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Detecting structural errors in scene-based Multiplayer Games using automatically generated Petri Nets

Reuter, Christian and Göbel, Stefan and Steinmetz, Ralf (2015):
Detecting structural errors in scene-based Multiplayer Games using automatically generated Petri Nets.
9, In: Foundations of Digital Games 2015, [Conference or Workshop Item]

Item Type: Conference or Workshop Item
Erschienen: 2015
Creators: Reuter, Christian and Göbel, Stefan and Steinmetz, Ralf
Title: Detecting structural errors in scene-based Multiplayer Games using automatically generated Petri Nets
Language: English
Title of Book: Foundations of Digital Games 2015
Volume: 9
Divisions: 18 Department of Electrical Engineering and Information Technology > Institute of Computer Engineering > Multimedia Communications
18 Department of Electrical Engineering and Information Technology
18 Department of Electrical Engineering and Information Technology > Institute of Computer Engineering
Date Deposited: 14 Apr 2016 08:57
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