Steinmetz, Ralf (2010)
Bat Cave: A Testing and Evaluation Platform for Digital Educational Games.
4th European Conference on Games Based Learnig (ECGBL 2010). Copenhagen, Denmark (21.10.2010-22.10.2010)
Konferenzveröffentlichung, Bibliographie

Koidl, Kevin ; Mehm, Florian ; Hampson, Cormac ; Conlan, Owen ; Göbel, Stefan (2010)
Dynamically adjusting Digital Educational Games towards Learning Objectives.
4th European Conference on Games Based Learnig (ECGBL 2010). Copenhagen, Denmark (21.10.2010-22.10.2010)
Konferenzveröffentlichung, Bibliographie

Göbel, Stefan ; Haist, Jörg ; Jasnoch, Uwe (2002)
GeoCrystal : graphic-interactive access to geodata archives.
Konferenzveröffentlichung, Bibliographie

Göbel, Stefan ; Haist, Jörg ; Kares, Claudia ; Jasnoch, Uwe (2002)
INVISIP : establishment of a context repository to support the site planning process.
Konferenzveröffentlichung, Bibliographie

Göbel, Stefan ; Jasnoch, Uwe (2002)
InGeo Information Center : personalisierter Zugang zu Geodaten-Archiven.
International Conference Informatics for Environmental Protection. Wien (25.09.2002-27.09.2002)
Konferenzveröffentlichung, Bibliographie

Jasnoch, Uwe ; Göbel, Stefan (2001)
Development of a semantic network for environmental geodata.
15th International Symposium Informatics for Environmental Protection. Zurich, Switzerland (10.10.2001-12.10.2001)
Konferenzveröffentlichung, Bibliographie

Göbel, Stefan ; Heidemann, M. ; Jasnoch, U. ; Stumme, G. (2000)
Einsatz von GIS und formaler Begriffsanalyse in Altlasten-Informationssystemen.
Konferenzveröffentlichung, Bibliographie

Göbel, Stefan ; Jasnoch, Uwe ; Balfanz, Dirk (1999)
InGeo-IC: Metadateninformationssystem für Geodaten im WWW.
Konferenzveröffentlichung, Bibliographie

Göbel, Stefan ; Lutze, K. ; Giger, C. (1998)
InGeoForum: Information and cooperation forum for geospatial data.
Konferenzveröffentlichung, Bibliographie

Report

Bruder, Regina ; Eckert, Tobias ; Conradt, Julian ; Caserman, Polona ; Schaub, Marcel ; Hofmann, Katrin ; Wiemeyer, Josef ; Straßburg, Katharina ; Müller, Philipp ; Göbel, Stefan (2021)
Gütekriterien Serious Games - Langfassung 30.03.2021.
doi: 10.26083/tuprints-00017872
Report, Erstveröffentlichung, Verlagsversion

Habilitation

Göbel, Stefan (2017)
Autorenumgebung für Serious Games - StoryTec: Eine Autorenumgebung und narrative Objekte für personalisierte Serious Games.
Technische Universität Darmstadt
Habilitation, Bibliographie

Dissertation

Göbel, Stefan (2002)
Intelligente graphisch-interaktive Benutzerführung zu Geodaten-Archiven.
Technische Universität Darmstadt
Dissertation, Bibliographie

Göbel, Stefan (2002)
Intelligente graphisch-interaktive Benutzerführung zu Geodaten Archiven.
Technische Universität Darmstadt
Dissertation, Bibliographie

Diplom- oder Magisterarbeit

Göbel, Stefan (1997)
Entwicklung eines JAVA-Clients zur Benutzerunterstuetzung bei der Visualisierung von Geodaten im WWW.
Technische Universität Darmstadt
Diplom- oder Magisterarbeit, Bibliographie

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