TU Darmstadt / ULB / TUbiblio

Browse by Person

Up a level
Export as [feed] Atom [feed] RSS 1.0 [feed] RSS 2.0
Group by: No Grouping | Item Type | Date | Language
Jump to: German | English
Number of items: 19.

German

Weiler, Marcel ; Koschier, Dan ; Bender, Jan (2016)
Projective Fluids.
In: Proceedings of the 9th International Conference on Motion in Games
Book Section, Bibliographie

Bender, Jan (2014)
Dynamiksimulation in der Computergraphik.
Habilitation, Bibliographie

English

Weiler, Marcel ; Koschier, Dan ; Brand, Magnus ; Bender, Jan (2018)
A Physically Consistent Implicit Viscosity Solver for SPH Fluids.
In: Computer Graphics Forum, 37 (2)
Article, Bibliographie

Knuth, Martin ; Bender, Jan ; Goesele, Michael ; Kuijper, Arjan (2017)
Deferred Warping.
In: IEEE Computer Graphics and Applications, 37 (6)
doi: 10.1109/MCG.2016.41
Article, Bibliographie

Koschier, Dan ; Deul, Crispin ; Bender, Jan (2016)
Hierarchical hp-Adaptive Signed Distance Fields.
ACM SIGGRAPH/Eurographics Symposium on Computer Animation.
Conference or Workshop Item, Bibliographie

Bender, Jan ; Koschier, Dan (2015)
Divergence-Free Smoothed Particle Hydrodynamics.
ACM SIGGRAPH/Eurographics Symposium on Computer Animation.
Conference or Workshop Item, Bibliographie

Scholz, Manuel ; Bender, Jan ; Dachsbacher, Carsten (2015)
Real-Time Isosurface Extraction with View-Dependent Level of Detail and Applications.
In: Computer Graphics Forum, 34 (1)
Article, Bibliographie

Koschier, Dan ; Lipponer, Sebastian ; Bender, Jan (2014)
Adaptive Tetrahedral Meshes for Brittle Fracture Simulation.
ACM SIGGRAPH/Eurographics Symposium on Computer Animation.
Conference or Workshop Item, Bibliographie

Knuth, Martin ; Altenhofen, Christian ; Kuijper, Arjan ; Bender, Jan (2014)
Efficient Self-Shadowing Using Image-Based Lighting on Glossy Surfaces.
VMV 2014: Vision, Modeling & Visualization.
doi: 10.2312/vmv.20141289
Conference or Workshop Item, Bibliographie

Bender, Jan ; Erleben, Kenny ; Trinkle, Jeff (2014)
Interactive Simulation of Rigid Body Dynamics in Computer Graphics.
In: Computer Graphics Forum, 33 (1)
Article, Bibliographie

Bender, Jan ; Koschier, Dan ; Charrier, Patrick ; Weber, Daniel (2014)
Position-Based Simulation of Continuous Materials.
In: Computers & Graphics, 44
Article, Bibliographie

Bender, Jan ; Müller, Matthias ; Otaduy, Miguel A. ; Teschner, Matthias ; Macklin, Miles (2014)
A Survey on Position-Based Simulation Methods in Computer Graphics.
In: Computer Graphics Forum, 33 (1)
Article, Bibliographie

eds.: Bender, Jan ; Kuijper, Arjan ; Landesberger von Antburg, Tatiana ; Theisel, Holger ; Urban, Philipp ; Fellner, Dieter W. ; Goesele, Michael ; Roth, Stefan (2014)
VMV 2014 : Vision, Modeling, and Visualization.
Book, Bibliographie

Weber, Daniel ; Bender, Jan ; Schnös, Markus ; Stork, André ; Fellner, Dieter W. (2013)
Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications.
In: Computer Graphics Forum, 32 (1)
doi: 10.1111/j.1467-8659.2012.03227.x
Article, Bibliographie

Schmitt, Nikolas ; Knuth, Martin ; Bender, Jan ; Kuijper, Arjan (2013)
Multilevel Cloth Simulation using GPU Surface Sampling.
VRIPHYS 13: 10th Workshop in Virtual Reality Interactions and Physical Simulations.
doi: 10.2312/PE.vriphys.vriphys13.001-010
Conference or Workshop Item, Bibliographie

Bauer, Fabian ; Knuth, Martin ; Kuijper, Arjan ; Bender, Jan (2013)
Screen-Space Ambient Occlusion Using A-Buffer Techniques.
13th International Conference on Computer-Aided Design and Computer Graphics. Proceedings.
doi: 10.1109/CADGraphics.2013.26
Conference or Workshop Item, Bibliographie

Bender, Jan ; Erleben, Kenny ; Trinkle, Jeff ; Coumans, Erwin (2012)
Interactive Simulation of Rigid Body Dynamics in Computer Graphics.
STAR Proceedings of Eurographics.
Conference or Workshop Item, Bibliographie

eds.: Bender, Jan ; Kuijper, Arjan ; Fellner, Dieter W. ; Guérin, Eric (2012)
VRIPHYS 12: 9th Workshop in Virtual Reality Interactions and Physical Simulations.
Book, Bibliographie

Bender, Jan ; Diziol, Raphael ; Bayer, Daniel (2011)
Simulating inextensible cloth using locking-free triangle meshes.
Virtual Reality Interactions and Physical Simulations (VRIPhys).
Conference or Workshop Item, Bibliographie

This list was generated on Tue Jun 11 00:47:57 2024 CEST.