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Number of items: 20.

Gutjahr, Michael O. and Ellermeier, Wolfgang and Hardy, Sandro and Göbel, Stefan and Wiemeyer, Josef (2019):
The pupil response as an indicator of user experience in a digital exercise game.
In: Psychophysiology, 56 (10), ISSN 0048-5772,
DOI: 10.1111/psyp.13418,
[Article]

Dutz, Tim and Garcia-Agundez, Augusto and Hardy, Sandro and Göbel, Stefan and Steinmetz, Ralf (2016):
Towards Effective Interventive Health Applications: On the Problem of User Triggering.
In: Proceedings of the HCII 2016, Heidelberg, Springer, ISBN 978-3-319-07226-5,
[Book Section]

Halblaub Miranda, Marianne and Hardy, Sandro and Knöll, Martin Skov-Petersen, Hans (ed.) (2015):
MoMe: a context-sensitive mobile application to research spatial perception and behaviour.
In: Human mobility, cognition and GISc. Conference proceedings, pp. 29-30,
Copenhagen, Department of Geosciences and Natural Resource Management. University of Copenhagen, Human mobility, cognition and GISc., University of Copenhagen. Department of geosciences and natural resource management, 09.11.2015, ISBN 978-87-7903-715-1,
[Conference or Workshop Item]

Hardy, Sandro and Feldwieser, Florian and Dutz, Tim and Göbel, Stefan and Steinmetz, Ralf and Steinhagen-Thiessen, Elisabeth (2015):
ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises.
In: Serious Games, pp. 36-47,
[Conference or Workshop Item]

Knöll, Martin and Dutz, Tim and Hardy, Sandro and Göbel, Stefan (2014):
Urban Exergames – how architects and serious gaming researchers collaborate on digital games that make you move.
1, In: Virtual, Augmented Reality and Serious Games for Healthcare, Berlin, Springer, [Book Section]

Knöll, Martin and Konert, Johannes and Neuheuser, K. and Hardy, Sandro and Dutz, Tim and Gutjahr, Michael and Rudolph-Cleff, Annette and Vogt, Joachim and Göbel, Stefan (2014):
Developing Urban Health Games An Interdisciplinary Approach.
In: Proceedings of the 1st Workshop on Smart City Learning European Conference on Technology Enhanced Learning (EC-TEL2014), Graz, Springer International, ISBN 978-3-319-11199-5,
[Book Section]

Knöll, Martin and Konert, Johannes and Neuheuser, Katrin and Hardy, Sandro and Dutz, Tim and Gutjahr, Michael and Rudolph-Cleff, Annette and Vogt, Joachim and Göbel, Stefan (2014):
Interdisciplinary course on urban health games concept and first results of an interdisciplinary course on location-based games for health.
[Conference or Workshop Item]

Hardy, Sandro and Dutz, Tim and Wiemeyer, Josef and Göbel, Stefan and Steinmetz, Ralf (2014):
Framework for personalized and adaptive game-based training programs in health sport.
In: Multimedia Tools and Application, Springer US, ISSN 1380-7501,
[Article]

Hardy, Sandro and Kern, Angelika and Dutz, Tim and Weber, Christoph and Göbel, Stefan and Steinmetz, Ralf (2014):
What makes games challenging?: Considerations on how to determine the challenge posed by an exergame for balance training.
pp. 57-62, Proceedings of the 2014 ACM International Workshop on Serious Games, [Conference or Workshop Item]

Knöll, Martin and Dutz, Tim and Hardy, Sandro and Göbel, Stefan (2013):
Active Design – How the built environment matters to mobile games for health.
In: Context Matters!, Vienna, new academic press, ISBN 978-3-7003-1864-4,
[Book Section]

Hardy, Sandro and Göbel, Stefan and Steinmetz, Ralf (2013):
Adaptable and Personalized Game-based Training Systems for Fall Prevention.
In: Proceedings of the 21th ACM International Conference on Multimedia 2013, pp. 431-432, New York, NY, USA, ACM, ISBN 978-1-4503-2404-5,
[Book Section]

Dutz, Tim and Knöll, Martin and Hardy, Sandro and Göbel, Stefan (2013):
Calm Gaming – How mobile devices could change the face of serious gaming.
In: i-com, pp. 25-31. Oldenbourg Verlag, ISSN 1618-162X,
[Article]

Dutz, Tim and Knöll, Martin and Hardy, Sandro and Göbel, Stefan (2013):
Calm Gamming: How Mobile Devices Cloud Change the Face of Serious Gaming.
In: i-com, (2), pp. 25-31. Oldenbourg Verlag, ISSN 1618-162X,
[Article]

Göbel, Stefan and Gutjahr, Michael and Hardy, Sandro (2013):
Evaluation of Serious Games.
In: IGI-Global, pp. 105-115, USA, Hershey, ISBN 13- 978-1-4666-3673-6,
[Book Section]

Hardy, Sandro and Wiemeyer, Josef (2013):
Serious Games and motor learning-concepts, evidence, technology.
In: IGI-Global, pp. 197-220, USA, Hershey, ISBN 13: 978-1-4666-3673-6,
[Book Section]

Mehm, Florian and Hardy, Sandro and Steinmetz, Ralf and Göbel, Stefan (2011):
Collaborative Authoring of Serious Games for Health.
In: MM 2011 Proceedings of the 19th ACM International Conference on Multimedia, pp. 807-808, New York, Ny, USA, ACM, ISBN 978-1-4503-0616-4,
[Book Section]

Göbel, Stefan and Hardy, Sandro and Steinmetz, Ralf and Cha, Jongeum and El Saddik, Abdulmotaleb (2011):
Serious Games zur Prävention und Rehabilitation.
In: In Proceedings - use for conference & Workshop, In: Demographischer Wandel-Assistenzsysteme aus der Forschung in den Markt, 4. Deutecher AAl-Kongress Berlin, VDE Verlag GmbH, ISBN 978-3-8007-3323-1,
[Book Section]

Göbel, Stefan and Hardy, Sandro and Wendel, Viktor and Mehm, Florian and Steinmetz, Ralf (2010):
Serious Games for Health - Personalized Exergames.
In: Proceedings ACM Multimedia 2010, pp. 1663-1666, ACM, ISBN 978-1-60558-933-6,
[Book Section]

Kaminski, Andreas and Huber, Jochen and Diel, Christian and Hardy, Sandro (2010):
Designimplikationen für eine digitale Lesewerkstatt: Die Dynamik des Textes und die Irreversibilität der Papierannotation.
In: LNI, In: DeLFI 2010: Die 8. e-Learning Fachtagung Informatik der Gesellschaft für Informatik e.V., 12. - 15. September 2010 in Duisburg, Germany, pp. 253-264,
Gesellschaft für Informatik e.V., [Conference or Workshop Item]

Hardy, Sandro and Rößling, Guido (2007):
Dynamische interaktive Dokumentation.
In: Proceedings der pre-conference workshops der 5. E-Learning Fachtagung Informatik, DeLFI 2007, Siegen, 17. September 2007 / Christoph Rensing ... (Hrsg.).-Berlin : Logos-Verl., 2007.-3-8325-1674-3, 978-3-8325-1674-1, pp. 69-76, [Book Section]

This list was generated on Tue Apr 13 00:16:03 2021 CEST.