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Group by: No Grouping | Item Type | Date | Language
Number of items: 6.

Savov, Anton (2022)
The Use of Games and Crowdsourcing for the Fabrication-aware Design of Residential Buildings.
Technische Universität Darmstadt
doi: 10.26083/tuprints-00020697
Ph.D. Thesis, Primary publication, Publisher's Version

Savov, Anton ; Winkler, Roger ; Tessmann, Oliver
eds.: Gengnagel, Christoph ; Baverel, Olivier ; Burry, Jane ; Ramsgaard Thomsen, Mette ; Weinzierl, Stefan (2020)
Encoding Architectural Designs as Iso-surface Tilesets for Participatory Sculpting of Massing Models.
Impact: Design With All Senses. Berlin
Conference or Workshop Item, Bibliographie

Savov, Anton ; Tessmann, Oliver (2017)
Introduction to Playable Voxel-Shape Grammars.
Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA). Cambridge
Conference or Workshop Item, Bibliographie

Savov, Anton ; Buckton, Ben ; Tessmann, Oliver
eds.: Ahlquist, Sean ; del Campo, Matias ; Velikov, Kathey (2016)
20,000 Blocks: Can gameplay be used to guide non-expert groups in creating architecture?
ACADIA: Posthuman Frontiers: data, designers and cognitive machines. University of Michigan Taubman College (Oct 27th, 2016 - Oct 29th, 2016)
Conference or Workshop Item, Bibliographie

Tessmann, Oliver ; Savov, Anton (2016)
Module and Jointing.
In: Graz Architecture Magazine GAM, (12)
Article, Bibliographie

Savov, Anton ; Tessmann, Oliver ; Nielsen, Stig Anton (2016)
Sensitive Assembly: Gamifying the design and assembly of façade wall prototypes.
In: International Journal of Architectural Computing, 14 (1)
Article, Bibliographie

This list was generated on Tue Jun 11 01:17:30 2024 CEST.