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Group by: No Grouping | Item Type | Date | Language
Number of items: 110.

Bruder, Regina ; Eckert, Tobias ; Conradt, Julian ; Caserman, Polona ; Schaub, Marcel ; Hofmann, Katrin ; Wiemeyer, Josef ; Straßburg, Katharina ; Müller, Philipp ; Göbel, Stefan (2021):
Gütekriterien Serious Games - Langfassung 30.03.2021. (Publisher's Version)
DOI: 10.26083/tuprints-00017872,
[Report]

Bivona, Giulia ; Koch, Cathrin ; Garcia-Augundez, Augusto ; Göbel, Stefan ; Hänsel, Frank (2021):
A case control study to investigate differences in motor control between individuals with and without non-specific low back pain during standing. (Publisher's Version)
In: PLOS ONE, 15 (7), ISSN 1932-6203,
DOI: 10.26083/tuprints-00018639,
[Article]

Shoukry, Laila ; Göbel, Stefan (2019):
Realizing a Mobile Multimodal Platform for Serious Games Analytics.
In: International Journal of Serious Games, 6 (4), pp. 19-48. ISSN 2384-8766,
DOI: 10.17083/ijsg.v6i4.323,
[Article]

Caserman, Polona ; Martinussen, Michelle ; Göbel, Stefan
van der Spek, Erik ; Göbel, Stefan ; Do, Ellen Yi-Luen ; Clua, Esteban ; Hauge, Jannicke Baalsrud (eds.) (2019):
Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications.
pp. 57-69, ICEC-JCSG 2019, Arequipa, Peru, 11.-15. November, 2019, DOI: 10.1007/978-3-030-34644-7,
[Conference or Workshop Item]

Caserman, Polona ; Zhang, Hongtao ; Göbel, Stefan ; Zinnäcker, Jonas
VS-Games, VS-Games (ed.) (2019):
Development of a Directed Teleport Function for Immersive Training in Virtual Reality.
pp. 1-8, 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), Viena, Austria, 6. September, 2019, ISBN 978-1-7281-4540-2,
[Conference or Workshop Item]

Gutjahr, Michael O. ; Ellermeier, Wolfgang ; Hardy, Sandro ; Göbel, Stefan ; Wiemeyer, Josef (2019):
The pupil response as an indicator of user experience in a digital exercise game.
In: Psychophysiology, 56 (10), ISSN 0048-5772,
DOI: 10.1111/psyp.13418,
[Article]

Knöll, Martin ; Göbel, Stefan ; Steinmetz, Ralf ; Rudolph-Cleff, Annette (2018):
Digitalplatz-Fünf Thesen zu einer digital-gestützten Stadgestaltung & neuen Mobilität.
In: Living the Region, pp. 118-124, ISBN 978-3-8030-0837-4,
[Book Section]

Knöll, Martin ; Göbel, Stefan ; Steinmetz, Ralf ; Rudolph-Cleff, Annette
Holl, Christian ; Nowak, Felix ; Vöckler, Kai ; Cachola Schmal, Peter (eds.) (2018):
Digitalplatz - 5 Thesen zu einer digital-gestützten Stadtgestaltung & Mobilität.
In: Rhein-Main - Die Region leben Die Neugestaltung einer Metropolregion, Tübingen, Wasmuth, ISBN 9783803008367,
[Book Section]

Tregel, Thomas ; Alef, Johannes ; Göbel, Stefan ; Steinmetz, Ralf (2018):
Towards Multiplayer Content Online Adaptation using Player Roles and thier Interaction.
In: Proceedings of the 11th European Conference on Games Based Learning, pp. 677-686, Graz, Academic Conferences and Publishing International Limited, ISBN 978-1-911218-56-2,
[Book Section]

Shoukry, Laila ; Göbel, Stefan (2018):
Storyplay Multimodal: A Research Tool for the Multimodal Evaluation of Serious Games.
In: Proceedings of the 11th European Conference on Games Based Learning, pp. 577-584, ISBN 978-1-911218-57-9,
[Book Section]

Kalbe, E. ; Bintener, C. ; Ophey, A. ; Reuter, Christian ; Göbel, Stefan ; Klöters, S. ; Baller, G. ; Kessler, J. (2017):
Computerized Cognitive Training in Healthy Older Adults: Baseline Cognitive Level and Subjective Cognitive Concerns Predict Training Outcome.
36, In: Health, [Book Section]

Göbel, Stefan (2017):
Autorenumgebung für Serious Games : StoryTec: Eine Autorenumgebung und narrative Objekte für personalisierte Serious Games.
Darmstadt, [Habilitation]

Konrad, Robert ; Casermann, Polona ; Göbel, Stefan ; Steinmetz, Ralf (2017):
Conceptual Approach Towards Recursive Hardware Abstraction Layers.
In: Serious Games - Third Joint International Conference JCSG 2017, pp. 284-295, Springer LCNS, [Book Section]

Tregel, Thomas ; Raymann, Lukas ; Göbel, Stefan ; Steinmetz, Ralf (2017):
Geodata Classification for Automatic Content Creation in Location-based Games.
In: Proceedings of the 3rd Joint International Conference on Serious Games, pp. 212-223, Spain, Springer, ISBN 978-3-319-70110-3,
[Book Section]

Shoukry, Laila ; Göbel, Stefan (2017):
Reasons and Responses: A Multimodal Serious Games Evaluation Framework.
In: IEEE Transactions on Emerging Topics in Computing, 8 (1), pp. 245-255. ISSN 2168-6750,
[Article]

Shoukry, Laila ; Göbel, Stefan (2017):
Reasons and Responses: A Multimodal Serious Games Evaluation Framwork.
In: IEEE Transactions on Emerging Topics in Computing (Joint Special Issue with IEEE Transactions on Learning Technologies, 8 (1), pp. 245-255. IEEE Verlag, ISSN 2168-6750,
[Article]

Göbel, Stefan (2017):
Autorenumgebung für Serious Games - StoryTec: Eine Autorenumgebung und narrative Objekte für personalisierte Serious Games.
Darmstadt, Technische Universität, [Habilitation]

Dey, Rahul ; Konert, Johannes
Dörner, Ralf ; Göbel, Stefan ; Kickmeier-Rust, Michael ; Masuch, Maic ; Zweig, Katharina (eds.) (2016):
Content Generation for Serious Games.
In: LNCS, In: Entertainment Computing and Serious Games, Berlin, Germany, Springer Publishing International, ISBN 978-3-319-46151-9,
[Book Section]

Tregel, Thomas ; Reuter, Christian ; Göbel, Stefan ; Steinmetz, Ralf (2016):
Generating Multiplayer Games for Interaction Learning using Game Design Patterns.
In: Proceedings of the 10th European Conference on Games Based Learning, pp. 686-695, Paisley , Scotland, Academic Conferences and Publishing International Limited, ISBN 978-1-911218-09-8,
[Book Section]

Dörner, Ralf ; Göbel, Stefan ; Effelsberg, Wolfgang ; Wiemeyer, Josef (2016):
Introduction.
In: Serious Games-Foundations, Concepts and Practive, pp. 1-34, Springer International Publishing, ISBN 978-3-319-40611-4,
[Book Section]

Göbel, Stefan ; Wendel, Viktor (2016):
Oersonalization and Adaption.
1, In: Serious Games - Foundations, Concepts and Practice, pp. 161-210, Springer International Publishing, [Book Section]

Göbel, Stefan ; Hugo, Oliver ; Kickmeier-Rust, Michael ; Egenfeld-Nielsen, Simon (2016):
Serious Games - Economic and Legal Issues.
1, In: Serious Games - Foundations, Concepts and Practice, pp. 303-318, Springer International Publishing, ISBN 978-3-319-40611-4,
[Book Section]

Göbel, Stefan ; Dörner, R. ; Effelsberg, Wolfgang ; Wiemeyer, Josef (2016):
Serious Games Application Examples.
1, In: Serious Games - Foundations, Concepts and Practice, pp. 319-405, Springer International Publishing, ISBN 978-3-319-40611-4,
[Book Section]

Dutz, Tim ; Garcia-Agundez, Augusto ; Hardy, Sandro ; Göbel, Stefan ; Steinmetz, Ralf (2016):
Towards Effective Interventive Health Applications: On the Problem of User Triggering.
In: Proceedings of the HCII 2016, Heidelberg, Springer, ISBN 978-3-319-07226-5,
[Book Section]

Dörner, Ralf ; Göbel, Stefan ; Kickmeier-Rust, Michael ; Masuch, Maic ; Zweig, Katharina (2016):
Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283.
In: International GI-Dagstuhl Seminar, Springer International Publishing, ISBN 978-3-319-46151-9,
[Book Section]

Reuter, Christian ; Göbel, Stefan ; Steinmetz, Ralf (2015):
Approximating Balance in collaborative Multiplayer Games.
In: Proceedings of the 9th European Conference on Games Based Learning, pp. 449-455, ISBN 978-1-910810-58-3,
[Book Section]

Wendel, Viktor ; Krepp, Stefan ; Gutjahr, Michael ; Göbel, Stefan ; Steinmetz, Ralf (2015):
Game Mastering in Collaborative Serious Games: A Novel Approach for Instructor Support in Multiplayer Serious Games.
In: International Journal of Game-Based Learning, 5 (4), pp. 27-49. ISSN 2155-6849,
[Article]

Wendel, Viktor ; Bär, Marc-André ; Hahn, Robert ; Jahn, Benedict ; Mehltretter, Max ; Göbel, Stefan ; Steinmetz, Ralf (2015):
A method for automatic situation recognition in collaborative multiplayer Serious Games.
In: EAI Endorsed Transactions on Serious Games, 1 (4), ICST, ISSN 2034-8800,
DOI: 10.4108/sg.1.4.e4,
[Article]

Hardy, Sandro ; Feldwieser, Florian ; Dutz, Tim ; Göbel, Stefan ; Steinmetz, Ralf ; Steinhagen-Thiessen, Elisabeth (2015):
ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises.
In: Serious Games, pp. 36-47,
[Conference or Workshop Item]

Hossain, M. Shamim ; Khan Pathan, Al-Sakib ; Göbel, Stefan ; Rahman, Shawon M. ; Murshed, Manzur (2015):
Advances in Multimedia Sensor Networks for Health-Care and Related Applications.
In: International Journal of Distributed Sensor Networks, 2015 (2), [Article]

Shoukry, Laila ; Casermann, Polona ; Göbel, Stefan ; Steinmetz, Ralf (2015):
Blitzmerker: Learning Idioms with a Mobile Game.
9090, In: Proceedings JCSG 2015, LNCS 9090, pp. 77-88, Berlin-Heidelberg, Springer, ISBN 978-3-319-19125-6,
[Book Section]

Reuter, Christian ; Göbel, Stefan ; Steinmetz, Ralf (2015):
Detecting structural errors in scene-based Multiplayer Games using automatically generated Petri Nets.
9, In: Foundations of Digital Games 2015,
[Conference or Workshop Item]

Shoukry, Laila ; Göbel, Stefan ; Steinmetz, Ralf (2014):
Learning Analytics and Serious Games: Trends and Considerations.
In: Proceedings of the 2014 ACM International Workshop on Serious Games, pp. 21-26, USA, ACM, ISBN 978-1-4503-3121-0,
[Book Section]

Shoukry, Laila ; Göbel, Stefan ; Steinmetz, Ralf (2014):
Learning Analytics and SeriousGames:Trends and Considerations.
In: Proceedings of the 2014 ACM International Workshop on Serious Games, pp. 21-26, ACM, ISBN 978-1-4503-3121-0,
[Book Section]

Knöll, Martin ; Dutz, Tim ; Hardy, Sandro ; Göbel, Stefan (2014):
Urban Exergames – how architects and serious gaming researchers collaborate on digital games that make you move.
1, In: Virtual, Augmented Reality and Serious Games for Healthcare, Berlin, Springer, [Book Section]

Wendel, Viktor ; Alef, Johannes ; Göbel, Stefan ; Steinmetz, Ralf (2014):
A method for simulating players in a collaborative multiplayer Serious Games.
In: Proceedings of the 2014 ACM International Workshop on Serious Games, pp. 15-20, ACM, ISBN 978-1-4503-3121-0,
[Book Section]

Reuter, Christian ; Tregel, Thomas ; Mehm, Florian ; Göbel, Stefan ; Steinmetz, Ralf (2014):
Rapid Prototyping for Multiülayer Serious Games.
In: Proceedings of the 8th European Conference on Games based Learning, pp. 478-486, Academic Conference Limited, ISBN 978-1-910309-55-1,
[Book Section]

Wendel, Viktor ; Bär, Marc-André ; Hahn, Robert ; Jahn, Benedict ; Mehltretter, Max ; Göbel, Stefan ; Steinmetz, Ralf (2014):
Automatic situation recognition in collaborative multiplayer Serious Games.
In: Proceedings of the 7th European Conference on Game-based Learning, pp. 610-619, Berlin, Academic Conference Limited, ISBN 978-1-910309-55-1,
[Book Section]

Shoukry, Laila ; Göbel, Stefan (2014):
Conducting Evaluation Studies of Mobile Games with Preschoolers.
In: Proceedings of DeLFI Workshop 2014, 1227, pp. 262-269. CEUR, ISSN 1613-0073,
[Article]

Knöll, Martin ; Konert, Johannes ; Neuheuser, K. ; Hardy, Sandro ; Dutz, Tim ; Gutjahr, Michael ; Rudolph-Cleff, Annette ; Vogt, Joachim ; Göbel, Stefan (2014):
Developing Urban Health Games An Interdisciplinary Approach.
In: Proceedings of the 1st Workshop on Smart City Learning European Conference on Technology Enhanced Learning (EC-TEL2014), Graz, Springer International, ISBN 978-3-319-11199-5,
[Book Section]

Knöll, Martin ; Konert, Johannes ; Neuheuser, Katrin ; Hardy, Sandro ; Dutz, Tim ; Gutjahr, Michael ; Rudolph-Cleff, Annette ; Vogt, Joachim ; Göbel, Stefan (2014):
Interdisciplinary course on urban health games concept and first results of an interdisciplinary course on location-based games for health.
[Conference or Workshop Item]

Hardy, Sandro ; Dutz, Tim ; Wiemeyer, Josef ; Göbel, Stefan ; Steinmetz, Ralf (2014):
Framework for personalized and adaptive game-based training programs in health sport.
In: Multimedia Tools and Application, Springer US, ISSN 1380-7501,
[Article]

Konert, Johannes ; Burlak, Dimitrij ; Göbel, Stefan ; Steinmetz, Ralf (2014):
GroupAL: ein Algorithmus zur Formation und Qualitätsbewertung von Lerngruppen in W-Learning-Szenarien.
In: i-com Zeitschrift, (1), ISSN 2196-6826,
[Article]

Wendel, Viktor ; Gutjahr, Michael ; Göbel, Stefan ; Steinmetz, Ralf (2014):
Instructor Support in Collaborative Multiplayer Serious Games for Learning - Game Mastering in the Serious Game "Woodment".
In: Proceedings of the 6th International Conference on Computer Supported Education, pp. 49-56, SciTPress, ISBN 978-989-758-022-2,
[Book Section]

Konert, Johannes ; Göbel, Stefan ; Steinmetz, Ralf (2014):
Video Game Personalization via Social Media Participation.
8395, In: Proceedings of the 4th International Conference on Serious Games, GameDays 2014, pp. 35-46, TU-Darmstadt, Springer LNCS , ISBN 978-3-319-05971-6,
[Book Section]

Hardy, Sandro ; Kern, Angelika ; Dutz, Tim ; Weber, Christoph ; Göbel, Stefan ; Steinmetz, Ralf (2014):
What makes games challenging?: Considerations on how to determine the challenge posed by an exergame for balance training.
pp. 57-62, Proceedings of the 2014 ACM International Workshop on Serious Games, [Conference or Workshop Item]

Dutz, Tim ; Majewski, Martin ; Müller, Stefanie ; Braun, Andreas ; Konert, Johannes ; Kamieth, Felix ; Rieß, Henrik ; Carl, Antonija Mrsic ; Bender, Denise ; Brückner, Verena ; Klein, Peter ; Wichert, Reiner ; Göbel, Stefan ; Steinmetz, Ralf (2014):
inDAgo - ein Mobilitätsunterstützungssystem für Senioren auf dem Weg in die Praxis.
p. 5, VDE-Verlag GmbH, Berlin, Offenbach, Wohnen - Pflege - Teilhabe. Besser leben durch Technik, [Conference or Workshop Item]

Knöll, Martin ; Dutz, Tim ; Hardy, Sandro ; Göbel, Stefan (2013):
Active Design – How the built environment matters to mobile games for health.
In: Context Matters!, Vienna, new academic press, ISBN 978-3-7003-1864-4,
[Book Section]

Hardy, Sandro ; Göbel, Stefan ; Steinmetz, Ralf (2013):
Adaptable and Personalized Game-based Training Systems for Fall Prevention.
In: Proceedings of the 21th ACM International Conference on Multimedia 2013, pp. 431-432, New York, NY, USA, ACM, ISBN 978-1-4503-2404-5,
[Book Section]

Dutz, Tim ; Knöll, Martin ; Hardy, Sandro ; Göbel, Stefan (2013):
Calm Gaming – How mobile devices could change the face of serious gaming.
In: i-com, pp. 25-31. Oldenbourg Verlag, ISSN 1618-162X,
[Article]

Dutz, Tim ; Knöll, Martin ; Hardy, Sandro ; Göbel, Stefan (2013):
Calm Gamming: How Mobile Devices Cloud Change the Face of Serious Gaming.
In: i-com, (2), pp. 25-31. Oldenbourg Verlag, ISSN 1618-162X,
[Article]

Wendel, Viktor ; Gutjahr, Michael ; Battenberg, Philipp ; Ness, Roman ; Fahnenschreiber, Sebastian ; Göbel, Stefan ; Steinmetz, Ralf (2013):
Designing A Collaborative Serious Game For Team Building Using Minecraft.
In: Proceedings of the 7th European Confernce on Game-based Learning, pp. 569-578, ACPI, ISBN 978-1-909507-63-0,
[Book Section]

Reuter, Christian ; Mehm, Florian ; Göbel, Stefan ; Steinmetz, Ralf (2013):
Evaluation of Adaptive Serious Games using Playtracts and Aggregated Play Data.
In: Proceedings of the 7th European Conference on Games Based Learning , pp. 504-511, Academic Conference Limited, ISBN 978-1-909507-63-0,
[Book Section]

Konert, Johannes ; Burlak, Dimitrij ; Göbel, Stefan ; Steinmetz, Ralf (2013):
GroupAl: ein Algorithmus zur Formation und Qualitätsbewertung von Lerngruppen in E-Learning- Szenarien mittels n-dimensionaler Gütekriterien.
In: Proceedings der Deutschen E-Learning Fachtagung (DELFI 2013), pp. 71-82, Köllen Verlag, ISBN 978-3-88579-612-1,
[Book Section]

Konert, Johannes ; Göbel, Stefan ; Steinmetz, Ralf (2013):
Player and Learner Models: Independency of Bartle, Kolb and BFI-K (Big5).
In: Proceedings of the 7th European Conference on Games Based Learning (ECGBL 2013), pp. 329-335, Kidmore End, Nr Reading, UK, Academic Bookshop, ISBN 978-1-909507-63-0,
[Book Section]

Konert, Johannes ; Gerwien, Nico ; Göbel, Stefan ; Steinmetz, Ralf (2013):
Bringing Game Achievements and Community Achievements Together.
In: Proceedings of the 7th European Conference on Games Based Learning (ECGBL 2013), pp. 319-328, Kidmore End, Nr Reading, UK, Academic Bookshop, ISBN 978-1-909507-63-0,
[Book Section]

Konert, Johannes ; Göbel, Stefan ; Steinmetz, Ralf (2013):
Social Serious Games Framework.
In: Fachbereich Mensch-Computer-Interaktion der gesellschaft für Informatik e. V. (GI), pp. 255-260, München, Oldenbourg Verlag, ISBN 978-3-486-77855-7,
[Book Section]

Mehm, Florian ; Göbel, Stefan ; Steinmetz, Ralf (2013):
An Authoring Tool for Educational Adventure Games: Concept, Game Models and Authoring.
In: International Journal of Game-Based Learning, 3 (1), pp. 63-79. ISSN 2155-6849,
[Article]

Konert, Johannes ; Wendel, Viktor ; Richter, Kristina ; Göbel, Stefan (2013):
Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare.
In: IGI-Global, pp. 85-104, USA, Hershey, ISBN 13: 978-1-4666-3673-6,
[Book Section]

Göbel, Stefan ; Gutjahr, Michael ; Hardy, Sandro (2013):
Evaluation of Serious Games.
In: IGI-Global, pp. 105-115, USA, Hershey, ISBN 13- 978-1-4666-3673-6,
[Book Section]

Kamieth, Felix ; Dutz, Tim ; Weiss, Pia ; Müller, Stefanie ; Reuter, Christian ; Wichert, Reiner ; Klein, Peter ; Göbel, Stefan (2013):
Navigationsassistenz für ältere Menschen im öffentlichen Nahverkehr.
pp. 549-552, VDE-Verlag GmbH, Berlin, Offenbach, Lebensqualität im Wandel von Demografie und Technik, [Conference or Workshop Item]

Mehm, Florian ; Göbel, Stefan ; Steinmetz, Ralf (2012):
Authoring and Re-Authoring Processes for Educational Adventure Games.
In: Proceedings of the 6th European Conference on Games Based Learning, Reading UK, Academic Conference Limited, ISBN 978-1-908272-69-0,
[Book Section]

Reuter, Christian ; Wendel, Viktor ; Göbel, Stefan ; Steinmetz, Ralf (2012):
Multiplayer Adventures for Collaborative Learning Serious Games.
In: Proceedings of the 6th European Conference on Serious Games Based Learning (ECGBL), pp. 416-423, Academic Conference Limited, ISBN 978-1-908272-69-0,
[Book Section]

Konert, Johannes ; Göbel, Stefan ; Steinmetz, Ralf (2012):
Towards Social Serious Games.
In: Proceedings of the 6th European Conference on Serious Games Based Learning (ECGBL), Kidmore End, Nr Reading, UK, Academic Conference International, ISBN 978-1-908272-69-0,
[Book Section]

Mehm, Florian ; Konert, Johannes ; Göbel, Stefan ; Steinmetz, Ralf (2012):
An Authoring Tool for Adaptive Digital Educational Games.
In: Proceedings of 7th European Conference on Technology Enhanced Learning 21st Century Learning for 21st Century Skills, pp. 236-249, Springer-Verlag, Heidelberg, ISBN 978-3-642-33262-3,
[Book Section]

Mehm, Florian ; Göbel, Stefan ; Steinmetz, Ralf (2012):
Authoring of Serious Adventure Games in StoryTec.
In: LNCS 7516, In: E-Learning and Games for Training Education, Health and Sports, pp. 144-154, Springer-Verlag, Heidelberg, ISBN 978-3-642-33465-8,
[Book Section]

Mehm, Florian ; Reuter, Christian ; Göbel, Stefan ; Steinmetz, Ralf (2012):
Future Trends in Game Authoring Tools.
In: LNCS 7522, In: Entertainment Computing - ICEC 2012, pp. 536-541, Springer-Verlag, Heidelberg, ISBN 978-3-642-33541-9,
[Book Section]

Konert, Johannes ; Richter, Kristina ; Mehm, Florian ; Göbel, Stefan ; Bruder, Regina ; Steinmetz, Ralf (2012):
Knowledge Sharing in the Classroom.
In: Journal of Educational Technology & Society, 15 (4), pp. 27-38. Elsevier Verlag, ISSN 1176-3647,
[Article]

Reuter, Christian ; Wendel, Viktor ; Göbel, Stefan ; Steinmetz, Ralf (2012):
Towards Puzzle Templates for Multiplayer Adventures.
In: E-Learning and Games for Training Education, Heallth and Sport, pp. 161-163, Springer-Verlag, Heidelberg, ISBN 978-3-642-33465-8,
[Book Section]

Richter, Kristina ; Konert, Johannes ; Bruder, Regina ; Göbel, Stefan ; Steinmetz, Ralf (2012):
Supervising Knowledge Sharing in the classroom - Supporting Teachers, Individual Diagnosis and Instruction in a Peer Education Scenario.
1, In: Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies (ICALT), Rom, IEEE Computer Society, ISBN 978-1-4673-1642-2,
[Book Section]

Wendel, Viktor ; Gutjahr, Michael ; Göbel, Stefan ; Steinmetz, Ralf (2012):
Designing Collaborative Multiplayer Serious Games for Collaborative Learning.
In: Proceedings of 4th International Conference on Computer Supported Education (CSEDU 2012), pp. 199-210, Portugal, SciTePress 2012, ISBN 978-989-8565-07-5,
[Book Section]

Konert, Johannes ; Wendel, Viktor ; Göbel, Stefan ; Steinmetz, Ralf (2012):
Towards an Analysis of Cooperative Learning-Behaviour in Social Dilemma Games.
In: Proceedings of the 5th European Conference on Games Based Learning (ECGBL 2011), pp. 329-332, Athen, University Athen, ISBN 978-1-908272-19-1,
[Book Section]

Göbel, Stefan ; Mehm, Florian ; Wendel, Viktor (2012):
Adaptive Digital Storytelling for Digital Educational Games.
In: An Alien`s Guide to Mullti-Adaptive Educational Computer Games, pp. 89-104, Santa Rosa USA, Informing Science Press, ISBN 1-932886-56-7,
[Book Section]

Wendel, Viktor ; Göbel, Stefan ; Steinmetz, Ralf (2012):
Game Mastering in Collaborative Multiplayer Serious Games.
In: LNCS, 7516, In: E-Learning and games for Training, Education, Health and Sports - LNCS, pp. 23-24, Darmstadt, Springer-Verlag, ISBN 978-3-642-33465-8,
[Book Section]

Mehm, Florian ; Hardy, Sandro ; Steinmetz, Ralf ; Göbel, Stefan (2011):
Collaborative Authoring of Serious Games for Health.
In: MM 2011 Proceedings of the 19th ACM International Conference on Multimedia, pp. 807-808, New York, Ny, USA, ACM, ISBN 978-1-4503-0616-4,
[Book Section]

Konert, Johannes ; Göbel, Stefan (2011):
Knowledge Sharing in the classroom.
In: In Proceedings-use for conference & workshop papers, In: Proceedings of the 11th IEEE International Conference on Advanced Learning Technologies (ICALT 2011), Athens, Georgia, USA, IEEE, [Book Section]

Mehm, Florian ; Göbel, Stefan ; Steinmetz, Ralf (2011):
Introducing Component-Based Templates into a game Authoring Tool.
In: 5th European Conference on Games Based Learning, pp. 395-403, ISBN 978-1-908272-19-5,
[Book Section]

Wendel, Viktor ; Göbel, Stefan (2011):
Virtual Sports Teacher - A Serious Game in Higher Education.
In: Serious Games Theory, Technology & Practice, pp. 61-72, Darmstadt, Proceedings - use for conference & workshop papers, ISBN 978-3-928876-27-8,
[Book Section]

Richter, Kristina ; Konert, Johannes ; Bruder, Regina ; Göbel, Stefan ; Steinmetz, Ralf (2011):
Bridging Diagnosis and Learning for Mathematics Education in Classroom Settings.
In: Proceedings of the child computer interaction 2nd Workshop On VI Technologies and their impact on educational pedagogy, DFKI, [Book Section]

Wendel, Viktor ; Göbel, Stefan ; Steinmetz, Ralf (2011):
Seamless Learning in Serious Games-How to Improve Seamless Learning-Content Integration in Serious Games.
In: Proceedings of the CSEDU 2011, pp. 219-224, SciT ePress - Science and Technology Publications, ISBN 978-989-8425-49-2,
[Book Section]

Konert, Johannes ; Richter, Christina ; Göbel, Stefan ; Steinmetz, Ralf (2011):
Supporting Peer Learning with Ad-Hoc Communities.
In: Proceedings of the 16th Annual Conference on Innovation and Technology in Computer Science Education (ITiCSE 2011), ACM, ISBN 978-1-4503-0697-3,
[Book Section]

Wendel, Viktor ; Göbel, Stefan ; Steinmetz, Ralf (2011):
Virtual Sports Teacher: a §D Serious Game for Physcal Education with Game Master Support.
In: Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011, pp. 2830-2839, AACE, ISBN 978-3-928876-27-8,
[Book Section]

Konert, Johannes ; Göbel, Stefan ; Steinmetz, Ralf (2011):
Making Social Serious Games: Enabling Knowledge Exchange with a Peer Education approach.
In: Proceedings of the SOCIAL GAME STUDIES WORKSHOP, ACM SIGCHI, ISBN nur Online,
[Book Section]

Göbel, Stefan ; Hardy, Sandro ; Steinmetz, Ralf ; Cha, Jongeum ; El Saddik, Abdulmotaleb (2011):
Serious Games zur Prävention und Rehabilitation.
In: In Proceedings - use for conference & Workshop, In: Demographischer Wandel-Assistenzsysteme aus der Forschung in den Markt, 4. Deutecher AAl-Kongress Berlin, VDE Verlag GmbH, ISBN 978-3-8007-3323-1,
[Book Section]

Mehm, Florian ; Göbel, Stefan (2010):
Authoring-Tools für die Erstellung von Exergames.
In: Tagung der dvs-Sportinformatik und der deutschen interdidziplinären Vereinigung für Sporttechnologie, pp. 172-174, Institut für Sportwissenschaften TUD, ISBN ?,
[Book Section]

Mehm, Florian ; Wendel, Viktor ; Göbel, Stefan ; Steinmetz, Ralf (2010):
Bat Cave: A Testing and Evaluation Platform for Digital Educational Games.
In: Proceedings of the 3rd European Conference on Games Based Learning, pp. 251-260, Academic Conference Publisher, ISBN 978-1-906638-79-5 (CD),
[Book Section]

Koidl, Kevin ; Mehm, Florian ; Hampson, Cormac ; Conlan, Owen ; Göbel, Stefan (2010):
Dynamically adjusting Digital Educational Games towards Learning Objectives.
In: Proceedings of the 3rd European Conference on Games Based Learnig, pp. 177-184, Academic Publishing Limited, ISBN 978-1-906638-79-5 (CD),
[Book Section]

Mehm, Florian ; Wendel, Viktor ; Radke, Sabrina ; Göbel, Stefan ; Grünwald, Sebastian ; Konrad, Robert ; Steinmetz, Ralf (2010):
Re-Authoring eines Lernadventures.
In: Spielend Lernen, pp. 27-42, Fraunhofer Verlag, ISBN 978-3-8396-0186-0,
[Book Section]

Göbel, Stefan ; Hardy, Sandro ; Wendel, Viktor ; Mehm, Florian ; Steinmetz, Ralf (2010):
Serious Games for Health - Personalized Exergames.
In: Proceedings ACM Multimedia 2010, pp. 1663-1666, ACM, ISBN 978-1-60558-933-6,
[Book Section]

Wendel, Viktor ; Göbel, Stefan (2010):
Adaption und Personalisierung von Exergames.
In: Sportinformatik trifft Sporttechnologie, pp. 97-99, Institut für Sportwissenschaft der TUD Darmstadt, [Book Section]

Wendel, Viktor ; Göbel, Stefan ; Steinmetz, Ralf (2010):
Game Design und Game Development in einer Serious Games Vorlesung.
In: Proceedings der Mensch & Computer 2010 (DeLFI), pp. 283-289, Berlin, Logos Verlag, ISBN 978-3-8325-2578-1,
[Book Section]

Nacke, Lennhart ; Drachen, Anders ; Göbel, Stefan (2010):
Methods for Evaluating Gameplay Experience in a Serious Gamming Context.
In: International Journal of Computer Science in Sport, (9), pp. 40-51. ISSN 1684-4769,
[Article]

Wiemeyer, Josef ; Göbel, Stefan (2010):
Serious Games for Sports Health.
In: International Journal of Computer Science in Sport, (9), ISSN 1684-4769,
[Article]

Wendel, Viktor ; Barbarinow, Maxim ; Hoerl, Tobias ; Kolmogorov, Stefan ; Göbel, Stefan ; Steinmetz, Ralf (2010):
Woodment: Web-Based Collaborative Multiplayer Serious Games.
In: Transactions on Edutainment IV LNCS, pp. 68-78, Springer Verlag, ISBN 978-3-642-14483-7,
[Book Section]

Mehm, Florian ; Göbel, Stefan ; Steinmetz, Ralf (2010):
User Support in Digital Educational Game Authoring Tools.
In: Proceedings of the 3rd International eLBa Science Conference, pp. 202-211, Fraunhofer Verlag, ISBN 978-3-8396-0135-8,
[Book Section]

Wendel, Viktor ; Hertin, Felix ; Göbel, Stefan ; Steinmetz, Ralf (2010):
Collaborative Learning by means of Multiplayer Serious Games.
In: Proceedings of ICWL 2010, pp. 289-298, Springer Verlag, ISBN 978-3-642-17406-3,
[Book Section]

Mehm, Florian ; Göbel, Stefan ; Radke, Sabrina ; Steinmetz, Ralf (2009):
Authoring Enviroment for Story-based Digital Educational Games.
In: Proceedings off the 1st International Open Workshop on Intelligent Personalization and Adaptation in Digital Educational Games, pp. 113-124, [Book Section]

Göbel, Stefan ; Carvalho Rodrigues, Andrè de ; Mehm, Florian ; Steinmetz, Ralf (2009):
Narrative Game-based Learning Objects for Story-based Digital Educational Games.
In: Proceedings of the 1st International Open Workshop on Intelligent Personalization and Application in Digital Educational Games, pp. 43-53, Michael D. Kickmeier-Rust, [Book Section]

Göbel, Stefan (2004):
Technologies for Interactive Digital Storytelling and Entertaintment.
In: Lecture notes in computer science, In: Technologies for interactive digital storytelling and entertainment : Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24 - 26, 2004; proceedings / Stefan Göbel ... (eds.), Berlin, Springer-Verlag, ISBN 3-540-22283-9,
[Book Section]

Göbel, Stefan ; Haist, Jörg ; Jasnoch, Uwe (2002):
GeoCrystal : graphic-interactive access to geodata archives.
In: Visualization and data analysis 2002 / Robert F. Erbacher ...ed.- Bellingham, Wash.: SPIE, 2002.- (Proceedings of SPIE ; 4665).- ISBN 0-8194-4405-7.- S. 391-402, Bellingham, Wash., SPIE, [Conference or Workshop Item]

Göbel, Stefan ; Haist, Jörg ; Kares, Claudia ; Jasnoch, Uwe (2002):
INVISIP : establishment of a context repository to support the site planning process.
In: IEMSs 2002, Integrated Assessment and Decision Support <2002, Lugano>: Online-Proceedings; P. 3.- S. 336-341, [Conference or Workshop Item]

Göbel, Stefan ; Jasnoch, Uwe (2002):
InGeo Information Center : personalisierter Zugang zu Geodaten-Archiven.
In: International Conference Informatics for Environmental Protection <16, 2002, Wien>: Environmental communication in the information society; P.1: eEIONET Work Conference Environmental Informatics / ed. Werner Pillmann.- Wien: ISEP, 2002.- S. 87-93, Wien, ISEP, [Conference or Workshop Item]

Göbel, Stefan (2002):
Intelligente graphisch-interaktive Benutzerführung zu Geodaten-Archiven.
8, Stuttgart, Fraunhofer-IRB-Verl., TU Darmstadt, ISBN 3-8167-6249-2,
[Ph.D. Thesis]

Göbel, Stefan (2002):
Intelligente graphisch-interaktive Benutzerführung zu Geodaten Archiven.
In: Computer Graphik Edition; 08, Fraunhofer IRB Verlag, Stuttgart, Zugl.: Darmstadt, TU, Diss., 2002, ISBN 3-8167-6249-2,
[Ph.D. Thesis]

Göbel, Stefan ; Jasnoch, U. (2001):
Metadata information systems for geospatial data.
In: Environmental information systems in industry and public administration. Hrsg.: C. Rautenstrauch [u.a.] . - Hershey: IDEA Group Publ., 2001. - S. 283-296, Hershey, IDEA Group Publ., [Book Section]

Göbel, Stefan ; Heidemann, M. ; Jasnoch, U. ; Stumme, G. (2000):
Einsatz von GIS und formaler Begriffsanalyse in Altlasten-Informationssystemen.
In: Hypermedia im Umweltschutz <3, 2000, Ulm>. Hrsg.: W.-F. Riekert, K. Tochtermann. - Marburg: Metropolis, 2000 = Umwelt-Informatik aktuell; 24. S. 169-179, Marburg, Metropolis, [Conference or Workshop Item]

Göbel, Stefan ; Jasnoch, Uwe ; Balfanz, Dirk (1999):
InGeo-IC: Metadateninformationssystem für Geodaten im WWW.
In: IuK-Tage Mecklenburg-Vorpommern <2, 1999, Rostock>: Bericht; Nr. 99i014-FIGD, [Conference or Workshop Item]

Göbel, Stefan ; Balfanz, D. ; Jasnoch, U. (1999):
InGeoForum - Informations- und Kooperationsforum für Geodaten.
In: Management von Umweltinfomationen in vernetzten Umgebungen. Hrsg.: C. Dade, B. Schulz. S. 223-233. - Marburg: Metropolis, 1999 (Umwelt-Informatik aktuell; 21), Marburg, Metropolis, [Book Section]

Göbel, Stefan ; Lutze, K. ; Giger, C. (1998):
InGeoForum: Information and cooperation forum for geospatial data.
In: Earth Observation & Geo-Spatial Web and Internet Workshop <1998, Salzburg>. Hrsg.: J. Strobl, C. Best. - Salzburg: Inst. für Geographie der Univ. Salzburg = Salzburger geographische Materialien; 27, [Conference or Workshop Item]

Göbel, Stefan (1997):
Entwicklung eines JAVA-Clients zur Benutzerunterstuetzung bei der Visualisierung von Geodaten im WWW.
TU Darmstadt, [Diploma Thesis or Magisterarbeit]

This list was generated on Tue Oct 26 02:03:40 2021 CEST.