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Walking on Virtual Surface Patterns Leads to Changed Control Strategies

Stasica, Maximilian ; Honekamp, Celine ; Streiling, Kai ; Penacchio, Olivier ; Dam, Loes van ; Seyfarth, André (2024)
Walking on Virtual Surface Patterns Leads to Changed Control Strategies.
In: Sensors, 24 (16)
doi: 10.3390/s24165242
Artikel, Bibliographie

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Kurzbeschreibung (Abstract)

Inclusive design does not stop at removing physical obstacles such as staircases. It also involves identifying architectural features that impose sensory burdens, such as repetitive visual patterns that are known to potentially cause dizziness or visual discomfort. In order to assess their influence on human gait and its stability, three repetitive patterns—random dots, repetitive stripes, and repetitive waves (Lisbon pattern)—were displayed in a coloured and greyscale variant in a virtual reality (VR) environment. The movements of eight participants were recorded using a motion capture system and electromyography (EMG). During all test conditions, a significant increase in the muscular activity of leg flexor muscles was identified just before touchdown. Further, an increase in the activity of laterally stabilising muscles during the swing phase was observed for all of the test conditions. The lateral and vertical centre of mass (CoM) deviation was statistically evaluated using a linear mixed model (LMM). The patterns did cause a significant increase in the CoM excursion in the vertical direction but not in the lateral direction. These findings are indicative of an inhibited and more cautious gait style and a change in control strategy. Furthermore, we quantified the induced discomfort by using both algorithmic estimates and self-reports. The Fourier-based methods favoured the greyscaled random dots over repetitive stripes. The colour metric favoured the striped pattern over the random dots. The participants reported that the wavey Lisbon pattern was the most disruptive. For architectural and structural design, this study indicates (1) that highly repetitive patterns should be used with care in consideration of their impact on the human visuomotor system and its behavioural effects and (2) that coloured patterns should be used with greater caution than greyscale patterns.

Typ des Eintrags: Artikel
Erschienen: 2024
Autor(en): Stasica, Maximilian ; Honekamp, Celine ; Streiling, Kai ; Penacchio, Olivier ; Dam, Loes van ; Seyfarth, André
Art des Eintrags: Bibliographie
Titel: Walking on Virtual Surface Patterns Leads to Changed Control Strategies
Sprache: Englisch
Publikationsjahr: August 2024
Ort: Basel
Verlag: MDPI
Titel der Zeitschrift, Zeitung oder Schriftenreihe: Sensors
Jahrgang/Volume einer Zeitschrift: 24
(Heft-)Nummer: 16
Kollation: 15 Seiten
DOI: 10.3390/s24165242
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Kurzbeschreibung (Abstract):

Inclusive design does not stop at removing physical obstacles such as staircases. It also involves identifying architectural features that impose sensory burdens, such as repetitive visual patterns that are known to potentially cause dizziness or visual discomfort. In order to assess their influence on human gait and its stability, three repetitive patterns—random dots, repetitive stripes, and repetitive waves (Lisbon pattern)—were displayed in a coloured and greyscale variant in a virtual reality (VR) environment. The movements of eight participants were recorded using a motion capture system and electromyography (EMG). During all test conditions, a significant increase in the muscular activity of leg flexor muscles was identified just before touchdown. Further, an increase in the activity of laterally stabilising muscles during the swing phase was observed for all of the test conditions. The lateral and vertical centre of mass (CoM) deviation was statistically evaluated using a linear mixed model (LMM). The patterns did cause a significant increase in the CoM excursion in the vertical direction but not in the lateral direction. These findings are indicative of an inhibited and more cautious gait style and a change in control strategy. Furthermore, we quantified the induced discomfort by using both algorithmic estimates and self-reports. The Fourier-based methods favoured the greyscaled random dots over repetitive stripes. The colour metric favoured the striped pattern over the random dots. The participants reported that the wavey Lisbon pattern was the most disruptive. For architectural and structural design, this study indicates (1) that highly repetitive patterns should be used with care in consideration of their impact on the human visuomotor system and its behavioural effects and (2) that coloured patterns should be used with greater caution than greyscale patterns.

Freie Schlagworte: human gait, biomechanics, architecture, perception, pattern, illusion, virtual reality (VR), inclusive design, structural design, visual perturbations
ID-Nummer: Artikel-ID: 5242
Zusätzliche Informationen:

This article belongs to the Special Issue Latest Advances on Sensors and Perception for Climbing and Walking Robots

Sachgruppe der Dewey Dezimalklassifikatin (DDC): 100 Philosophie und Psychologie > 150 Psychologie
600 Technik, Medizin, angewandte Wissenschaften > 610 Medizin, Gesundheit
600 Technik, Medizin, angewandte Wissenschaften > 620 Ingenieurwissenschaften und Maschinenbau
700 Künste und Unterhaltung > 796 Sport
Fachbereich(e)/-gebiet(e): 03 Fachbereich Humanwissenschaften
03 Fachbereich Humanwissenschaften > Institut für Psychologie
03 Fachbereich Humanwissenschaften > Institut für Sportwissenschaft
03 Fachbereich Humanwissenschaften > Institut für Sportwissenschaft > Sportbiomechanik
Zentrale Einrichtungen
Zentrale Einrichtungen > Centre for Cognitive Science (CCS)
Hinterlegungsdatum: 17 Sep 2024 11:09
Letzte Änderung: 17 Sep 2024 11:09
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