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A method for simulating players in a collaborative multiplayer Serious Games

Wendel, Viktor ; Alef, Johannes ; Göbel, Stefan ; Steinmetz, Ralf (2014)
A method for simulating players in a collaborative multiplayer Serious Games.
MM '14: 2014 ACM Multimedia Conference. Orlando, USA (07.11.2014)
doi: 10.1145/2656719.2656723
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

Multiplayer Serious Games are a promising concept to combine the features of Serious Games with the concept of collaborative learning. Multiplayer games, however, are hard to model, especially as interaction between players is often hard to predict. For the design of multiplayer Serious Games, especially considering adaptation algorithms for multiplayer Serious Games, exhaustive tests are desirable. As real players are often hard to obtain, simulation of players might be a solution. In this paper we propose an approach to simulate human player behavior in collaborative multiplayer Serious Games. Our approach considers behavior in terms of gaming (player model), learning (learner model), and collaboration and teamwork (interaction model). The aim of our model is to have a sound foundation of realistic player behavior as a basis for evaluation of adaptation mechanisms in collaborative multiplayer Serious Games. We implemented our approach as an extension of the collaborative multiplayer Serious Game 'Escape From Wilson Island' and carried out a first evaluation. The results are promising as they indicate that it is possible to soundly and reproducibly simulate player behavior based on a player model, player skills as well as on teamwork and communication.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2014
Autor(en): Wendel, Viktor ; Alef, Johannes ; Göbel, Stefan ; Steinmetz, Ralf
Art des Eintrags: Bibliographie
Titel: A method for simulating players in a collaborative multiplayer Serious Games
Sprache: Englisch
Publikationsjahr: 7 November 2014
Verlag: ACM
Buchtitel: SeriousGames’14: Proceedings of the 2014 ACM International Workshop on Serious Games
Veranstaltungstitel: MM '14: 2014 ACM Multimedia Conference
Veranstaltungsort: Orlando, USA
Veranstaltungsdatum: 07.11.2014
DOI: 10.1145/2656719.2656723
Kurzbeschreibung (Abstract):

Multiplayer Serious Games are a promising concept to combine the features of Serious Games with the concept of collaborative learning. Multiplayer games, however, are hard to model, especially as interaction between players is often hard to predict. For the design of multiplayer Serious Games, especially considering adaptation algorithms for multiplayer Serious Games, exhaustive tests are desirable. As real players are often hard to obtain, simulation of players might be a solution. In this paper we propose an approach to simulate human player behavior in collaborative multiplayer Serious Games. Our approach considers behavior in terms of gaming (player model), learning (learner model), and collaboration and teamwork (interaction model). The aim of our model is to have a sound foundation of realistic player behavior as a basis for evaluation of adaptation mechanisms in collaborative multiplayer Serious Games. We implemented our approach as an extension of the collaborative multiplayer Serious Game 'Escape From Wilson Island' and carried out a first evaluation. The results are promising as they indicate that it is possible to soundly and reproducibly simulate player behavior based on a player model, player skills as well as on teamwork and communication.

Fachbereich(e)/-gebiet(e): 18 Fachbereich Elektrotechnik und Informationstechnik
18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Datentechnik
18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Datentechnik > Multimedia Kommunikation
Hinterlegungsdatum: 21 Jan 2015 15:27
Letzte Änderung: 24 Jan 2023 14:24
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