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Number of items: 112.

Garcia-Agundez, Augusto ; Folkerts, Ann-Kristin ; Konrad, Robert ; Caserman, Polona ; Tregel, Thomas ; Goosses, Mareike ; Göbel, Stefan ; Kalbe, Elke (2022):
Recent advances in rehabilitation for Parkinson’s Disease with Exergames: A Systematic Review. (Publisher's Version)
In: Journal of NeuroEngineering and Rehabilitation, 16, BioMed Central, ISSN 1743-0003,
DOI: 10.26083/tuprints-00013147,
[Article]

Bruder, Regina ; Eckert, Tobias ; Conradt, Julian ; Caserman, Polona ; Schaub, Marcel ; Hofmann, Katrin ; Wiemeyer, Josef ; Straßburg, Katharina ; Müller, Philipp ; Göbel, Stefan (2021):
Gütekriterien Serious Games - Langfassung 30.03.2021. (Publisher's Version)
DOI: 10.26083/tuprints-00017872,
[Report]

Bivona, Giulia ; Koch, Cathrin ; Garcia-Augundez, Augusto ; Göbel, Stefan ; Hänsel, Frank (2021):
A case control study to investigate differences in motor control between individuals with and without non-specific low back pain during standing. (Publisher's Version)
In: PLOS ONE, 15 (7), ISSN 1932-6203,
DOI: 10.26083/tuprints-00018639,
[Article]

Shoukry, Laila ; Göbel, Stefan (2019):
Realizing a Mobile Multimodal Platform for Serious Games Analytics.
In: International Journal of Serious Games, 6 (4), pp. 19-48. ISSN 2384-8766,
DOI: 10.17083/ijsg.v6i4.323,
[Article]

Caserman, Polona ; Martinussen, Michelle ; Göbel, Stefan
Spek, Erik van der ; Göbel, Stefan ; Do, Ellen Yi-Luen ; Clua, Esteban ; Hauge, Jannicke Baalsrud (eds.) (2019):
Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications.
pp. 57-69, ICEC-JCSG 2019, Arequipa, Peru, 11.-15. November, 2019, DOI: 10.1007/978-3-030-34644-7,
[Conference or Workshop Item]

Caserman, Polona ; Zhang, Hongtao ; Göbel, Stefan ; Zinnäcker, Jonas
VS-Games (ed.) (2019):
Development of a Directed Teleport Function for Immersive Training in Virtual Reality.
pp. 1-8, 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), Viena, Austria, 6. September, 2019, ISBN 978-1-7281-4540-2,
[Conference or Workshop Item]

Gutjahr, Michael O. ; Ellermeier, Wolfgang ; Hardy, Sandro ; Göbel, Stefan ; Wiemeyer, Josef (2019):
The pupil response as an indicator of user experience in a digital exercise game.
In: Psychophysiology, 56 (10), ISSN 0048-5772,
DOI: 10.1111/psyp.13418,
[Article]

Knöll, Martin ; Göbel, Stefan ; Steinmetz, Ralf ; Rudolph-Cleff, Annette (2018):
Digitalplatz-Fünf Thesen zu einer digital-gestützten Stadgestaltung & neuen Mobilität.
In: Living the Region, pp. 118-124, ISBN 978-3-8030-0837-4,
[Book Section]

Knöll, Martin ; Göbel, Stefan ; Steinmetz, Ralf ; Rudolph-Cleff, Annette
Holl, Christian ; Nowak, Felix ; Vöckler, Kai ; Cachola Schmal, Peter (eds.) (2018):
Digitalplatz - 5 Thesen zu einer digital-gestützten Stadtgestaltung & Mobilität.
In: Rhein-Main - Die Region leben Die Neugestaltung einer Metropolregion, Tübingen, Wasmuth, ISBN 9783803008367,
[Book Section]

Tregel, Thomas ; Alef, Johannes ; Göbel, Stefan ; Steinmetz, Ralf (2018):
Towards Multiplayer Content Online Adaptation using Player Roles and thier Interaction.
In: Proceedings of the 11th European Conference on Games Based Learning, pp. 677-686, Graz, Academic Conferences and Publishing International Limited, ISBN 978-1-911218-56-2,
[Book Section]

Shoukry, Laila ; Göbel, Stefan (2018):
Storyplay Multimodal: A Research Tool for the Multimodal Evaluation of Serious Games.
In: Proceedings of the 11th European Conference on Games Based Learning, pp. 577-584, ISBN 978-1-911218-57-9,
[Book Section]

Kalbe, E. ; Bintener, C. ; Ophey, A. ; Reuter, Christian ; Göbel, Stefan ; Klöters, S. ; Baller, G. ; Kessler, J. (2017):
Computerized Cognitive Training in Healthy Older Adults: Baseline Cognitive Level and Subjective Cognitive Concerns Predict Training Outcome.
36, In: Health, [Book Section]

Göbel, Stefan (2017):
Autorenumgebung für Serious Games : StoryTec: Eine Autorenumgebung und narrative Objekte für personalisierte Serious Games.
Darmstadt, [Habilitation]

Konrad, Robert ; Caserman, Polona ; Göbel, Stefan ; Steinmetz, Ralf (2017):
Conceptual Approach Towards Recursive Hardware Abstraction Layers.
In: Serious Games - Third Joint International Conference JCSG 2017, pp. 284-295, Springer LCNS, [Book Section]

Tregel, Thomas ; Raymann, Lukas ; Göbel, Stefan ; Steinmetz, Ralf (2017):
Geodata Classification for Automatic Content Creation in Location-based Games.
In: Proceedings of the 3rd Joint International Conference on Serious Games, pp. 212-223, Spain, Springer, ISBN 978-3-319-70110-3,
[Book Section]

Shoukry, Laila ; Göbel, Stefan (2017):
Reasons and Responses: A Multimodal Serious Games Evaluation Framework.
In: IEEE Transactions on Emerging Topics in Computing, 8 (1), pp. 245-255. ISSN 2168-6750,
[Article]

Shoukry, Laila ; Göbel, Stefan (2017):
Reasons and Responses: A Multimodal Serious Games Evaluation Framwork.
In: IEEE Transactions on Emerging Topics in Computing (Joint Special Issue with IEEE Transactions on Learning Technologies, 8 (1), pp. 245-255. IEEE Verlag, ISSN 2168-6750,
[Article]

Göbel, Stefan (2017):
Autorenumgebung für Serious Games - StoryTec: Eine Autorenumgebung und narrative Objekte für personalisierte Serious Games.
Darmstadt, Technische Universität, [Habilitation]

Dey, Rahul ; Konert, Johannes
Dörner, Ralf ; Göbel, Stefan ; Kickmeier-Rust, Michael ; Masuch, Maic ; Zweig, Katharina (eds.) (2016):
Content Generation for Serious Games.
In: LNCS, In: Entertainment Computing and Serious Games, Berlin, Germany, Springer Publishing International, ISBN 978-3-319-46151-9,
[Book Section]

Tregel, Thomas ; Reuter, Christian ; Göbel, Stefan ; Steinmetz, Ralf (2016):
Generating Multiplayer Games for Interaction Learning using Game Design Patterns.
In: Proceedings of the 10th European Conference on Games Based Learning, pp. 686-695, Paisley , Scotland, Academic Conferences and Publishing International Limited, ISBN 978-1-911218-09-8,
[Book Section]

Dörner, Ralf ; Göbel, Stefan ; Effelsberg, Wolfgang ; Wiemeyer, Josef (2016):
Introduction.
In: Serious Games-Foundations, Concepts and Practive, pp. 1-34, Springer International Publishing, ISBN 978-3-319-40611-4,
[Book Section]

Göbel, Stefan ; Wendel, Viktor (2016):
Oersonalization and Adaption.
1, In: Serious Games - Foundations, Concepts and Practice, pp. 161-210, Springer International Publishing, [Book Section]

Göbel, Stefan ; Hugo, Oliver ; Kickmeier-Rust, Michael ; Egenfeld-Nielsen, Simon (2016):
Serious Games - Economic and Legal Issues.
1, In: Serious Games - Foundations, Concepts and Practice, pp. 303-318, Springer International Publishing, ISBN 978-3-319-40611-4,
[Book Section]

Göbel, Stefan ; Dörner, R. ; Effelsberg, Wolfgang ; Wiemeyer, Josef (2016):
Serious Games Application Examples.
1, In: Serious Games - Foundations, Concepts and Practice, pp. 319-405, Springer International Publishing, ISBN 978-3-319-40611-4,
[Book Section]

Dutz, Tim ; Garcia-Agundez, Augusto ; Hardy, Sandro ; Göbel, Stefan ; Steinmetz, Ralf (2016):
Towards Effective Interventive Health Applications: On the Problem of User Triggering.
In: Proceedings of the HCII 2016, Heidelberg, Springer, ISBN 978-3-319-07226-5,
[Book Section]

Dörner, Ralf ; Göbel, Stefan ; Kickmeier-Rust, Michael ; Masuch, Maic ; Zweig, Katharina (2016):
Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283.
In: International GI-Dagstuhl Seminar, Springer International Publishing, ISBN 978-3-319-46151-9,
[Book Section]

Reuter, Christian ; Göbel, Stefan ; Steinmetz, Ralf (2015):
Approximating Balance in collaborative Multiplayer Games.
In: Proceedings of the 9th European Conference on Games Based Learning, pp. 449-455, ISBN 978-1-910810-58-3,
[Book Section]

Wendel, Viktor ; Krepp, Stefan ; Gutjahr, Michael ; Göbel, Stefan ; Steinmetz, Ralf (2015):
Game Mastering in Collaborative Serious Games: A Novel Approach for Instructor Support in Multiplayer Serious Games.
In: International Journal of Game-Based Learning, 5 (4), pp. 27-49. ISSN 2155-6849,
[Article]

Wendel, Viktor ; Bär, Marc-André ; Hahn, Robert ; Jahn, Benedict ; Mehltretter, Max ; Göbel, Stefan ; Steinmetz, Ralf (2015):
A method for automatic situation recognition in collaborative multiplayer Serious Games.
In: EAI Endorsed Transactions on Serious Games, 1 (4), ICST, ISSN 2034-8800,
DOI: 10.4108/sg.1.4.e4,
[Article]

Hardy, Sandro ; Feldwieser, Florian ; Dutz, Tim ; Göbel, Stefan ; Steinmetz, Ralf ; Steinhagen-Thiessen, Elisabeth (2015):
ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises.
In: Serious Games, pp. 36-47,
[Conference or Workshop Item]

Hossain, M. Shamim ; Khan Pathan, Al-Sakib ; Göbel, Stefan ; Rahman, Shawon M. ; Murshed, Manzur (2015):
Advances in Multimedia Sensor Networks for Health-Care and Related Applications.
In: International Journal of Distributed Sensor Networks, 2015 (2), [Article]

Shoukry, Laila ; Caserman, Polona ; Göbel, Stefan ; Steinmetz, Ralf
Göbel, Stefan (ed.) (2015):
Blitzmerker: Learning Idioms with a Mobile Game.
In: LNCS ; 9090, 9090, In: Serious games : First Joint International Conference JCSG 2015 ; Proceedings, pp. 77-88, Berlin, Heidelberg, Springer, ISBN 978-3-319-19125-6,
[Book Section]

Reuter, Christian ; Göbel, Stefan ; Steinmetz, Ralf (2015):
Detecting structural errors in scene-based Multiplayer Games using automatically generated Petri Nets.
9, In: Foundations of Digital Games 2015,
[Conference or Workshop Item]

Shoukry, Laila ; Göbel, Stefan ; Steinmetz, Ralf (2014):
Learning Analytics and Serious Games: Trends and Considerations.
In: Proceedings of the 2014 ACM International Workshop on Serious Games, pp. 21-26, USA, ACM, ISBN 978-1-4503-3121-0,
[Book Section]

Shoukry, Laila ; Göbel, Stefan ; Steinmetz, Ralf (2014):
Learning Analytics and SeriousGames:Trends and Considerations.
In: Proceedings of the 2014 ACM International Workshop on Serious Games, pp. 21-26, ACM, ISBN 978-1-4503-3121-0,
[Book Section]

Knöll, Martin ; Dutz, Tim ; Hardy, Sandro ; Göbel, Stefan (2014):
Urban Exergames – how architects and serious gaming researchers collaborate on digital games that make you move.
1, In: Virtual, Augmented Reality and Serious Games for Healthcare, Berlin, Springer, [Book Section]

Wendel, Viktor ; Alef, Johannes ; Göbel, Stefan ; Steinmetz, Ralf (2014):
A method for simulating players in a collaborative multiplayer Serious Games.
In: Proceedings of the 2014 ACM International Workshop on Serious Games, pp. 15-20, ACM, ISBN 978-1-4503-3121-0,
[Book Section]

Reuter, Christian ; Tregel, Thomas ; Mehm, Florian ; Göbel, Stefan ; Steinmetz, Ralf (2014):
Rapid Prototyping for Multiülayer Serious Games.
In: Proceedings of the 8th European Conference on Games based Learning, pp. 478-486, Academic Conference Limited, ISBN 978-1-910309-55-1,
[Book Section]

Wendel, Viktor ; Bär, Marc-André ; Hahn, Robert ; Jahn, Benedict ; Mehltretter, Max ; Göbel, Stefan ; Steinmetz, Ralf (2014):
Automatic situation recognition in collaborative multiplayer Serious Games.
In: Proceedings of the 7th European Conference on Game-based Learning, pp. 610-619, Berlin, Academic Conference Limited, ISBN 978-1-910309-55-1,
[Book Section]

Shoukry, Laila ; Göbel, Stefan (2014):
Conducting Evaluation Studies of Mobile Games with Preschoolers.
In: Proceedings of DeLFI Workshop 2014, 1227, pp. 262-269. CEUR, ISSN 1613-0073,
[Article]

Knöll, Martin ; Konert, Johannes ; Neuheuser, K. ; Hardy, Sandro ; Dutz, Tim ; Gutjahr, Michael ; Rudolph-Cleff, Annette ; Vogt, Joachim ; Göbel, Stefan (2014):
Developing Urban Health Games An Interdisciplinary Approach.
In: Proceedings of the 1st Workshop on Smart City Learning European Conference on Technology Enhanced Learning (EC-TEL2014), Graz, Springer International, ISBN 978-3-319-11199-5,
[Book Section]

Knöll, Martin ; Konert, Johannes ; Neuheuser, Katrin ; Hardy, Sandro ; Dutz, Tim ; Gutjahr, Michael ; Rudolph-Cleff, Annette ; Vogt, Joachim ; Göbel, Stefan (2014):
Interdisciplinary course on urban health games concept and first results of an interdisciplinary course on location-based games for health.
[Conference or Workshop Item]

Hardy, Sandro ; Dutz, Tim ; Wiemeyer, Josef ; Göbel, Stefan ; Steinmetz, Ralf (2014):
Framework for personalized and adaptive game-based training programs in health sport.
In: Multimedia Tools and Application, Springer US, ISSN 1380-7501,
[Article]

Konert, Johannes ; Burlak, Dimitrij ; Göbel, Stefan ; Steinmetz, Ralf (2014):
GroupAL: ein Algorithmus zur Formation und Qualitätsbewertung von Lerngruppen in W-Learning-Szenarien.
In: i-com Zeitschrift, (1), ISSN 2196-6826,
[Article]

Wendel, Viktor ; Gutjahr, Michael ; Göbel, Stefan ; Steinmetz, Ralf (2014):
Instructor Support in Collaborative Multiplayer Serious Games for Learning - Game Mastering in the Serious Game "Woodment".
In: Proceedings of the 6th International Conference on Computer Supported Education, pp. 49-56, SciTPress, ISBN 978-989-758-022-2,
[Book Section]

Konert, Johannes ; Göbel, Stefan ; Steinmetz, Ralf (2014):
Video Game Personalization via Social Media Participation.
8395, In: Proceedings of the 4th International Conference on Serious Games, GameDays 2014, pp. 35-46, TU-Darmstadt, Springer LNCS , ISBN 978-3-319-05971-6,
[Book Section]

Hardy, Sandro ; Kern, Angelika ; Dutz, Tim ; Weber, Christoph ; Göbel, Stefan ; Steinmetz, Ralf (2014):
What makes games challenging?: Considerations on how to determine the challenge posed by an exergame for balance training.
pp. 57-62, Proceedings of the 2014 ACM International Workshop on Serious Games, [Conference or Workshop Item]

Dutz, Tim ; Majewski, Martin ; Müller, Stefanie ; Braun, Andreas ; Konert, Johannes ; Kamieth, Felix ; Rieß, Henrik ; Carl, Antonija Mrsic ; Bender, Denise ; Brückner, Verena ; Klein, Peter ; Wichert, Reiner ; Göbel, Stefan ; Steinmetz, Ralf (2014):
inDAgo - ein Mobilitätsunterstützungssystem für Senioren auf dem Weg in die Praxis.
p. 5, VDE-Verlag GmbH, Berlin, Offenbach, Wohnen - Pflege - Teilhabe. Besser leben durch Technik, [Conference or Workshop Item]

Knöll, Martin ; Dutz, Tim ; Hardy, Sandro ; Göbel, Stefan (2013):
Active Design – How the built environment matters to mobile games for health.
In: Context Matters!, Vienna, new academic press, ISBN 978-3-7003-1864-4,
[Book Section]

Hardy, Sandro ; Göbel, Stefan ; Steinmetz, Ralf (2013):
Adaptable and Personalized Game-based Training Systems for Fall Prevention.
In: Proceedings of the 21th ACM International Conference on Multimedia 2013, pp. 431-432, New York, NY, USA, ACM, ISBN 978-1-4503-2404-5,
[Book Section]

Dutz, Tim ; Knöll, Martin ; Hardy, Sandro ; Göbel, Stefan (2013):
Calm Gaming – How mobile devices could change the face of serious gaming.
In: i-com, pp. 25-31. Oldenbourg Verlag, ISSN 1618-162X,
[Article]

Dutz, Tim ; Knöll, Martin ; Hardy, Sandro ; Göbel, Stefan (2013):
Calm Gamming: How Mobile Devices Cloud Change the Face of Serious Gaming.
In: i-com, (2), pp. 25-31. Oldenbourg Verlag, ISSN 1618-162X,
[Article]

Wendel, Viktor ; Gutjahr, Michael ; Battenberg, Philipp ; Ness, Roman ; Fahnenschreiber, Sebastian ; Göbel, Stefan ; Steinmetz, Ralf (2013):
Designing A Collaborative Serious Game For Team Building Using Minecraft.
In: Proceedings of the 7th European Confernce on Game-based Learning, pp. 569-578, ACPI, ISBN 978-1-909507-63-0,
[Book Section]

Reuter, Christian ; Mehm, Florian ; Göbel, Stefan ; Steinmetz, Ralf (2013):
Evaluation of Adaptive Serious Games using Playtracts and Aggregated Play Data.
In: Proceedings of the 7th European Conference on Games Based Learning , pp. 504-511, Academic Conference Limited, ISBN 978-1-909507-63-0,
[Book Section]

Konert, Johannes ; Burlak, Dimitrij ; Göbel, Stefan ; Steinmetz, Ralf (2013):
GroupAl: ein Algorithmus zur Formation und Qualitätsbewertung von Lerngruppen in E-Learning- Szenarien mittels n-dimensionaler Gütekriterien.
In: Proceedings der Deutschen E-Learning Fachtagung (DELFI 2013), pp. 71-82, Köllen Verlag, ISBN 978-3-88579-612-1,
[Book Section]

Konert, Johannes ; Göbel, Stefan ; Steinmetz, Ralf (2013):
Player and Learner Models: Independency of Bartle, Kolb and BFI-K (Big5).
In: Proceedings of the 7th European Conference on Games Based Learning (ECGBL 2013), pp. 329-335, Kidmore End, Nr Reading, UK, Academic Bookshop, ISBN 978-1-909507-63-0,
[Book Section]

Konert, Johannes ; Gerwien, Nico ; Göbel, Stefan ; Steinmetz, Ralf (2013):
Bringing Game Achievements and Community Achievements Together.
In: Proceedings of the 7th European Conference on Games Based Learning (ECGBL 2013), pp. 319-328, Kidmore End, Nr Reading, UK, Academic Bookshop, ISBN 978-1-909507-63-0,
[Book Section]

Konert, Johannes ; Göbel, Stefan ; Steinmetz, Ralf (2013):
Social Serious Games Framework.
In: Fachbereich Mensch-Computer-Interaktion der gesellschaft für Informatik e. V. (GI), pp. 255-260, München, Oldenbourg Verlag, ISBN 978-3-486-77855-7,
[Book Section]

Mehm, Florian ; Göbel, Stefan ; Steinmetz, Ralf (2013):
An Authoring Tool for Educational Adventure Games: Concept, Game Models and Authoring.
In: International Journal of Game-Based Learning, 3 (1), pp. 63-79. ISSN 2155-6849,
[Article]

Konert, Johannes ; Wendel, Viktor ; Richter, Kristina ; Göbel, Stefan (2013):
Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare.
In: IGI-Global, pp. 85-104, USA, Hershey, ISBN 13: 978-1-4666-3673-6,
[Book Section]

Göbel, Stefan ; Gutjahr, Michael ; Hardy, Sandro (2013):
Evaluation of Serious Games.
In: IGI-Global, pp. 105-115, USA, Hershey, ISBN 13- 978-1-4666-3673-6,
[Book Section]

Kamieth, Felix ; Dutz, Tim ; Weiss, Pia ; Müller, Stefanie ; Reuter, Christian ; Wichert, Reiner ; Klein, Peter ; Göbel, Stefan (2013):
Navigationsassistenz für ältere Menschen im öffentlichen Nahverkehr.
pp. 549-552, VDE-Verlag GmbH, Berlin, Offenbach, Lebensqualität im Wandel von Demografie und Technik, [Conference or Workshop Item]

Mehm, Florian ; Göbel, Stefan ; Steinmetz, Ralf (2012):
Authoring and Re-Authoring Processes for Educational Adventure Games.
In: Proceedings of the 6th European Conference on Games Based Learning, Reading UK, Academic Conference Limited, ISBN 978-1-908272-69-0,
[Book Section]

Reuter, Christian ; Wendel, Viktor ; Göbel, Stefan ; Steinmetz, Ralf (2012):
Multiplayer Adventures for Collaborative Learning Serious Games.
In: Proceedings of the 6th European Conference on Serious Games Based Learning (ECGBL), pp. 416-423, Academic Conference Limited, ISBN 978-1-908272-69-0,
[Book Section]

Konert, Johannes ; Göbel, Stefan ; Steinmetz, Ralf (2012):
Towards Social Serious Games.
In: Proceedings of the 6th European Conference on Serious Games Based Learning (ECGBL), Kidmore End, Nr Reading, UK, Academic Conference International, ISBN 978-1-908272-69-0,
[Book Section]

Mehm, Florian ; Konert, Johannes ; Göbel, Stefan ; Steinmetz, Ralf (2012):
An Authoring Tool for Adaptive Digital Educational Games.
In: Proceedings of 7th European Conference on Technology Enhanced Learning 21st Century Learning for 21st Century Skills, pp. 236-249, Springer-Verlag, Heidelberg, ISBN 978-3-642-33262-3,
[Book Section]

Mehm, Florian ; Göbel, Stefan ; Steinmetz, Ralf (2012):
Authoring of Serious Adventure Games in StoryTec.
In: LNCS 7516, In: E-Learning and Games for Training Education, Health and Sports, pp. 144-154, Springer-Verlag, Heidelberg, ISBN 978-3-642-33465-8,
[Book Section]

Mehm, Florian ; Reuter, Christian ; Göbel, Stefan ; Steinmetz, Ralf (2012):
Future Trends in Game Authoring Tools.
In: LNCS 7522, In: Entertainment Computing - ICEC 2012, pp. 536-541, Springer-Verlag, Heidelberg, ISBN 978-3-642-33541-9,
[Book Section]

Konert, Johannes ; Richter, Kristina ; Mehm, Florian ; Göbel, Stefan ; Bruder, Regina ; Steinmetz, Ralf (2012):
Knowledge Sharing in the Classroom.
In: Journal of Educational Technology & Society, 15 (4), pp. 27-38. Elsevier Verlag, ISSN 1176-3647,
[Article]

Reuter, Christian ; Wendel, Viktor ; Göbel, Stefan ; Steinmetz, Ralf (2012):
Towards Puzzle Templates for Multiplayer Adventures.
In: E-Learning and Games for Training Education, Heallth and Sport, pp. 161-163, Springer-Verlag, Heidelberg, ISBN 978-3-642-33465-8,
[Book Section]

Richter, Kristina ; Konert, Johannes ; Bruder, Regina ; Göbel, Stefan ; Steinmetz, Ralf (2012):
Supervising Knowledge Sharing in the classroom - Supporting Teachers, Individual Diagnosis and Instruction in a Peer Education Scenario.
1, In: Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies (ICALT), Rom, IEEE Computer Society, ISBN 978-1-4673-1642-2,
[Book Section]

Wendel, Viktor ; Gutjahr, Michael ; Göbel, Stefan ; Steinmetz, Ralf (2012):
Designing Collaborative Multiplayer Serious Games for Collaborative Learning.
In: Proceedings of 4th International Conference on Computer Supported Education (CSEDU 2012), pp. 199-210, Portugal, SciTePress 2012, ISBN 978-989-8565-07-5,
[Book Section]

Konert, Johannes ; Wendel, Viktor ; Göbel, Stefan ; Steinmetz, Ralf (2012):
Towards an Analysis of Cooperative Learning-Behaviour in Social Dilemma Games.
In: Proceedings of the 5th European Conference on Games Based Learning (ECGBL 2011), pp. 329-332, Athen, University Athen, ISBN 978-1-908272-19-1,
[Book Section]

Göbel, Stefan ; Mehm, Florian ; Wendel, Viktor (2012):
Adaptive Digital Storytelling for Digital Educational Games.
In: An Alien`s Guide to Mullti-Adaptive Educational Computer Games, pp. 89-104, Santa Rosa USA, Informing Science Press, ISBN 1-932886-56-7,
[Book Section]

Wendel, Viktor ; Göbel, Stefan ; Steinmetz, Ralf (2012):
Game Mastering in Collaborative Multiplayer Serious Games.
In: LNCS, 7516, In: E-Learning and games for Training, Education, Health and Sports - LNCS, pp. 23-24, Darmstadt, Springer-Verlag, ISBN 978-3-642-33465-8,
[Book Section]

Mehm, Florian ; Hardy, Sandro ; Steinmetz, Ralf ; Göbel, Stefan (2011):
Collaborative Authoring of Serious Games for Health.
In: MM 2011 Proceedings of the 19th ACM International Conference on Multimedia, pp. 807-808, New York, Ny, USA, ACM, ISBN 978-1-4503-0616-4,
[Book Section]

Konert, Johannes ; Göbel, Stefan (2011):
Knowledge Sharing in the classroom.
In: In Proceedings-use for conference & workshop papers, In: Proceedings of the 11th IEEE International Conference on Advanced Learning Technologies (ICALT 2011), Athens, Georgia, USA, IEEE, [Book Section]

Mehm, Florian ; Göbel, Stefan ; Steinmetz, Ralf (2011):
Introducing Component-Based Templates into a game Authoring Tool.
In: 5th European Conference on Games Based Learning, pp. 395-403, ISBN 978-1-908272-19-5,
[Book Section]

Wendel, Viktor ; Göbel, Stefan (2011):
Virtual Sports Teacher - A Serious Game in Higher Education.
In: Serious Games Theory, Technology & Practice, pp. 61-72, Darmstadt, Proceedings - use for conference & workshop papers, ISBN 978-3-928876-27-8,
[Book Section]

Richter, Kristina ; Konert, Johannes ; Bruder, Regina ; Göbel, Stefan ; Steinmetz, Ralf (2011):
Bridging Diagnosis and Learning for Mathematics Education in Classroom Settings.
In: Proceedings of the child computer interaction 2nd Workshop On VI Technologies and their impact on educational pedagogy, DFKI, [Book Section]

Wendel, Viktor ; Göbel, Stefan ; Steinmetz, Ralf (2011):
Seamless Learning in Serious Games-How to Improve Seamless Learning-Content Integration in Serious Games.
In: Proceedings of the CSEDU 2011, pp. 219-224, SciT ePress - Science and Technology Publications, ISBN 978-989-8425-49-2,
[Book Section]

Wendel, Viktor ; Göbel, Stefan ; Steinmetz, Ralf (2011):
Virtual Sports Teacher: a §D Serious Game for Physcal Education with Game Master Support.
In: Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011, pp. 2830-2839, AACE, ISBN 978-3-928876-27-8,
[Book Section]

Konert, Johannes ; Richter, Christina ; Göbel, Stefan ; Steinmetz, Ralf (2011):
Supporting Peer Learning with Ad-Hoc Communities.
In: ITiCSE 2011: Proceedings of the 16th Annual ACM SIGCSE Conference on Innovation and Technology in Computer Science Education,
ACM, 16th Annual ACM SIGCSE Conference on Innovation and Technology in Computer Science Education, Darmstadt, Germany, 27.-29.06.2011, ISBN 978-1-4503-0697-3,
DOI: 10.1145/1999747.1999906,
[Conference or Workshop Item]

Konert, Johannes ; Göbel, Stefan ; Steinmetz, Ralf (2011):
Making Social Serious Games: Enabling Knowledge Exchange with a Peer Education approach.
In: Proceedings of the SOCIAL GAME STUDIES WORKSHOP, ACM SIGCHI, ISBN nur Online,
[Book Section]

Göbel, Stefan ; Hardy, Sandro ; Steinmetz, Ralf ; Cha, Jongeum ; El Saddik, Abdulmotaleb (2011):
Serious Games zur Prävention und Rehabilitation.
In: In Proceedings - use for conference & Workshop, In: Demographischer Wandel-Assistenzsysteme aus der Forschung in den Markt, 4. Deutecher AAl-Kongress Berlin, VDE Verlag GmbH, ISBN 978-3-8007-3323-1,
[Book Section]

Mehm, Florian ; Göbel, Stefan (2010):
Authoring-Tools für die Erstellung von Exergames.
In: Tagung der dvs-Sportinformatik und der deutschen interdidziplinären Vereinigung für Sporttechnologie, pp. 172-174, Institut für Sportwissenschaften TUD, ISBN ?,
[Book Section]

Mehm, Florian ; Wendel, Viktor ; Göbel, Stefan ; Steinmetz, Ralf (2010):
Bat Cave: A Testing and Evaluation Platform for Digital Educational Games.
In: Proceedings of the 4th European Conference on Games Based Learning, pp. 251-260,
Academic Conference Publisher, 4th European Conference on Games Based Learnig (ECGBL 2010), Copenhagen, Denmark, 21.-22.10.2010, ISBN 978-1-906638-79-5,
[Conference or Workshop Item]

Koidl, Kevin ; Mehm, Florian ; Hampson, Cormac ; Conlan, Owen ; Göbel, Stefan (2010):
Dynamically adjusting Digital Educational Games towards Learning Objectives.
In: Proceedings of the 4th European Conference on Games Based Learnig, pp. 177-184,
Academic Publishing Limited, 4th European Conference on Games Based Learnig (ECGBL 2010), Copenhagen, Denmark, 21.-22.10.2010, ISBN 978-1-906638-79-5,
[Conference or Workshop Item]

Mehm, Florian ; Wendel, Viktor ; Radke, Sabrina ; Göbel, Stefan ; Grünwald, Sebastian ; Konrad, Robert ; Steinmetz, Ralf (2010):
Re-Authoring eines Lernadventures.
In: Spielend Lernen, pp. 27-42, Fraunhofer Verlag, ISBN 978-3-8396-0186-0,
[Book Section]

Göbel, Stefan ; Hardy, Sandro ; Wendel, Viktor ; Mehm, Florian ; Steinmetz, Ralf (2010):
Serious Games for Health - Personalized Exergames.
In: Proceedings ACM Multimedia 2010, pp. 1663-1666, ACM, ISBN 978-1-60558-933-6,
[Book Section]

Wendel, Viktor ; Göbel, Stefan (2010):
Adaption und Personalisierung von Exergames.
In: Sportinformatik trifft Sporttechnologie, pp. 97-99, Institut für Sportwissenschaft der TUD Darmstadt, [Book Section]

Wendel, Viktor ; Göbel, Stefan ; Steinmetz, Ralf (2010):
Game Design und Game Development in einer Serious Games Vorlesung.
In: Proceedings der Mensch & Computer 2010 (DeLFI), pp. 283-289, Berlin, Logos Verlag, ISBN 978-3-8325-2578-1,
[Book Section]

Nacke, Lennhart ; Drachen, Anders ; Göbel, Stefan (2010):
Methods for Evaluating Gameplay Experience in a Serious Gamming Context.
In: International Journal of Computer Science in Sport, (9), pp. 40-51. ISSN 1684-4769,
[Article]

Göbel, Stefan ; Wendel, Viktor ; Ritter, Christopher ; Steinmetz, Ralf (2010):
Personalized, Adaptive Digital Educational Games using Narrative Game-based Learning Objects.
In: 5th International Conference on E-Learning and Games, pp. 438-445, Springer Verlag, ISBN 978-3-642-14532-2,
[Book Section]

Wiemeyer, Josef ; Göbel, Stefan (2010):
Serious Games for Sports Health.
In: International Journal of Computer Science in Sport, (9), ISSN 1684-4769,
[Article]

Wendel, Viktor ; Barbarinow, Maxim ; Hoerl, Tobias ; Kolmogorov, Stefan ; Göbel, Stefan ; Steinmetz, Ralf (2010):
Woodment: Web-Based Collaborative Multiplayer Serious Games.
In: Transactions on Edutainment IV LNCS, pp. 68-78, Springer Verlag, ISBN 978-3-642-14483-7,
[Book Section]

Mehm, Florian ; Göbel, Stefan ; Steinmetz, Ralf (2010):
User Support in Digital Educational Game Authoring Tools.
In: Proceedings of the 3rd International eLBa Science Conference, pp. 202-211, Fraunhofer Verlag, ISBN 978-3-8396-0135-8,
[Book Section]

Wendel, Viktor ; Hertin, Felix ; Göbel, Stefan ; Steinmetz, Ralf (2010):
Collaborative Learning by means of Multiplayer Serious Games.
In: Proceedings of ICWL 2010, pp. 289-298, Springer Verlag, ISBN 978-3-642-17406-3,
[Book Section]

Mehm, Florian ; Göbel, Stefan ; Radke, Sabrina ; Steinmetz, Ralf (2009):
Authoring Enviroment for Story-based Digital Educational Games.
In: Proceedings off the 1st International Open Workshop on Intelligent Personalization and Adaptation in Digital Educational Games, pp. 113-124, [Book Section]

Göbel, Stefan ; Carvalho Rodrigues, Andrè de ; Mehm, Florian ; Steinmetz, Ralf (2009):
Narrative Game-based Learning Objects for Story-based Digital Educational Games.
In: Proceedings of the 1st International Open Workshop on Intelligent Personalization and Application in Digital Educational Games, pp. 43-53, Michael D. Kickmeier-Rust, [Book Section]

Göbel, Stefan (2004):
Technologies for Interactive Digital Storytelling and Entertaintment.
In: Lecture notes in computer science, In: Technologies for interactive digital storytelling and entertainment : Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24 - 26, 2004; proceedings / Stefan Göbel ... (eds.), Berlin, Springer-Verlag, ISBN 3-540-22283-9,
[Book Section]

Göbel, Stefan ; Haist, Jörg ; Jasnoch, Uwe (2002):
GeoCrystal : graphic-interactive access to geodata archives.
In: Visualization and data analysis 2002 / Robert F. Erbacher ...ed.- Bellingham, Wash.: SPIE, 2002.- (Proceedings of SPIE ; 4665).- ISBN 0-8194-4405-7.- S. 391-402, Bellingham, Wash., SPIE, [Conference or Workshop Item]

Göbel, Stefan ; Haist, Jörg ; Kares, Claudia ; Jasnoch, Uwe (2002):
INVISIP : establishment of a context repository to support the site planning process.
In: IEMSs 2002, Integrated Assessment and Decision Support <2002, Lugano>: Online-Proceedings; P. 3.- S. 336-341, [Conference or Workshop Item]

Göbel, Stefan ; Jasnoch, Uwe (2002):
InGeo Information Center : personalisierter Zugang zu Geodaten-Archiven.
In: International Conference Informatics for Environmental Protection <16, 2002, Wien>: Environmental communication in the information society; P.1: eEIONET Work Conference Environmental Informatics / ed. Werner Pillmann.- Wien: ISEP, 2002.- S. 87-93, Wien, ISEP, [Conference or Workshop Item]

Göbel, Stefan (2002):
Intelligente graphisch-interaktive Benutzerführung zu Geodaten-Archiven.
8, Stuttgart, Fraunhofer-IRB-Verl., TU Darmstadt, ISBN 3-8167-6249-2,
[Ph.D. Thesis]

Göbel, Stefan (2002):
Intelligente graphisch-interaktive Benutzerführung zu Geodaten Archiven.
In: Computer Graphik Edition; 08, Fraunhofer IRB Verlag, Stuttgart, Zugl.: Darmstadt, TU, Diss., 2002, ISBN 3-8167-6249-2,
[Ph.D. Thesis]

Göbel, Stefan ; Jasnoch, U. (2001):
Metadata information systems for geospatial data.
In: Environmental information systems in industry and public administration. Hrsg.: C. Rautenstrauch [u.a.] . - Hershey: IDEA Group Publ., 2001. - S. 283-296, Hershey, IDEA Group Publ., [Book Section]

Göbel, Stefan ; Heidemann, M. ; Jasnoch, U. ; Stumme, G. (2000):
Einsatz von GIS und formaler Begriffsanalyse in Altlasten-Informationssystemen.
In: Hypermedia im Umweltschutz <3, 2000, Ulm>. Hrsg.: W.-F. Riekert, K. Tochtermann. - Marburg: Metropolis, 2000 = Umwelt-Informatik aktuell; 24. S. 169-179, Marburg, Metropolis, [Conference or Workshop Item]

Göbel, Stefan ; Jasnoch, Uwe ; Balfanz, Dirk (1999):
InGeo-IC: Metadateninformationssystem für Geodaten im WWW.
In: IuK-Tage Mecklenburg-Vorpommern <2, 1999, Rostock>: Bericht; Nr. 99i014-FIGD, [Conference or Workshop Item]

Göbel, Stefan ; Balfanz, D. ; Jasnoch, U. (1999):
InGeoForum - Informations- und Kooperationsforum für Geodaten.
In: Management von Umweltinfomationen in vernetzten Umgebungen. Hrsg.: C. Dade, B. Schulz. S. 223-233. - Marburg: Metropolis, 1999 (Umwelt-Informatik aktuell; 21), Marburg, Metropolis, [Book Section]

Göbel, Stefan ; Lutze, K. ; Giger, C. (1998):
InGeoForum: Information and cooperation forum for geospatial data.
In: Earth Observation & Geo-Spatial Web and Internet Workshop <1998, Salzburg>. Hrsg.: J. Strobl, C. Best. - Salzburg: Inst. für Geographie der Univ. Salzburg = Salzburger geographische Materialien; 27, [Conference or Workshop Item]

Göbel, Stefan (1997):
Entwicklung eines JAVA-Clients zur Benutzerunterstuetzung bei der Visualisierung von Geodaten im WWW.
TU Darmstadt, [Diploma Thesis or Magisterarbeit]

This list was generated on Tue Dec 6 01:01:03 2022 CET.