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Introduction

Dörner, Ralf ; Göbel, Stefan ; Effelsberg, Wolfgang ; Wiemeyer, Josef (2016)
Introduction.
In: Serious Games: Foundations, Concepts and Practice
doi: 10.1007/978-3-319-40612-1
Buchkapitel, Bibliographie

Kurzbeschreibung (Abstract)

This chapter introduces the basic subject of this book: serious games. Besides a definition of the term serious game, related fundamental concepts and terms such as gamification, gaming, and playing or game mechanics are detailed. Reasons for using serious games and for delving into this subject are discussed. To better understand a serious game and its context, a reference scenario is provided. Moreover, as a frame of reference, the development process of a digital game is sketched, and the peculiarities of serious games development are highlighted. A short history of serious games provides some background on the subject. This is followed by some general hints for how to use this book. Suggestions are provided for different target groups (e.g., prospective developers or prospective users) for how to best utilize this textbook. Finally, as in every chapter of this book, a summary is given, accompanied by a set of questions for self-assessment and recommendations for further reading

Typ des Eintrags: Buchkapitel
Erschienen: 2016
Autor(en): Dörner, Ralf ; Göbel, Stefan ; Effelsberg, Wolfgang ; Wiemeyer, Josef
Art des Eintrags: Bibliographie
Titel: Introduction
Sprache: Englisch
Publikationsjahr: 2 September 2016
Verlag: Springer
(Heft-)Nummer: 1
Buchtitel: Serious Games: Foundations, Concepts and Practice
DOI: 10.1007/978-3-319-40612-1
URL / URN: http://www.springer.com/de/book/9783319406114
Kurzbeschreibung (Abstract):

This chapter introduces the basic subject of this book: serious games. Besides a definition of the term serious game, related fundamental concepts and terms such as gamification, gaming, and playing or game mechanics are detailed. Reasons for using serious games and for delving into this subject are discussed. To better understand a serious game and its context, a reference scenario is provided. Moreover, as a frame of reference, the development process of a digital game is sketched, and the peculiarities of serious games development are highlighted. A short history of serious games provides some background on the subject. This is followed by some general hints for how to use this book. Suggestions are provided for different target groups (e.g., prospective developers or prospective users) for how to best utilize this textbook. Finally, as in every chapter of this book, a summary is given, accompanied by a set of questions for self-assessment and recommendations for further reading

Fachbereich(e)/-gebiet(e): 18 Fachbereich Elektrotechnik und Informationstechnik
18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Datentechnik
18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Datentechnik > Multimedia Kommunikation
Hinterlegungsdatum: 20 Okt 2016 07:10
Letzte Änderung: 24 Jan 2023 13:51
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