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Anzahl der Einträge: 20.

Artikel

Caserman, Polona ; Schmidt, Philip ; Göbel, Thorsten ; Zinnäcker, Jonas ; Kecke, André ; Göbel, Stefan (2022)
Impact of Full-Body Avatars in Immersive Multiplayer Virtual Reality Training for Police Forces.
In: IEEE Transactions on Games, 14 (4)
doi: 10.1109/TG.2022.3148791
Artikel, Bibliographie

Caserman, Polona ; Liu, Shule ; Göbel, Stefan (2022)
Full-Body Motion Recognition in Immersive- Virtual-Reality-Based Exergame.
In: IEEE Transactions on Games, 14 (2)
doi: 10.1109/TG.2021.3064749
Artikel, Bibliographie

Caserman, Polona ; Krug, Clemens ; Göbel, Stefan (2021)
Recognizing Full-Body Exercise Execution Errors Using the Teslasuit.
In: Sensors, 21 (24)
doi: 10.3390/s21248389
Artikel, Bibliographie

Caserman, Polona ; Garcia-Agundez, Augusto ; Gámez Zerban, Alvar ; Göbel, Stefan (2021)
Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook.
In: Virtual Reality, 25 (4)
doi: 10.1007/s10055-021-00513-6
Artikel, Bibliographie

Caserman, Polona ; Garcia-Agundez, Augusto ; Göbel, Stefan (2020)
A survey of full-body motion reconstruction in immersive virtual reality applications.
In: IEEE Transactions on Visualization and Computer Graphics, 26 (10)
doi: 10.1109/TVCG.2019.2912607
Artikel, Bibliographie

Caserman, Polona ; Hoffmann, Katrin ; Müller, Philipp ; Schaub, Marcel ; Straßburg, Katharina ; Wiemeyer, Josef ; Bruder, Regina ; Göbel, Stefan (2020)
Quality Criteria for Serious Games: Serious Part, Game Part, and Balance.
In: JMIR Serious Games, 8 (3)
doi: 10.2196/19037
Artikel, Bibliographie

Garcia-Agundez, Augusto ; Reuter, Christian ; Becker, Hagen ; Konrad, Robert ; Caserman, Polona ; Miede, André ; Göbel, Stefan (2019)
Development of a classifier to determine factors causing cybersickness in virtual reality environments.
In: Games for Health Journal, 8 (6)
Artikel, Bibliographie

Caserman, Polona ; Garcia-Agundez, Augusto ; Konrad, Robert ; Göbel, Stefan ; Steinmetz, Ralf (2019)
Real-time body tracking in virtual reality using a Vive tracker.
In: Virtual Reality, 23 (2)
doi: 10.1007/s10055-018-0374-z
Artikel, Bibliographie

Garcia-Agundez, Augusto ; Reuter, Christian ; Caserman, Polona ; Konrad, Robert ; Göbel, Stefan (2019)
Identifying cybersickness through heart rate variability alterations.
In: International Journal of Virtual Reality, 19 (1)
doi: 10.20870/IJVR.2019.19.1.2907
Artikel, Bibliographie

Garcia-Agundez, Augusto ; Folkerts, Ann-Kristin ; Konrad, Robert ; Caserman, Polona ; Tregel, Thomas ; Goosses, Mareike ; Göbel, Stefan ; Kalbe, Elke (2019)
Recent advances in rehabilitation for Parkinson’s Disease with Exergames: A Systematic Review.
In: Journal of NeuroEngineering and Rehabilitation, 16 (1)
doi: 10.1186/s12984-019-0492-1
Artikel, Bibliographie

Konferenzveröffentlichung

Conradt, Julian ; Eckert, Tobias ; Caserman, Polona ; Schaub, Marcel ; Bruder, Regina ; Göbel, Stefan (2021)
Towards a Quality Label for Educational Games and Serious Games.
15th European Conference on Game-Based Learning (ECGBL 2021). virtual Conference (23.09.2021-24.09.2021)
Konferenzveröffentlichung, Bibliographie

Caserman, Polona ; Göbel, Stefan (2020)
Become a scrum master: Immersive virtual reality training to learn scrum framework.
15th Joint International Conference on Serious Games. Stoke-on-Trent, United Kingdom (19.11.2020-20.11.2020)
doi: 10.1007/978-3-030-61814-8_3
Konferenzveröffentlichung, Bibliographie

Caserman, Polona ; Martinussen, Michelle ; Göbel, Stefan
Hrsg.: Spek, Erik van der ; Göbel, Stefan ; Do, Ellen Yi-Luen ; Clua, Esteban ; Hauge, Jannicke Baalsrud (2019)
Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications.
ICEC-JCSG 2019. Arequipa, Peru (11.11.2019-15.11.2019)
doi: 10.1007/978-3-030-34644-7
Konferenzveröffentlichung, Bibliographie

Caserman, Polona ; Achenbach, Philipp ; Göbel, Stefan (2019)
Analysis of Inverse Kinematics Solutions for Full-Body Reconstruction in Virtual Reality.
7th International Conference on Serious Games and Applications for Health. Kyoto, Japan (05.08.2019-07.08.2019)
doi: 10.1109/SeGAH.2019.8882429
Konferenzveröffentlichung, Bibliographie

Caserman, Polona ; Zhang, Hongtao ; Göbel, Stefan ; Zinnäcker, Jonas (2019)
Development of a Directed Teleport Function for Immersive Training in Virtual Reality.
11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). Viena, Austria (04.09.2019-06.09.2019)
doi: 10.1109/VS-Games.2019.8864599
Konferenzveröffentlichung, Bibliographie

Konrad, Robert ; Caserman, Polona ; Göbel, Stefan ; Steinmetz, Ralf (2017)
Conceptual Approach Towards Recursive Hardware Abstraction Layers.
3rd International Joint Conference on Serious Games. Valencia, Spain (23.11.2017-24.11.2017)
doi: 10.1007/978-3-319-70111-0_26
Konferenzveröffentlichung, Bibliographie

Caserman, Polona ; Krabbe, P. ; Wojtusch, Janis ; Stryk, Oskar von (2016)
Real-Time Step Detection Using the Integrated Sensors of a Head-Mounted Display.
2016 IEEE International Conference on Systems, Man, and Cybernetics (SMC). Budapest (09.10.2016-12.10.2016)
doi: 10.1109/SMC.2016.7844777
Konferenzveröffentlichung, Bibliographie

Shoukry, Laila ; Caserman, Polona ; Göbel, Stefan ; Steinmetz, Ralf (2015)
Blitzmerker: Learning Idioms with a Mobile Game.
1st International Joint Conference on Serious Games. Huddersfield, United Kingdom (03.06.2015-04.06.2015)
doi: 10.1007/978-3-319-19126-3_7
Konferenzveröffentlichung, Bibliographie

Report

Bruder, Regina ; Eckert, Tobias ; Conradt, Julian ; Caserman, Polona ; Schaub, Marcel ; Hofmann, Katrin ; Wiemeyer, Josef ; Straßburg, Katharina ; Müller, Philipp ; Göbel, Stefan (2021)
Gütekriterien Serious Games - Langfassung 30.03.2021.
doi: 10.26083/tuprints-00017872
Report, Erstveröffentlichung, Verlagsversion

Dissertation

Caserman, Polona (2021)
Full-Body Motion Tracking In Immersive Virtual Reality - Full-Body Motion Reconstruction and Recognition for Immersive Multiplayer Serious Games.
Technische Universität Darmstadt
doi: 10.26083/tuprints-00017572
Dissertation, Erstveröffentlichung, Verlagsversion

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