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Quality Criteria for Serious Games Shown on Mathematical Education Games

Schaub, M. ; Straßburg, K. ; Bruder, R. ; Caserman, P. ; Göbel, S. ; Hoffmann, K. ; Müller, P. ; Staub, E. (2020)
Quality Criteria for Serious Games Shown on Mathematical Education Games.
12th International Conference on Education and New Learning Technologies. virtual Conference (06.-07-07.2020)
doi: 10.21125/edulearn.2020.1531
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

In times of a growing computer games market, the range of possible games is increasing steadily. This particularly applies for educational games. Educational games are a specific kind of Serious Games (SG). The aim of SG is not only to entertain but also to achieve an additional serious or characterizing goal. Using these games is therefore conceivable in almost all areas of life. Goals include for example, the learning and application of mathematical accomplishments, the increase of comprehension and acceptance of medical treatments or the increase of daily physical activity. Particularly in Educational Games, the combination of playing and learning is very challenging. This concerns on the one hand the development of high-quality games but also the selection of games most suitable for the specific needs of the player.

Currently, criteria to rate the quality of Serious Games are developed focusing on education and sports. Those criteria are based on constantly updated literature, research of theoretical findings and empirical studies of high quality Serious Games. Based on those findings, expert discussions were held to summarize the different relevant aspects into four superordinate quality dimensions.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2020
Autor(en): Schaub, M. ; Straßburg, K. ; Bruder, R. ; Caserman, P. ; Göbel, S. ; Hoffmann, K. ; Müller, P. ; Staub, E.
Art des Eintrags: Bibliographie
Titel: Quality Criteria for Serious Games Shown on Mathematical Education Games
Sprache: Englisch
Publikationsjahr: 2020
Verlag: IATED
Buchtitel: EDULEARN20 Proceedings
Veranstaltungstitel: 12th International Conference on Education and New Learning Technologies
Veranstaltungsort: virtual Conference
Veranstaltungsdatum: 06.-07-07.2020
DOI: 10.21125/edulearn.2020.1531
Kurzbeschreibung (Abstract):

In times of a growing computer games market, the range of possible games is increasing steadily. This particularly applies for educational games. Educational games are a specific kind of Serious Games (SG). The aim of SG is not only to entertain but also to achieve an additional serious or characterizing goal. Using these games is therefore conceivable in almost all areas of life. Goals include for example, the learning and application of mathematical accomplishments, the increase of comprehension and acceptance of medical treatments or the increase of daily physical activity. Particularly in Educational Games, the combination of playing and learning is very challenging. This concerns on the one hand the development of high-quality games but also the selection of games most suitable for the specific needs of the player.

Currently, criteria to rate the quality of Serious Games are developed focusing on education and sports. Those criteria are based on constantly updated literature, research of theoretical findings and empirical studies of high quality Serious Games. Based on those findings, expert discussions were held to summarize the different relevant aspects into four superordinate quality dimensions.

Fachbereich(e)/-gebiet(e): 18 Fachbereich Elektrotechnik und Informationstechnik
18 Fachbereich Elektrotechnik und Informationstechnik > Serious Games
Hinterlegungsdatum: 31 Jan 2023 08:43
Letzte Änderung: 31 Jan 2023 08:43
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