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Blitzmerker: Learning Idioms with a Mobile Game

Shoukry, Laila ; Caserman, Polona ; Göbel, Stefan ; Steinmetz, Ralf (2015)
Blitzmerker: Learning Idioms with a Mobile Game.
1st International Joint Conference on Serious Games. Huddersfield, United Kingdom (03.-04.06.2015)
doi: 10.1007/978-3-319-19126-3_7
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

In this paper, we present a mobile learning game for helping children understand idiomatic expressions. This is particularly helpful for Autistic children as they have problems understanding abstract concepts which can hinder their natural interaction. The game is also suitable for children from a foreign background who often encounter such expressions in their everyday communication and also usually misinterpret them into their verbal meaning. The game has the option of learning either the English or the German Idioms and can be easily extended to include other languages. The game was created for Android phones and tablets and evaluated with 12 autistic children. Participants indicated that they enjoyed playing the game and that it helped them learn many idioms.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2015
Autor(en): Shoukry, Laila ; Caserman, Polona ; Göbel, Stefan ; Steinmetz, Ralf
Art des Eintrags: Bibliographie
Titel: Blitzmerker: Learning Idioms with a Mobile Game
Sprache: Englisch
Publikationsjahr: 28 Mai 2015
Verlag: Springer
Reihe: Lecture Notes in Computer Science
Band einer Reihe: 9090
Veranstaltungstitel: 1st International Joint Conference on Serious Games
Veranstaltungsort: Huddersfield, United Kingdom
Veranstaltungsdatum: 03.-04.06.2015
DOI: 10.1007/978-3-319-19126-3_7
URL / URN: http://link.springer.com/chapter/10.1007%2F978-3-662-45391-9...
Kurzbeschreibung (Abstract):

In this paper, we present a mobile learning game for helping children understand idiomatic expressions. This is particularly helpful for Autistic children as they have problems understanding abstract concepts which can hinder their natural interaction. The game is also suitable for children from a foreign background who often encounter such expressions in their everyday communication and also usually misinterpret them into their verbal meaning. The game has the option of learning either the English or the German Idioms and can be easily extended to include other languages. The game was created for Android phones and tablets and evaluated with 12 autistic children. Participants indicated that they enjoyed playing the game and that it helped them learn many idioms.

Fachbereich(e)/-gebiet(e): 18 Fachbereich Elektrotechnik und Informationstechnik
18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Datentechnik
18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Datentechnik > Multimedia Kommunikation
Hinterlegungsdatum: 01 Jul 2015 08:08
Letzte Änderung: 24 Jan 2023 14:13
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