TU Darmstadt / ULB / TUbiblio

Video Game Personalization via Social Media Participation

Konert, Johannes ; Göbel, Stefan ; Steinmetz, Ralf (2014)
Video Game Personalization via Social Media Participation.
4th International Conference on Serious Games (GameDays 2014). Darmstadt, Germany (01.-05.04.2014)
doi: 10.1007/978-3-319-05972-3_5
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

Social Media and user-generated content can be used as a ‘call for action’ to let users contribute content to other users’ multimedia experience. If combined with Serious Games and used for knowledge exchange among peers, Social Media content can be used to influence and enrich one’s gameplay experience as well as raise attention of connected persons in an Online Social Network (OSN) environment. In this paper we will describe the technical setup of a serious game connected to an OSN (here: facebook) via a social communication middleware. Befriended persons that are currently online can contribute content to specific calls from the game via a dynamically generated web interface that is linked to published notifications in the OSN. Results of a first study show that both, game player and connected people of the OSN, appreciate the personalization and participation via user-generated content that is integrated into the game play.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2014
Autor(en): Konert, Johannes ; Göbel, Stefan ; Steinmetz, Ralf
Art des Eintrags: Bibliographie
Titel: Video Game Personalization via Social Media Participation
Sprache: Englisch
Publikationsjahr: 6 April 2014
Verlag: Springer
Buchtitel: Games for Training, Education, Health and Sports
Reihe: Lecture Notes in Computer Science
Band einer Reihe: 8395
Veranstaltungstitel: 4th International Conference on Serious Games (GameDays 2014)
Veranstaltungsort: Darmstadt, Germany
Veranstaltungsdatum: 01.-05.04.2014
DOI: 10.1007/978-3-319-05972-3_5
URL / URN: http://link.springer.com/chapter/10.1007/978-3-319-05972-3_5
Kurzbeschreibung (Abstract):

Social Media and user-generated content can be used as a ‘call for action’ to let users contribute content to other users’ multimedia experience. If combined with Serious Games and used for knowledge exchange among peers, Social Media content can be used to influence and enrich one’s gameplay experience as well as raise attention of connected persons in an Online Social Network (OSN) environment. In this paper we will describe the technical setup of a serious game connected to an OSN (here: facebook) via a social communication middleware. Befriended persons that are currently online can contribute content to specific calls from the game via a dynamically generated web interface that is linked to published notifications in the OSN. Results of a first study show that both, game player and connected people of the OSN, appreciate the personalization and participation via user-generated content that is integrated into the game play.

Fachbereich(e)/-gebiet(e): 18 Fachbereich Elektrotechnik und Informationstechnik
18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Datentechnik
18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Datentechnik > Multimedia Kommunikation
Hinterlegungsdatum: 04 Aug 2014 12:45
Letzte Änderung: 24 Jan 2023 14:45
PPN:
Export:
Suche nach Titel in: TUfind oder in Google
Frage zum Eintrag Frage zum Eintrag

Optionen (nur für Redakteure)
Redaktionelle Details anzeigen Redaktionelle Details anzeigen