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Urban Exergames - how architects and serious gaming researchers collaborate on digital games that make you move.

Knöll, Martin ; Dutz, Tim ; Hardy, Sandro ; Göbel, Stefan (2014)
Urban Exergames - how architects and serious gaming researchers collaborate on digital games that make you move.
In: Virtual, Augmented Reality and Serious Games for Healthcare 1
doi: 10.1007/978-3-642-54816-1_11
Buchkapitel, Bibliographie

Kurzbeschreibung (Abstract)

This chapter presents a novel research collaboration between architects and computer scientists to investigate and develop mobile, context-sensitive serious games for sports and health (so-called exergames). Specifically, it describes a new approach that aims to design exergames which interact with the player’s built, topographic, and social environment in a meaningful way and presents strategies on how to integrate research on health-oriented urban design and planning to the design of such games. To that end, this chapter analyzes the state of the art of mobile context-sensitive exergames and introduces the reader to the basics of “Active Street Design”. After recapitulating how the built environment influences physical activity such as walking, cycling, and stair climbing in everyday situations, it is speculated on how to integrate best practices and guidelines from architecture into the game design process in order to create attractive and more effective exergames. The chapter is concluded with a discussion on strategies to validate the (positive) side-effects of urban exergames and an outline of future research directions.

Typ des Eintrags: Buchkapitel
Erschienen: 2014
Autor(en): Knöll, Martin ; Dutz, Tim ; Hardy, Sandro ; Göbel, Stefan
Art des Eintrags: Bibliographie
Titel: Urban Exergames - how architects and serious gaming researchers collaborate on digital games that make you move.
Sprache: Englisch
Publikationsjahr: 26 April 2014
Ort: Berlin
Verlag: Springer
Buchtitel: Virtual, Augmented Reality and Serious Games for Healthcare 1
Reihe: Intelligent Systems Reference Library
Band einer Reihe: 68
DOI: 10.1007/978-3-642-54816-1_11
Kurzbeschreibung (Abstract):

This chapter presents a novel research collaboration between architects and computer scientists to investigate and develop mobile, context-sensitive serious games for sports and health (so-called exergames). Specifically, it describes a new approach that aims to design exergames which interact with the player’s built, topographic, and social environment in a meaningful way and presents strategies on how to integrate research on health-oriented urban design and planning to the design of such games. To that end, this chapter analyzes the state of the art of mobile context-sensitive exergames and introduces the reader to the basics of “Active Street Design”. After recapitulating how the built environment influences physical activity such as walking, cycling, and stair climbing in everyday situations, it is speculated on how to integrate best practices and guidelines from architecture into the game design process in order to create attractive and more effective exergames. The chapter is concluded with a discussion on strategies to validate the (positive) side-effects of urban exergames and an outline of future research directions.

Fachbereich(e)/-gebiet(e): 15 Fachbereich Architektur
15 Fachbereich Architektur > Fachgruppe E: Stadtplanung
15 Fachbereich Architektur > Fachgruppe E: Stadtplanung > Urban Health Games
Hinterlegungsdatum: 18 Feb 2015 12:46
Letzte Änderung: 24 Jan 2023 14:16
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