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Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications

Caserman, Polona ; Martinussen, Michelle ; Göbel, Stefan
Hrsg.: Spek, Erik van der ; Göbel, Stefan ; Do, Ellen Yi-Luen ; Clua, Esteban ; Hauge, Jannicke Baalsrud (2019)
Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications.
ICEC-JCSG 2019. Arequipa, Peru (11.-15. November, 2019)
doi: 10.1007/978-3-030-34644-7
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

Immersive virtual reality (IVR) offers an opportunity to immerse oneself into a virtual world and experience an exciting adventure. However, latency between a user's movement and visual feedback has a big impact on user experience and performance. In this paper, we explore the effect of increased end-to-end latency in IVR applications by conducting a user study. Firstly, in the searching task, we analyze cybersickness level based on simulator sickness questionnaire. Secondly, in the reaching task, we measure the user performance by tracking the time they need to reach a target and the error they make during the execution. Lastly, in the embodiment task, we measure the sense of body ownership, agency, presence, and latency perception when only one body side is impaired by latency. We apply the Friedman test with Conover's test of multiple comparisons as a post-hoc test on all dependent variables to find significant results. Results show that the end-to-end latency above 63Â ms induces significant cybersickness symptoms. In addition, user performance decreases with increasing delay and with end-to-end latency above 69Â ms, the users need significantly longer to complete the task. Results also show that end-to-end latency affects body ownership significant later, namely, not until 101Â ms.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2019
Herausgeber: Spek, Erik van der ; Göbel, Stefan ; Do, Ellen Yi-Luen ; Clua, Esteban ; Hauge, Jannicke Baalsrud
Autor(en): Caserman, Polona ; Martinussen, Michelle ; Göbel, Stefan
Art des Eintrags: Bibliographie
Titel: Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications
Sprache: Englisch
Publikationsjahr: November 2019
Veranstaltungstitel: ICEC-JCSG 2019
Veranstaltungsort: Arequipa, Peru
Veranstaltungsdatum: 11.-15. November, 2019
DOI: 10.1007/978-3-030-34644-7
URL / URN: ftp://ftp.kom.tu-darmstadt.de/papers/CMG19.pdf
Kurzbeschreibung (Abstract):

Immersive virtual reality (IVR) offers an opportunity to immerse oneself into a virtual world and experience an exciting adventure. However, latency between a user's movement and visual feedback has a big impact on user experience and performance. In this paper, we explore the effect of increased end-to-end latency in IVR applications by conducting a user study. Firstly, in the searching task, we analyze cybersickness level based on simulator sickness questionnaire. Secondly, in the reaching task, we measure the user performance by tracking the time they need to reach a target and the error they make during the execution. Lastly, in the embodiment task, we measure the sense of body ownership, agency, presence, and latency perception when only one body side is impaired by latency. We apply the Friedman test with Conover's test of multiple comparisons as a post-hoc test on all dependent variables to find significant results. Results show that the end-to-end latency above 63Â ms induces significant cybersickness symptoms. In addition, user performance decreases with increasing delay and with end-to-end latency above 69Â ms, the users need significantly longer to complete the task. Results also show that end-to-end latency affects body ownership significant later, namely, not until 101Â ms.

Zusätzliche Informationen:

First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019.

Fachbereich(e)/-gebiet(e): 18 Fachbereich Elektrotechnik und Informationstechnik
18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Datentechnik
18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Datentechnik > Multimedia Kommunikation
Hinterlegungsdatum: 06 Jan 2020 13:43
Letzte Änderung: 28 Feb 2022 13:22
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