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Fast, Progressive Loading of Binary-Encoded Declarative-3D Web Content

Limper, Max and Jung, Yvonne and Behr, Johannes and Sturm, Timo and Franke, Tobias and Schwenk, Karsten and Kuijper, Arjan (2013):
Fast, Progressive Loading of Binary-Encoded Declarative-3D Web Content.
In: IEEE Computer Graphics and Applications, 33 (5), pp. 26-36, DOI: 10.1109/MCG.2013.52,
[Article]

Abstract

The encoding of scene-graph related structured data along with unstructured vertex data within the same descriptive elements of a scene is a major drawback of XML based model formats (such as X3D or Collada) and declarative 3D approaches. Web browsers have to download the complete scene before being able to further process the structure of the document. By introducing Sequential Image Geometry (SIG) containers and explicit binary containers we were able to overcome this limitation. They are wellaligned to buffer structures on the GPU, enabling fast decoding and GPU upload. We improve the image-based approach significantly and introduce a new method called Progressive Binary Geometry (PBG) which enables a simple yet highly progressive transmission of arbitrary mesh data.

Item Type: Article
Erschienen: 2013
Creators: Limper, Max and Jung, Yvonne and Behr, Johannes and Sturm, Timo and Franke, Tobias and Schwenk, Karsten and Kuijper, Arjan
Title: Fast, Progressive Loading of Binary-Encoded Declarative-3D Web Content
Language: English
Abstract:

The encoding of scene-graph related structured data along with unstructured vertex data within the same descriptive elements of a scene is a major drawback of XML based model formats (such as X3D or Collada) and declarative 3D approaches. Web browsers have to download the complete scene before being able to further process the structure of the document. By introducing Sequential Image Geometry (SIG) containers and explicit binary containers we were able to overcome this limitation. They are wellaligned to buffer structures on the GPU, enabling fast decoding and GPU upload. We improve the image-based approach significantly and introduce a new method called Progressive Binary Geometry (PBG) which enables a simple yet highly progressive transmission of arbitrary mesh data.

Journal or Publication Title: IEEE Computer Graphics and Applications
Volume: 33
Number: 5
Uncontrolled Keywords: Business Field: Virtual engineering, Business Field: Digital society, Extensible 3D (X3D), Declarative 3D, HTML5, WebGL, Document Object Model (DOM), Web integration, Mesh compression, Progressive meshes
Divisions: 20 Department of Computer Science
20 Department of Computer Science > Interactive Graphics Systems
Date Deposited: 12 Nov 2018 11:16
DOI: 10.1109/MCG.2013.52
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