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LIS3D: Low-Cost 6DOF Laser Interaction for Outdoor Mixed Reality

Santos, Pedro and Schmedt, Hendrik and Amend, Bernd and Hammer, Philip and Giera, Ronny and Hergenröther, Elke and Stork, André (2011):
LIS3D: Low-Cost 6DOF Laser Interaction for Outdoor Mixed Reality.
In: Lecture Notes in Computer Science (LNCS); 6773, Springer, Berlin, Heidelberg, New York, In: Virtual and Mixed Reality - New Trends: Part I, pp. 270-279, DOI: 10.1007/978-3-642-22021-0₃₀,
[Conference or Workshop Item]

Abstract

This paper introduces a new low-cost, laser-based 6DOF interaction technology for outdoor mixed reality applications. It can be used in a variety of outdoor mixed reality scenarios for making 3D annotations or correctly placing 3D virtual content anywhere in the real world. In addition, it can also be used with virtual back-projection displays for scene navigation purposes. Applications can range from design review in the architecture domain to cultural heritage experiences on location. Previous laser-based interaction techniques only yielded 2D or 3D intersection coordinates of the laser beam with a real world object. The main contribution of our solution is that we are able to reconstruct the full pose of an area targeted by our laser device in relation to the user. In practice, this means that our device can be used to navigate any scene in 6DOF. Moreover, we can place any virtual object or any 3D annotation anywhere in a scene, so it correctly matches the user's perspective.

Item Type: Conference or Workshop Item
Erschienen: 2011
Creators: Santos, Pedro and Schmedt, Hendrik and Amend, Bernd and Hammer, Philip and Giera, Ronny and Hergenröther, Elke and Stork, André
Title: LIS3D: Low-Cost 6DOF Laser Interaction for Outdoor Mixed Reality
Language: English
Abstract:

This paper introduces a new low-cost, laser-based 6DOF interaction technology for outdoor mixed reality applications. It can be used in a variety of outdoor mixed reality scenarios for making 3D annotations or correctly placing 3D virtual content anywhere in the real world. In addition, it can also be used with virtual back-projection displays for scene navigation purposes. Applications can range from design review in the architecture domain to cultural heritage experiences on location. Previous laser-based interaction techniques only yielded 2D or 3D intersection coordinates of the laser beam with a real world object. The main contribution of our solution is that we are able to reconstruct the full pose of an area targeted by our laser device in relation to the user. In practice, this means that our device can be used to navigate any scene in 6DOF. Moreover, we can place any virtual object or any 3D annotation anywhere in a scene, so it correctly matches the user's perspective.

Series Name: Lecture Notes in Computer Science (LNCS); 6773
Publisher: Springer, Berlin, Heidelberg, New York
Uncontrolled Keywords: Business Field: Digital society, Research Area: Confluence of graphics and vision, Tracking, Virtual reality (VR), Mixed realities, Augmented reality (AR), Lasers, Laser interaction
Divisions: 20 Department of Computer Science
20 Department of Computer Science > Interactive Graphics Systems
Event Title: Virtual and Mixed Reality - New Trends: Part I
Date Deposited: 12 Nov 2018 11:16
DOI: 10.1007/978-3-642-22021-0₃₀
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