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Number of items: 11.

Schwenk, Karsten and Bockholt, Ulrich
Schenk, Michael and Schumann, Marco (eds.) (2016):
Farbrealistisches Rendering : (TP 2.5).
In: Angewandte Virtuelle Techniken im Produktentstehungsprozess, Berlin, Heidelberg, Springer, Vieweg, pp. 105-114, DOI: 10.1007/978-3-662-49317-5_4,
[Book Section]

Schwenk, Karsten (2013):
Filtering Techniques for Low-Noise Previews of Interactive Stochastic Ray Tracing.
Darmstadt, Germany, TU Darmstadt, [Online-Edition: http://tuprints.ulb.tu-darmstadt.de/3590],
[Ph.D. Thesis]

Schwenk, Karsten and Voss, Gerrit and Behr, Johannes and Jung, Yvonne and Limper, Max and Herzig, Pasquale and Kuijper, Arjan (2013):
Extending a Distributed Virtual Reality System with Exchangeable Rendering Back-Ends.
In: The Visual Computer, pp. 1039-1049, 29, (10), DOI: 10.1007/s00371-013-0836-y,
[Article]

Jung, Yvonne and Limper, Max and Herzig, Pasquale and Schwenk, Karsten and Behr, Johannes (2013):
Fast and Efficient Vertex Data Representations for the Web.
SciTePress, In: GRAPP 2013 - IVAPP 2013, [Conference or Workshop Item]

Limper, Max and Jung, Yvonne and Behr, Johannes and Sturm, Timo and Franke, Tobias and Schwenk, Karsten and Kuijper, Arjan (2013):
Fast, Progressive Loading of Binary-Encoded Declarative-3D Web Content.
In: IEEE Computer Graphics and Applications, pp. 26-36, 33, (5), DOI: 10.1109/MCG.2013.52,
[Article]

Schwenk, Karsten and Behr, Johannes and Fellner, Dieter W. (2013):
Filtering Noise in Progressive Stochastic Ray Tracing : Four Optimizations to Improve Speed and Robustness.
In: The Visual Computer, pp. 359-368Firstublishedonline22June2012asOnlineFirstArticle, 29, (5), DOI: 10.1007/s00371-012-0738-4,
[Article]

Schwenk, Karsten and Kuijper, Arjan and Behr, Johannes and Fellner, Dieter W. (2012):
Practical Noise Reduction for Progressive Stochastic Ray Tracing with Perceptual Control.
In: IEEE Computer Graphics and Applications, pp. 46-55, 32, (6), DOI: 10.1109/MCG.2012.30,
[Article]

Schwenk, Karsten and Behr, Johannes and Fellner, Dieter W. (2011):
CommonVolumeShader: Simple and Portable Specification of Volumetric Light Transport in X3D.
ACM Press, New York, In: Proceedings Web3D 2011, DOI: 10.1145/2010425.2010432,
[Conference or Workshop Item]

Schwenk, Karsten and Behr, Johannes and Fellner, Dieter W. (2011):
An Error Bound for Decoupled Visibility with Application to Relighting.
Eurographics Association, In: Eurographics 2011. Short Papers, [Conference or Workshop Item]

Schwenk, Karsten and Franke, Tobias and Drevensek, Timm and Kuijper, Arjan and Bockholt, Ulrich and Fellner, Dieter W. (2010):
Adapting Precomputed Radiance Transfer to Real-time Spectral Rendering.
In: Eurographics 2010. Short Papers, [Conference or Workshop Item]

Schwenk, Karsten and Jung, Yvonne and Behr, Johannes and Fellner, Dieter W. (2010):
A Modern Declarative Surface Shader for X3D.
ACM Press, New York, In: Proceedings Web3D 2010, DOI: 10.1145/1836049.1836051,
[Conference or Workshop Item]

This list was generated on Tue Oct 22 01:52:18 2019 CEST.