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CommonVolumeShader: Simple and Portable Specification of Volumetric Light Transport in X3D

Schwenk, Karsten ; Behr, Johannes ; Fellner, Dieter W. (2011)
CommonVolumeShader: Simple and Portable Specification of Volumetric Light Transport in X3D.
Proceedings Web3D 2011.
doi: 10.1145/2010425.2010432
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

Rendering volumetric phenomena with believable appearance can add tremendous realism to virtual scenes. We introduce the CommonVolumeShader node, an extension of the X3D standard which has been specifically designed for physically-based rendering of participating media. CommonVolumeShader allows content authors to specify optical properties in a concise and purely declarative way and can accurately capture the appearance of many volumetric phenomena. We demonstrate results with implementations for an interactive ray tracer and a rasterization-based pipeline.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2011
Autor(en): Schwenk, Karsten ; Behr, Johannes ; Fellner, Dieter W.
Art des Eintrags: Bibliographie
Titel: CommonVolumeShader: Simple and Portable Specification of Volumetric Light Transport in X3D
Sprache: Englisch
Publikationsjahr: 2011
Verlag: ACM Press, New York
Veranstaltungstitel: Proceedings Web3D 2011
DOI: 10.1145/2010425.2010432
Kurzbeschreibung (Abstract):

Rendering volumetric phenomena with believable appearance can add tremendous realism to virtual scenes. We introduce the CommonVolumeShader node, an extension of the X3D standard which has been specifically designed for physically-based rendering of participating media. CommonVolumeShader allows content authors to specify optical properties in a concise and purely declarative way and can accurately capture the appearance of many volumetric phenomena. We demonstrate results with implementations for an interactive ray tracer and a rasterization-based pipeline.

Freie Schlagworte: Forschungsgruppe Semantic Models, Immersive Systems (SMIS), Business Field: Virtual engineering, Research Area: Confluence of graphics and vision, Extensible 3D (X3D), Shading, Volume rendering
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 12 Nov 2018 11:16
Letzte Änderung: 04 Feb 2022 12:40
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