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Filtering Noise in Progressive Stochastic Ray Tracing : Four Optimizations to Improve Speed and Robustness

Schwenk, Karsten ; Behr, Johannes ; Fellner, Dieter W. (2013)
Filtering Noise in Progressive Stochastic Ray Tracing : Four Optimizations to Improve Speed and Robustness.
In: The Visual Computer, 29 (5)
doi: 10.1007/s00371-012-0738-4
Artikel, Bibliographie

Kurzbeschreibung (Abstract)

We present an improved version of a state-of-the-art noise reduction technique for progressive stochastic rendering. Our additions make the method significantly faster at the cost of an acceptable loss in quality. Additionally, we improve the robustness of the method in the presence of difficult features like glossy reflection, caustics, and antialiased edges. We show with visual and numerical comparisons that our extensions improve the overall performance of the original approach and make it more broadly applicable.

Typ des Eintrags: Artikel
Erschienen: 2013
Autor(en): Schwenk, Karsten ; Behr, Johannes ; Fellner, Dieter W.
Art des Eintrags: Bibliographie
Titel: Filtering Noise in Progressive Stochastic Ray Tracing : Four Optimizations to Improve Speed and Robustness
Sprache: Englisch
Publikationsjahr: 2013
Titel der Zeitschrift, Zeitung oder Schriftenreihe: The Visual Computer
Jahrgang/Volume einer Zeitschrift: 29
(Heft-)Nummer: 5
DOI: 10.1007/s00371-012-0738-4
Kurzbeschreibung (Abstract):

We present an improved version of a state-of-the-art noise reduction technique for progressive stochastic rendering. Our additions make the method significantly faster at the cost of an acceptable loss in quality. Additionally, we improve the robustness of the method in the presence of difficult features like glossy reflection, caustics, and antialiased edges. We show with visual and numerical comparisons that our extensions improve the overall performance of the original approach and make it more broadly applicable.

Freie Schlagworte: Business Field: Visual decision support, Business Field: Virtual engineering, Research Area: Confluence of graphics and vision, Stochastic ray tracing, Noise reduction, Progressive rendering, Illumination, Filtering, 3D Rendering, Ray tracing
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 12 Nov 2018 11:16
Letzte Änderung: 04 Feb 2022 12:40
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