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Number of items: 11.

Schwenk, Karsten ; Bockholt, Ulrich
Schenk, Michael ; Schumann, Marco (eds.) (2016):
Farbrealistisches Rendering : (TP 2.5).
In: Angewandte Virtuelle Techniken im Produktentstehungsprozess, pp. 105-114, Berlin, Heidelberg, Springer, Vieweg, ISBN 978-3-662-49316-8 (print); 978-3-662-49317-5 (online),
DOI: 10.1007/978-3-662-49317-5_4,
[Book Section]

Schwenk, Karsten (2013):
Filtering Techniques for Low-Noise Previews of Interactive Stochastic Ray Tracing.
Darmstadt, Germany, TU Darmstadt,
[Ph.D. Thesis]

Schwenk, Karsten ; Voss, Gerrit ; Behr, Johannes ; Jung, Yvonne ; Limper, Max ; Herzig, Pasquale ; Kuijper, Arjan (2013):
Extending a Distributed Virtual Reality System with Exchangeable Rendering Back-Ends.
In: The Visual Computer, 29 (10), pp. 1039-1049. DOI: 10.1007/s00371-013-0836-y,
[Article]

Jung, Yvonne ; Limper, Max ; Herzig, Pasquale ; Schwenk, Karsten ; Behr, Johannes (2013):
Fast and Efficient Vertex Data Representations for the Web.
pp. 601-606, SciTePress, GRAPP 2013 - IVAPP 2013, [Conference or Workshop Item]

Limper, Max ; Jung, Yvonne ; Behr, Johannes ; Sturm, Timo ; Franke, Tobias ; Schwenk, Karsten ; Kuijper, Arjan (2013):
Fast, Progressive Loading of Binary-Encoded Declarative-3D Web Content.
In: IEEE Computer Graphics and Applications, 33 (5), pp. 26-36. DOI: 10.1109/MCG.2013.52,
[Article]

Schwenk, Karsten ; Behr, Johannes ; Fellner, Dieter W. (2013):
Filtering Noise in Progressive Stochastic Ray Tracing : Four Optimizations to Improve Speed and Robustness.
In: The Visual Computer, 29 (5), pp. 359-368Firstublishedonline22June2012asOnlineFirstArticle. DOI: 10.1007/s00371-012-0738-4,
[Article]

Schwenk, Karsten ; Kuijper, Arjan ; Behr, Johannes ; Fellner, Dieter W. (2012):
Practical Noise Reduction for Progressive Stochastic Ray Tracing with Perceptual Control.
In: IEEE Computer Graphics and Applications, 32 (6), pp. 46-55. DOI: 10.1109/MCG.2012.30,
[Article]

Schwenk, Karsten ; Behr, Johannes ; Fellner, Dieter W. (2011):
CommonVolumeShader: Simple and Portable Specification of Volumetric Light Transport in X3D.
pp. 39-44, ACM Press, New York, Proceedings Web3D 2011, DOI: 10.1145/2010425.2010432,
[Conference or Workshop Item]

Schwenk, Karsten ; Behr, Johannes ; Fellner, Dieter W. (2011):
An Error Bound for Decoupled Visibility with Application to Relighting.
pp. 25-28, Eurographics Association, Eurographics 2011. Short Papers, [Conference or Workshop Item]

Schwenk, Karsten ; Franke, Tobias ; Drevensek, Timm ; Kuijper, Arjan ; Bockholt, Ulrich ; Fellner, Dieter W. (2010):
Adapting Precomputed Radiance Transfer to Real-time Spectral Rendering.
pp. 49-52, Eurographics 2010. Short Papers, [Conference or Workshop Item]

Schwenk, Karsten ; Jung, Yvonne ; Behr, Johannes ; Fellner, Dieter W. (2010):
A Modern Declarative Surface Shader for X3D.
pp. 7-15, ACM Press, New York, Proceedings Web3D 2010, DOI: 10.1145/1836049.1836051,
[Conference or Workshop Item]

This list was generated on Tue Jan 25 04:27:07 2022 CET.