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CSG Ray Tracing Revisited: Interactive Rendering of Massive Models Made of Non-planar Higher Order Primitives

Stork, André ; Michel, Frank ; Gierlinger, Thomas ; Dietrich, Andreas ; Mostajabodaveh, Seyedmorteza (2017)
CSG Ray Tracing Revisited: Interactive Rendering of Massive Models Made of Non-planar Higher Order Primitives.
Porto, Portugal (February 27-1, 2017)
doi: 10.5220/0006136402580265
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

In many scientific and engineering areas, CAD models are constructed by combining simple primitives using Boolean set operations. Rendering such a dataset usually requires a preprocess, where the surface of the CAD model is approximated by an often highly complex triangle mesh. Real-time ray tracing provides an alternative to triangle rasterization as it allows for the direct visualization of (higher-order) solid and planar primitives without having to triangulate them. Additionally, Boolean compositing operations can be performed implicitly per ray, primitives have low storage requirements, and curved surfaces appear pixel-accurate. In this paper we demonstrate these properties using massive real-world CAD models.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2017
Autor(en): Stork, André ; Michel, Frank ; Gierlinger, Thomas ; Dietrich, Andreas ; Mostajabodaveh, Seyedmorteza
Art des Eintrags: Bibliographie
Titel: CSG Ray Tracing Revisited: Interactive Rendering of Massive Models Made of Non-planar Higher Order Primitives
Sprache: Englisch
Publikationsjahr: 2017
Buchtitel: Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications Vol. 1
Veranstaltungsort: Porto, Portugal
Veranstaltungsdatum: February 27-1, 2017
DOI: 10.5220/0006136402580265
URL / URN: https://doi.org/10.5220/0006136402580265
Kurzbeschreibung (Abstract):

In many scientific and engineering areas, CAD models are constructed by combining simple primitives using Boolean set operations. Rendering such a dataset usually requires a preprocess, where the surface of the CAD model is approximated by an often highly complex triangle mesh. Real-time ray tracing provides an alternative to triangle rasterization as it allows for the direct visualization of (higher-order) solid and planar primitives without having to triangulate them. Additionally, Boolean compositing operations can be performed implicitly per ray, primitives have low storage requirements, and curved surfaces appear pixel-accurate. In this paper we demonstrate these properties using massive real-world CAD models.

Freie Schlagworte: Realtime rendering, Image-based rendering, Ray tracing, Constructive solid geometry (CSG)
Zusätzliche Informationen:

Vol. 1: GRAPP - 978-989-758-224-0

Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 04 Mai 2020 09:46
Letzte Änderung: 04 Mai 2020 09:46
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