TU Darmstadt / ULB / TUbiblio

Einträge mit Organisationseinheit "18 Fachbereich Elektrotechnik und Informationstechnik > Serious Games"

Exportieren als [feed] Atom [feed] RSS 1.0 [feed] RSS 2.0
Springe zu: A | B | C | G | H | M | R | S | T | V
Es werden nur Einträge angezeigt, bei denen keine untergeordnete Organisationseinheit ausgewählt wurde. Anzahl: 30.

A

Achenbach, Philipp ; Purdack, Dennis ; Wolf, Sebastian ; Müller, Philipp Niklas ; Tregel, Thomas ; Göbel, Stefan (2022)
Paper Beats Rock: Elaborating the Best Machine Learning Classifier for Hand Gesture Recognition.
8th Joint International Conference on Serious Games (JCSG'22). Weimar, Germany (22.-23.09.2022)
doi: 10.1007/978-3-031-15325-9_17
Konferenzveröffentlichung, Bibliographie

Achenbach, Philipp ; Göksu, Yasmin ; Kullmann, Timo ; Tregel, Thomas ; Göbel, Stefan (2021)
Towards Handshape Identification for Automatic Gesture Recognition Using Sign Notation Systems.
8th European Conference on Social Media. virtual Conference (01.-02.07.2021)
Konferenzveröffentlichung, Bibliographie

Achenbach, Philipp ; Müller, Philipp Niklas ; Wach, Tobias Alexander ; Tregel, Thomas ; Göbel, Stefan (2021)
Rock beats Scissor: SVM based gesture recognition with data gloves.
18th International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events. virtual Conference (22.-26.03.2021)
doi: 10.1109/PerComWorkshops51409.2021.9430962
Konferenzveröffentlichung, Bibliographie

B

Becker, Hagen ; Garcia-Agundez, Augusto ; Müller, Philipp Niklas ; Tregel, Thomas ; Miede, André ; Göbel, Stefan (2020)
Predicting functional performance via classification of lower extremity strength in older adults with exergame-collected data.
In: Journal of NeuroEngineering and Rehabilitation, 17
doi: 10.1186/s12984-020-00778-z
Artikel, Bibliographie

C

Caserman, Polona ; Schmidt, Philip ; Göbel, Thorsten ; Zinnäcker, Jonas ; Kecke, André ; Göbel, Stefan (2022)
Impact of Full-Body Avatars in Immersive Multiplayer Virtual Reality Training for Police Forces.
In: IEEE Transactions on Games, 14 (4)
doi: 10.1109/TG.2022.3148791
Artikel, Bibliographie

Caserman, Polona ; Liu, Shule ; Göbel, Stefan (2022)
Full-Body Motion Recognition in Immersive- Virtual-Reality-Based Exergame.
In: IEEE Transactions on Games, 14 (2)
doi: 10.1109/TG.2021.3064749
Artikel, Bibliographie

Caserman, Polona ; Krug, Clemens ; Göbel, Stefan (2021)
Recognizing Full-Body Exercise Execution Errors Using the Teslasuit.
In: Sensors, 21 (24)
doi: 10.3390/s21248389
Artikel, Bibliographie

Caserman, Polona ; Garcia-Agundez, Augusto ; Gámez Zerban, Alvar ; Göbel, Stefan (2021)
Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook.
In: Virtual Reality, 25 (4)
doi: 10.1007/s10055-021-00513-6
Artikel, Bibliographie

Conradt, Julian ; Eckert, Tobias ; Caserman, Polona ; Schaub, Marcel ; Bruder, Regina ; Göbel, Stefan (2021)
Towards a Quality Label for Educational Games and Serious Games.
15th European Conference on Game-Based Learning (ECGBL 2021). virtual Conference (23.-24.09.2021)
Konferenzveröffentlichung, Bibliographie

Caserman, Polona ; Göbel, Stefan (2020)
Become a scrum master: Immersive virtual reality training to learn scrum framework.
15th Joint International Conference on Serious Games. Stoke-on-Trent, United Kingdom (19.-20.11.2020)
doi: 10.1007/978-3-030-61814-8_3
Konferenzveröffentlichung, Bibliographie

Caserman, Polona ; Garcia-Agundez, Augusto ; Göbel, Stefan (2020)
A survey of full-body motion reconstruction in immersive virtual reality applications.
In: IEEE Transactions on Visualization and Computer Graphics, 26 (10)
doi: 10.1109/TVCG.2019.2912607
Artikel, Bibliographie

Caserman, Polona ; Hoffmann, Katrin ; Müller, Philipp ; Schaub, Marcel ; Straßburg, Katharina ; Wiemeyer, Josef ; Bruder, Regina ; Göbel, Stefan (2020)
Quality Criteria for Serious Games: Serious Part, Game Part, and Balance.
In: JMIR Serious Games, 8 (3)
doi: 10.2196/19037
Artikel, Bibliographie

Caserman, Polona ; Achenbach, Philipp ; Göbel, Stefan (2019)
Analysis of Inverse Kinematics Solutions for Full-Body Reconstruction in Virtual Reality.
7th International Conference on Serious Games and Applications for Health. Kyoto, Japan (05.-07.08.2019)
doi: 10.1109/SeGAH.2019.8882429
Konferenzveröffentlichung, Bibliographie

Caserman, Polona ; Garcia-Agundez, Augusto ; Konrad, Robert ; Göbel, Stefan ; Steinmetz, Ralf (2019)
Real-time body tracking in virtual reality using a Vive tracker.
In: Virtual Reality, 23 (2)
doi: 10.1007/s10055-018-0374-z
Artikel, Bibliographie

G

Garcia-Agundez, Augusto ; Reuter, Christian ; Becker, Hagen ; Konrad, Robert ; Caserman, Polona ; Miede, André ; Göbel, Stefan (2019)
Development of a classifier to determine factors causing cybersickness in virtual reality environments.
In: Games for Health Journal, 8 (6)
Artikel, Bibliographie

Garcia-Agundez, Augusto ; Reuter, Christian ; Caserman, Polona ; Konrad, Robert ; Göbel, Stefan (2019)
Identifying cybersickness through heart rate variability alterations.
In: International Journal of Virtual Reality, 19 (1)
doi: 10.20870/IJVR.2019.19.1.2907
Artikel, Bibliographie

Garcia-Agundez, Augusto ; Folkerts, Ann-Kristin ; Konrad, Robert ; Caserman, Polona ; Tregel, Thomas ; Goosses, Mareike ; Göbel, Stefan ; Kalbe, Elke (2019)
Recent advances in rehabilitation for Parkinson’s Disease with Exergames: A Systematic Review.
In: Journal of NeuroEngineering and Rehabilitation, 16 (1)
doi: 10.1186/s12984-019-0492-1
Artikel, Bibliographie

H

Hossain, M. Shamim ; Göbel, Stefan ; Xu, Changsheng ; Saddik, Abdulmotaleb El (2020)
IEEE Access Special Section Editorial: Mobile Multimedia for Healthcare.
In: IEEE Access, 8
doi: 10.1109/ACCESS.2020.3017119
Artikel, Bibliographie

M

Müller, Philipp Niklas ; Rauterberg, Felix ; Achenbach, Philipp ; Tregel, Thomas ; Göbel, Stefan (2021)
Physical Exercise Quality Assessment Using Wearable Sensors.
7th Joint International Conference on Serious Games. virtual Conference (12.-13.01.2022)
doi: 10.1007/978-3-030-88272-3_17
Konferenzveröffentlichung, Bibliographie

Müller, Philipp Niklas ; Achenbach, Philipp ; Kleebe, André Mihca ; Schmitt, Jan Ulrich ; Lehmann, Ute ; Tregel, Thomas ; Göbel, Stefan (2020)
Flex Your Muscles: EMG-Based Serious Game Controls.
6th Joint International Conference on Serious Games. virtual Conference (19.-20.11.2020)
doi: 10.1007/978-3-030-61814-8_18
Konferenzveröffentlichung, Bibliographie

R

Rotter, Elisabeth ; Achenbach, Philipp ; Ziegler, Birgit ; Göbel, Stefan (2022)
Finding Appropriate Serious Games in Vocational Education and Training: A Conceptual Approach.
16th European Conference on Games Based Learning. Lisbon, Portugal (06.-07.10.2022)
doi: 10.34190/ecgbl.16.1.577
Konferenzveröffentlichung, Bibliographie

S

Schaub, M. ; Straßburg, K. ; Bruder, R. ; Caserman, P. ; Göbel, S. ; Hoffmann, K. ; Müller, P. ; Staub, E. (2020)
Quality Criteria for Serious Games Shown on Mathematical Education Games.
12th International Conference on Education and New Learning Technologies. virtual Conference (06.-07-07.2020)
doi: 10.21125/edulearn.2020.1531
Konferenzveröffentlichung, Bibliographie

Shoukry, Laila ; Göbel, Stefan (2019)
Realizing a Mobile Multimodal Platform for Serious Games Analytics.
In: International Journal of Serious Games, 6 (4)
doi: 10.17083/ijsg.v6i4.323
Artikel, Bibliographie

T

Tregel, Thomas ; Müller, Philipp Niklas ; Bischoff, Ayumi Lara ; Kinold, Josef ; Göbel, Stefan (2022)
Couch Fitness Heroes-Examining Fitness Exergame Motivational Concepts and Player Monitoring.
8th Joint International Conference on Serious Games (JCSG'22). Weimar, Germany (22.-23.09.2022)
doi: 10.1007/978-3-031-15325-9_6
Konferenzveröffentlichung, Bibliographie

Tregel, Thomas ; Raymann, Lukas ; Göbel, Stefan (2022)
Match Our Cities: Cross-Location-Based Games to Enable Simultaneous Multiplayer.
In: IEEE Transactions on Games, (Early Access)
doi: 10.1109/TG.2022.3161737
Artikel, Bibliographie

Tregel, Thomas ; Sarpe-Tudoran, Teodora ; Müller, Philipp Niklas ; Göbel, Stefan (2021)
Analyzing Game-Based Training Methods for Selected Esports Titles in Competitive Gaming.
7th Joint International Conference on Serious Games. virtual Conference (12.-13.01.2022)
doi: 10.1007/978-3-030-88272-3_16
Konferenzveröffentlichung, Bibliographie

Tregel, Thomas ; Müller, Philipp Niklas ; Göbel, Stefan ; Steinmetz, Ralf (2021)
Looking for Charizard: applying the orienteering problem to location-based games.
In: The Visual Computer, 37 (1)
doi: 10.1007/s00371-019-01737-z
Artikel, Bibliographie

Tregel, Thomas ; Schwab, Miriam Claudia ; Nguyen, Thanh Tung Linh ; Müller, Philipp Niklas ; Göbel, Stefan (2020)
Costs to Compete - Analyzing Pay to Win Aspects in Current Games.
15th Joint International Conference on Serious Games. Stoke-on-Trent, United Kingdom (19.-20.11.2020)
doi: 10.1007/978-3-030-61814-8_14
Konferenzveröffentlichung, Bibliographie

Tregel, Thomas ; Dutz, Tim ; Hock, Patrick ; Müller, Philipp Niklas ; Achenbach, Philipp ; Göbel, Stefan (2020)
StreetConqAR: Augmented Reality Anchoring in Pervasive Games.
15th Joint International Conference on Serious Games. Stoke-on-Trent, United Kingdom (19.-20.11.2020)
doi: 10.1007/978-3-030-61814-8_1
Konferenzveröffentlichung, Bibliographie

V

Vöckler, Kai ; Eckart, Peter (2023)
Das Offenbacher Modell: Menschbezogene Mobilitätsgestaltung.
In: Mobility Design: Die Zukunft der Mobilität gestalten Band 2: Forschung, Auflage: 1. Auflage
doi: 10.1515/9783868597936-004
Buchkapitel, Bibliographie

Diese Liste wurde am Sun Apr 28 02:18:41 2024 CEST generiert.