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Match Our Cities: Cross-Location-Based Games to Enable Simultaneous Multiplayer

Tregel, Thomas ; Raymann, Lukas ; Göbel, Stefan (2022)
Match Our Cities: Cross-Location-Based Games to Enable Simultaneous Multiplayer.
In: IEEE Transactions on Games, (Early Access)
doi: 10.1109/TG.2022.3161737
Artikel, Bibliographie

Kurzbeschreibung (Abstract)

Location-based games have become a worldwide phenomenon, but their multiplayer options typically are either superficial or force players to play together only locally. We introduce a system that compares game areas around the globe and matches points of interest onto each other, allowing for simultaneous gameplay across city or country borders. Thereby, we achieve game areas with an equal representation of their point of interest structure, allowing for fair and equal starting conditions. Our approach procedurally generates content based on factors such as spatial relation and cultural relevance for multiple players. Each generated game area can be adapted in size, orientation, and cultural location selection criteria to provide a level playing field for players with different mobility patterns or areas with different sociocultural conditions. The content creation process utilized publicly available OpenStreetMap data and achieves comparable results of high quality even in suburban or rural areas, where a lower content density in today's location-based games is found.

Typ des Eintrags: Artikel
Erschienen: 2022
Autor(en): Tregel, Thomas ; Raymann, Lukas ; Göbel, Stefan
Art des Eintrags: Bibliographie
Titel: Match Our Cities: Cross-Location-Based Games to Enable Simultaneous Multiplayer
Sprache: Englisch
Publikationsjahr: 23 März 2022
Verlag: IEEE
Titel der Zeitschrift, Zeitung oder Schriftenreihe: IEEE Transactions on Games
(Heft-)Nummer: Early Access
DOI: 10.1109/TG.2022.3161737
Kurzbeschreibung (Abstract):

Location-based games have become a worldwide phenomenon, but their multiplayer options typically are either superficial or force players to play together only locally. We introduce a system that compares game areas around the globe and matches points of interest onto each other, allowing for simultaneous gameplay across city or country borders. Thereby, we achieve game areas with an equal representation of their point of interest structure, allowing for fair and equal starting conditions. Our approach procedurally generates content based on factors such as spatial relation and cultural relevance for multiple players. Each generated game area can be adapted in size, orientation, and cultural location selection criteria to provide a level playing field for players with different mobility patterns or areas with different sociocultural conditions. The content creation process utilized publicly available OpenStreetMap data and achieves comparable results of high quality even in suburban or rural areas, where a lower content density in today's location-based games is found.

Fachbereich(e)/-gebiet(e): 18 Fachbereich Elektrotechnik und Informationstechnik
18 Fachbereich Elektrotechnik und Informationstechnik > Serious Games
Hinterlegungsdatum: 24 Jan 2023 10:36
Letzte Änderung: 10 Mär 2023 10:24
PPN: 505736055
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