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Number of items: 67.

Sevilmis, Neyir and Stork, André (2016):
Industrie 4.0: Cyber-physical Equivalence.
In: ProSTEP iViP Symposium 2016, Stuttgart, 20. und 21. April 2016, [Conference or Workshop Item]

Altenhofen, Christian and Dietrich, Andreas and Stork, André and Fellner, Dieter W. (2016):
Rixels: Towards Secure Interactive 3D Graphics in Engineering Clouds.
In: The IPSI BgD Transactions on Internet Research, pp. 31-38, 12, (1), [Article]

Weber, Daniel and Mueller-Roemer, Johannes and Stork, André and Fellner, Dieter W. (2015):
A Cut-Cell Geometric Multigrid Poisson Solver for Fluid Simulation.
In: Computer Graphics Forum, pp. 481-491, 34, (2), DOI: 10.1111/cgf.12577,
[Article]

Encarnação, L. Miguel and Chuang, Yung-Yu and Stork, André and Kasik, Dave and Rhyne, Theresa-Marie and Avila, Lisa S. and Kohlhammer, Jörn and LaViola, Joseph J. and Tory, Melanie and Dill, John and Domik, Gitta and Owen, G. Scott and Wong, Pak Chung (2015):
Future Directions in Computer Graphics and Visualization: From CG&A's Editorial Board : Letter from the Editor.
In: IEEE Computer Graphics and Applications, pp. 20-32, 35, (1), DOI: 10.1109/MCG.2015.14,
[Article]

Stork, André (2015):
Visual Computing Challenges of Advanced Manufacturing and Industrie 4.0 : Guest Editor's Introduction.
In: IEEE Computer Graphics and Applications, pp. 21-25, 35, (2), DOI: 10.1109/MCG.2015.46,
[Article]

Hadjiprocopis, Andreas and Wenzel, Konrad and Rothermel, Mathias and Ioannides, Marinos and Fritsch, Dieter and Klein, Michael and Johnsons, Paul S. and Weinlinger, Guenther and Doulamis, Anastasios and Protopapadakis, Eftychios and Kyriakaki, Georgia and Makantasis, Kostas and Fellner, Dieter W. and Stork, André and Santos, Pedro (2014):
Cloud-based 3D Reconstruction of Cultural Heritage Monuments using Open Access Image Repositories.
Eurographics Association, Goslar, In: GCH 2014. Short Papers - Posters, [Conference or Workshop Item]

Lukas, Uwe von and Stork, André and Behr, Johannes (2014):
Industrie 4.0 - Evolution statt Revolution : Visual Computing beflügelt die Industrie der Zukunft.
In: wt Werkstattstechnik online, pp. 255-257, (4), [Article]

Graf, Holger and Larson, Mats and Stork, André (2014):
Interactive 3D Subdomaining using Adaptive FEM based on Solutions to the Dual Problem.
ACM Press, New York, In: Proceedings of the 2014 Virtual Reality International Conference, DOI: 10.1145/2617841.2620696,
[Conference or Workshop Item]

Filippo, Francesco De and Stork, André and Schmedt, Hendrik and Bruno, Fabio (2014):
A Modular Architecture for a Driving Simulator Based on the FDMU Approach.
In: IJIDeM - International Journal on Interactive Design and Manufacturing, pp. 139-150;Firstublishedonline, 8, (2), DOI: 10.1007/s12008-013-0182-3,
[Article]

Santos, Pedro and Peña Serna, Sebastian and Stork, André and Fellner, Dieter W. (2014):
The Potential of 3D Internet in the Cultural Heritage Domain.
Springer, Berlin, Heidelberg, New York, pp. 1-17, DOI: 10.1007/978-3-662-44630-0₅,
[Book Section]

Weber, Daniel and Mueller-Roemer, Johannes and Altenhofen, Christian and Stork, André and Fellner, Dieter W. (2014):
A p-Multigrid Algorithm using Cubic Finite Elements for Efficient Deformation Simulation.
Eurographics Association, Goslar, In: VRIPHYS 14: 11th Workshop in Virtual Reality Interactions and Physical Simulations, DOI: 10.2312/vriphys.20141223,
[Conference or Workshop Item]

Doulamis, Anastasios and Ioannides, Marinos and Doulamis, Nikolaos and Hadjiprocopis, Andreas and Fritsch, Dieter and Balet, Olivier and Julien, Martine and Protopapadakis, Eftychios and Makantasis, Kostas and Weinlinger, Guenther and Johnsons, Paul S. and Klein, Michael and Fellner, Dieter W. and Stork, André and Santos, Pedro (2013):
4D Reconstruction of the Past.
SPIE Press, Bellingham, In: First International Conference on Remote Sensing and Geoinformation of the Environment, In: Proceedings of SPIE; 8795, DOI: 10.1117/12.2029010,
[Conference or Workshop Item]

Weber, Daniel and Bender, Jan and Schnös, Markus and Stork, André and Fellner, Dieter W. (2013):
Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications.
In: Computer Graphics Forum, pp. 16-26, 32, (1), DOI: 10.1111/j.1467-8659.2012.03227.x,
[Article]

Peña Serna, Sebastian and Stork, André and Fellner, Dieter W. (2013):
Embodiment Discrete Processing.
Springer, Berlin, Heidelberg, New York, In: Smart Product Engineering, In: Lecture Notes in Production Engineering (LNPE), DOI: 10.1007/978-3-642-30817-8₄₁,
[Conference or Workshop Item]

Woidasky, Jörg and Stier, Christian and Stork, André and Sevilmis, Neyir and Schultmann, Frank and Stengel, Julian (2013):
Erkennung und Erschließung von Rohstoffpotentialen aus dem Hochbau.
Shaker Verlag, Aachen, In: 2. Darmstädter Ingenieurkongress, In: Berichte aus dem Bauwesen, [Conference or Workshop Item]

Limper, Max and Wagner, Stefan and Stein, Christian and Jung, Yvonne and Stork, André (2013):
Fast Delivery of 3D Web Content: A Case Study.
ACM Press, New York, In: Proceedings Web3D 2013, DOI: 10.1145/2466533.2466536,
[Conference or Workshop Item]

Graf, Holger and Stork, André (2013):
Virtual Reality Based Interactive Conceptual Simulations : Combining Post-processing and Linear Static Simulations.
Springer, Berlin, Heidelberg, New York, In: Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments. Proceedings Part I, In: Lecture Notes in Computer Science (LNCS); 8021, DOI: 10.1007/978-3-642-39405-8₂,
[Conference or Workshop Item]

Lukas, Uwe von and Stork, André (2013):
Visual Computing für die nächste industrielle Revolution.
In: Economic Engineering: Intelligente Methoden, Prozesse und Technologien, pp. 36-38, (4), [Article]

Stork, André and Fellner, Dieter W. (2012):
3D-COFORM - Tools and Expertise for 3D Collection Formation.
Gesellschaft zur Förderung angewandter Informatik e.V., Berlin, In: EVA 2012 Berlin. Proceedings, [Conference or Workshop Item]

Bein, Matthias and Peña Serna, Sebastian and Stork, André and Fellner, Dieter W. (2012):
Completing Digital Cultural Heritage Objects by Sketching Subdivision Surfaces toward Restoration Planning.
Springer, Berlin, Heidelberg, New York, In: Progress in Cultural Heritage Preservation, In: Lecture Notes in Computer Science (LNCS); 7616, DOI: 10.1007/978-3-642-34234-9₃₀,
[Conference or Workshop Item]

Stork, André and Sevilmis, Neyir and Weber, Daniel and Gorecky, Dominic and Stahl, Christian and Loskyll, Matthias and Michel, Frank (2012):
Enabling Virtual Assembly Training in and beyond the Automotive Industry.
IEEE Computer Society, Los Alamitos, Calif., In: Proceedings of the VSMM 2012, DOI: 10.1109/VSMM.2012.6365944,
[Conference or Workshop Item]

Ritz, Martin and Langguth, Fabian and Scholz, Manuel and Goesele, Michael and Stork, André (2012):
High Resolution Acquisition of Detailed Surfaces with Lens-Shifted Structured Light.
In: Computers & Graphics, Elsevier, pp. 16-27, 36, (1), [Article]

Ritz, Martin and Langguth, Fabian and Scholz, Manuel and Goesele, Michael and Stork, André (2012):
High Resolution Acquisition of Detailed Surfaces with Lens-Shifted Structured Light.
In: Computers & Graphics, pp. 16-27Firstublished29October2011asArticleinPress, 36, (1), DOI: 10.1016/j.cag.2011.10.004,
[Article]

Peña Serna, Sebastian and Schmedt, Hendrik and Ritz, Martin and Stork, André (2012):
Interactive Semantic Enrichment of 3D Cultural Heritage Collections.
Eurographics Association, Goslar, In: VAST 2012, DOI: 10.2312/VAST/VAST12/033-040,
[Conference or Workshop Item]

Weber, Daniel and Peña Serna, Sebastian and Stork, André and Fellner, Dieter W. (2012):
Rapid CFD für die frühe konzeptionelle Design Phase.
In: NAFEMS Online Magazin, pp. 70-79, 21, (1), [Article]

Ackermann, Jens and Ritz, Martin and Stork, André and Goesele, Michael (2012):
Removing the Example from Example-based Photometric Stereo.
Springer, Berlin, Heidelberg, New York, In: Trends and Topics in Computer Vision, In: Lecture Notes in Computer Science (LNCS); 6554, DOI: 10.1007/978-3-642-35740-4₁₆,
[Conference or Workshop Item]

Weber, Daniel and Peña Serna, Sebastian and Stork, André and Fellner, Dieter W. (2012):
Schnelle Strömungsberechnungen mit GPU : Rapid CFD für die frühe konzeptionelle Designphase.
In: Digital Engineering Magazin, pp. 44-47, 15, (5), [Article]

Rodriguez Echavarria, Karina and Theodoridou, Maria and Georgis, Christos and Arnold, David and Doerr, Martin and Stork, André and Peña Serna, Sebastian (2012):
Semantically Rich 3D Documentation for the Preservation of Tangible Heritage.
Eurographics Association, Goslar, In: VAST 2012, DOI: 10.2312/VAST/VAST12/041-048,
[Conference or Workshop Item]

Arnold, David and Niccolucci, Franco and Stork, André and Kaminski, Jaime (eds.) (2012):
VAST 2012 : Eurographics Symposium Proceedings.
Eurographics Association, Goslar, ISBN 978-3-905674-39-2 and 1811-864X,
[Book]

Arnold, David and Kaminski, Jaime and Niccolucci, Franco and Stork, André (eds.) (2012):
VAST 2012. Short and Project Papers.
Eurographics Association, Goslar, ISBN 978-3-905673-97-5,
[Online-Edition: https://diglib.eg.org/handle/10.2312/1007],
[Book]

Weber, Daniel and Kalbe, Thomas and Stork, André and Fellner, Dieter W. and Goesele, Michael (2011):
Interactive deformable models with quadratic bases in Bernstein–Bézier-form.
In: The Visual Computer, pp. 473-483, 27, (6-8), [Article]

Peña Serna, Sebastian and Scopigno, Roberto and Doerr, Martin and Theodoridou, Maria and Georgis, Christos and Ponchio, Federico and Stork, André (2011):
3D-Centered Media Linking and Semantic Enrichment Through Integrated Searching, Browsing, Viewing and Annotating.
Eurographics Association, Goslar, In: VAST 2011, DOI: 10.2312/VAST/VAST11/089-096,
[Conference or Workshop Item]

Stork, André and Bein, Matthias (2011):
Adaption von Verfahren der Geometrieanalyse aus industriellen Anwendungen auf das Problem der Bestimmung von 3D-Wasser-Land-Grenzen.
Druckerei Fuck, Koblenz, In: Zeitgemäße Erfassung und Bereitstellung von Geobasisdaten für die WSV, In: Veranstaltungen der Bundesanstalt für Gewässerkunde; 3/2011, [Conference or Workshop Item]

Huff, Rafael and Gierlinger, Thomas and Kuijper, Arjan and Stork, André and Fellner, Dieter W. (2011):
A Comparison of xPU Platforms Exemplified with Ray Tracing Algorithms.
IEEE Computer Society Conference Publishing Services (CPS), Los Alamitos, Calif., In: XIII Symposium on Virtual Reality, DOI: 10.1109/SVR.2011.18,
[Conference or Workshop Item]

Peña Serna, Sebastian and Stork, André and Fellner, Dieter W. (2011):
Considerations toward a Dynamic Mesh Data Structure.
Linköping University Electronic Press, Linköping, In: SIGRAD 2011, In: Linköping Electronic Conference Proceedings; 65, [Conference or Workshop Item]

Binotto, Alécio P. D. and Pereira, Carlos Eduardo and Kuijper, Arjan and Stork, André and Fellner, Dieter W. (2011):
An Effective Dynamic Scheduling Runtime and Tuning System for Heterogeneous Multi and Many-Core Desktop Platforms.
IEEE Computer Society Conference Publishing Services (CPS), Los Alamitos, Calif., In: Proceedings 2011 IEEE International Conference on High Performance Computing and Communications, DOI: 10.1109/HPCC.2011.20,
[Conference or Workshop Item]

Wagner, Mathias and Schneider, Peter and Hinnerichs, Andreas and Bruder, Thomas and Stork, André (2011):
FunctionalDMU: Co-Simulation of Mechatronic Systems in a Virtual Environment.
The American Society of Mechanical Engineers, New York, In: ASME 2011 World Conference on Innovative Virtual Reality, [Conference or Workshop Item]

Bein, Matthias and Fellner, Dieter W. and Stork, André (2011):
Genetic B-Spline Approximation on Combined B-Reps.
In: The Visual Computer, pp. 485-494, 27, (6-8), DOI: 10.1007/s00371-011-0592-9,
[Article]

Peña Serna, Sebastian and Stork, André and Fellner, Dieter W. (2011):
Interactive Exploration of Design Variations.
NAFEMS, Glasgow, In: A World of Engineering Simulation: Industrial Needs, Best Practice, Visions for the Future, [Conference or Workshop Item]

Santos, Pedro and Schmedt, Hendrik and Amend, Bernd and Hammer, Philip and Giera, Ronny and Hergenröther, Elke and Stork, André (2011):
LIS3D: Low-Cost 6DOF Laser Interaction for Outdoor Mixed Reality.
Springer, Berlin, Heidelberg, New York, In: Virtual and Mixed Reality - New Trends: Part I, In: Lecture Notes in Computer Science (LNCS); 6773, DOI: 10.1007/978-3-642-22021-0₃₀,
[Conference or Workshop Item]

Graf, Holger and Stork, André (2011):
Linear Static, Real-Time Finite Element Computations based on Element Masks.
The American Society of Mechanical Engineers, New York, In: ASME 2011 World Conference on Innovative Virtual Reality, [Conference or Workshop Item]

Weber, Daniel and Peña Serna, Sebastian and Stork, André and Fellner, Dieter W. (2011):
Rapid CFD for the Early Conceptual Design Phase.
NAFEMS, Glasgow, In: The Integration of CFD into the Product Development Process, [Conference or Workshop Item]

Wendt, Lars Henning and Stork, André and Kuijper, Arjan and Fellner, Dieter W. (2010):
3D Reconstruction from Line Drawings.
INSTICC Press, In: VISIGRAPP 2010. Proceedings, [Conference or Workshop Item]

Binotto, Alécio P. D. and Pedras, Bernardo and Götz, Marcelo and Kuijper, Arjan and Pereira, Carlos Eduardo and Stork, André and Fellner, Dieter W. (2010):
Effective Dynamic Scheduling on Heterogeneous Multi/Manycore Desktop Platforms.
IEEE Computer Society Conference Publishing Services (CPS), Los Alamitos, Calif., In: SBAC-PADW 2010, DOI: 10.1109/SBAC-PADW.2010.6,
[Conference or Workshop Item]

Peña Serna, Sebastian and Stork, André and Fellner, Dieter W. (2010):
Embodiment Mesh Processing.
Springer, Paris, Berlin, Heidelberg, In: Research in Interactive Design. Volume 3, [Conference or Workshop Item]

Huff, Rafael and Neves, Tiago and Gierlinger, Thomas and Kuijper, Arjan and Stork, André and Fellner, Dieter W. (2010):
A General Two-Level Acceleration Structure for Interactive Ray Tracing on the GPU.
In: Computer Graphics International 2010. Short Papers, [Conference or Workshop Item]

Binotto, Alécio P. D. and Daniel, Christian G. and Weber, Daniel and Kuijper, Arjan and Stork, André and Pereira, Carlos Eduardo and Fellner, Dieter W. (2010):
Iterative SLE Solvers over a CPU-GPU Platform.
IEEE Computer Society Conference Publishing Services (CPS), Los Alamitos, Calif., In: Proceedings 2010 12th IEEE International Conference on High Performance Computing and Communications, DOI: 10.1109/HPCC.2010.40,
[Conference or Workshop Item]

Huff, Rafael and Neves, Tiago and Gierlinger, Thomas and Kuijper, Arjan and Stork, André and Fellner, Dieter W. (2010):
OpenCL vs. CUDA for Ray Tracing.
Everton Cavalcante, Brazil, In: XII Symposium on Virtual and Augmented Reality, [Conference or Workshop Item]

Peña Serna, Sebastian and Stork, André and Fellner, Dieter W. (2010):
Tetrahedral Mesh-Based Embodiment Design.
The American Society of Mechanical Engineers, New York, In: ASME International Design Engineering Technical Conferences & Computers and Information in Engineering Conference, [Conference or Workshop Item]

Bein, Matthias and Havemann, Sven and Stork, André and Fellner, Dieter W. (2009):
Sketching Subdivision Surfaces.
ACM, New York, In: ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling 2009. Proceedings, [Conference or Workshop Item]

Graf, Holger and Pena Serna, Sebastian and Stork, André (2006):
Adaptive Quality Meshing for "On-the-fly" Volumetric Mesh Manipulations within Virtual Environments.
Piscataway, NJ, IEEE Service Center, In: Proceedings of 2006 IEEE International Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems : [10 - 12] July 2006, [La Coruña, Spain] / [organized and sponsored by IEEE Instrumentation and Measurement Society]. - Piscataw, [Conference or Workshop Item]

Encarnação, José L. and Lukas, Uwe von and Stork, André (2005):
Cross-Domain Engineering: Innovation Fields and Perspectives for Computer Graphics.
Kessler Verlagsdruckerei, Bobingen, In: ProSTEP iVip Science Days 2005, [Conference or Workshop Item]

DeAmicis, Raffaele and Santos, Pedro and Stork, André and Fiorentino, Michele (2002):
SketchAR - sketching in mixed realities.
In: Augmented und Virtual Reality in der Produktentstehung / Jürgen Gausemeier ... Hrsg.- Paderborn : Heinz-Nixdorf-Inst., 2002.- (HNI-Verlagsschriftenreihe ; 107).- ISBN 3-935433-16-6.- S. 145-156, Heinz-Nixdorf-Inst., [Article]

Koch, Brigitte and Jasnoch, Uwe and Stork, André (2002):
WIDE - semantic web for design and engineering.
In: International Conference on Information Systems and Engineering <2, 2002, San Diego, Calif.>: Proceedings ... / Waleed W. Smari (ed.)- San Diego, Calif.: SCS, 2002.- ISBN 1-565-55251-2.- S. 23-28, [Conference or Workshop Item]

Amicis, Raffaele de and Santos, Pedro and Stork, André and Fiorentino, Michele (2002):
SketchAR - Sketching in Mixed Realities.
Heinz Nixdorf Institut, Paderborn, In: Augmented und Virtual Reality in der Produktentstehung, In: HNI-Verlagsschriftenreihe; 107, [Conference or Workshop Item]

Stork, André (2001):
Effiziente 3D-Interaktions- und Visualisierungstechniken für benutzer-zentrierte Modellierungssysteme.
Darmstadt, Technische Universität, TU Darmstadt, [Online-Edition: urn:nbn:de:tuda-tuprints-1099],
[Ph.D. Thesis]

Encarnação, José L. and Müller, Stefan and Stork, André (2001):
Virtuelle und erweiterte Realität: Schlußfolgerungen aus einem Jahrzehnt F&E, Stand der Technik und Ausblick auf kommende Entwicklungen.
In: Internationales Produktionstechnisches Kolloquium 2001. Vorträge, [Conference or Workshop Item]

Stork, André (2000):
Effiziente 3D-Interaktions- und Visualisierungstechniken für benutzer-zentrierte Modellierungssysteme.
Darmstadt, Technische Univ. Darmstadt, TU Darmstadt, [Ph.D. Thesis]

Knöpfle, Christian and Encarnacao, José L. and Stork, André and Rettig, Alexander and Benölken, Paul (2000):
Virtuelle Realität - Perspektiven für den Einsatz in der Produktentstehung.
In: Innovationsforum Virtuelle Produktentstehung <2000, Berlin>: Proceedings. Hrsg.: F.-L. Krause, T. Tang, U. Ahle. S. 287-302, [Conference or Workshop Item]

Stork, André (2000):
Effiziente 3D-Interaktions- und Visualisierungstechniken für benutzer-zentrierte Modellierungssysteme.
Darmstadt, TU, Diss., 2000, [Ph.D. Thesis]

Knöpfle, Christian and Encarnação, José L. and Stork, André and Rettig, Alexander and Benölken, Paul (2000):
Virtuelle Realität - Perspektiven für den Einsatz in der Produktentstehung.
In: Innovationsforum Virtuelle Produktentstehung. Vorträge / Proceedings, [Conference or Workshop Item]

Madeira, Joaquim and Stork, André and Groß, Markus (1996):
An Approach to Computer-supported Cartooning.
In: The Visual Computer, pp. 1-17, 12, (1), [Article]

Madeira, Joaquim and Stork, André (1996):
Topology Preserving Vectorization (1994).
Springer, Berlin; Heidelberg; New York, In: Modelling and Graphics in Science and Technology, In: Beiträge zur Graphischen Datenverarbeitung, [Conference or Workshop Item]

Madeira, Joaquim and Stork, André (1996):
Topology Preserving Vectorization (1996).
Springer, Berlin; Heidelberg; New York, In: Modelling and Graphics in Science and Technology, In: Beiträge zur Graphischen Datenverarbeitung, [Conference or Workshop Item]

Madeira, Joaquim and Stork, André (1995):
Topology Preserving Vectorization of Scanned Images.
In: 7ø Encontro Português de Computação Gráfica, [Conference or Workshop Item]

Stork, André and Madeira, Joaquim and Groß, Markus (1994):
Computerunterstützte Zeichentrickfilmerstellung : Lösungsansätze, Methoden, Algorithmen.
In: Visual Computing. Workshop-Proceedings, [Conference or Workshop Item]

Madeira, Joaquim and Stork, André (1994):
Design of a Toolbox to Assist the Cartoon Production.
Universidade do Minho, Braga, In: 6ø Encontro Português de Computação Gráfica, [Conference or Workshop Item]

This list was generated on Tue Jun 18 00:51:16 2019 CEST.