Blättern nach Person
Ebene hoch |
2022
Savov, Anton (2022)
The Use of Games and Crowdsourcing for the Fabrication-aware Design of Residential Buildings.
Technische Universität Darmstadt
doi: 10.26083/tuprints-00020697
Dissertation, Erstveröffentlichung, Verlagsversion
2020
Savov, Anton ; Winkler, Roger ; Tessmann, Oliver
Hrsg.: Gengnagel, Christoph ; Baverel, Olivier ; Burry, Jane ; Ramsgaard Thomsen, Mette ; Weinzierl, Stefan (2020)
Encoding Architectural Designs as Iso-surface Tilesets for Participatory Sculpting of Massing Models.
Impact: Design With All Senses. Berlin
Konferenzveröffentlichung, Bibliographie
2017
Savov, Anton ; Tessmann, Oliver (2017)
Introduction to Playable Voxel-Shape Grammars.
Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA). Cambridge
Konferenzveröffentlichung, Bibliographie
2016
Savov, Anton ; Buckton, Ben ; Tessmann, Oliver
Hrsg.: Ahlquist, Sean ; del Campo, Matias ; Velikov, Kathey (2016)
20,000 Blocks: Can gameplay be used to guide non-expert groups in creating architecture?
ACADIA: Posthuman Frontiers: data, designers and cognitive machines. University of Michigan Taubman College (27.10.2016-29.10.2016)
Konferenzveröffentlichung, Bibliographie
Tessmann, Oliver ; Savov, Anton (2016)
Module and Jointing.
In: Graz Architecture Magazine GAM, (12)
Artikel, Bibliographie
Savov, Anton ; Tessmann, Oliver ; Nielsen, Stig Anton (2016)
Sensitive Assembly: Gamifying the design and assembly of façade wall prototypes.
In: International Journal of Architectural Computing, 14 (1)
Artikel, Bibliographie