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Number of items: 5.

Savov, Anton and Winkler, Roger and Tessmann, Oliver Gengnagel, Christoph and Baverel, Olivier and Burry, Jane and Ramsgaard Thomsen, Mette and Weinzierl, Stefan (eds.) (2020):
Encoding Architectural Designs as Iso-surface Tilesets for Participatory Sculpting of Massing Models.
Cham, Springer International Publishing, In: Impact: Design With All Senses, Berlin, pp. 199-213, ISBN 978-3-030-29829-6,
[Conference or Workshop Item]

Savov, Anton and Tessmann, Oliver (2017):
Introduction to Playable Voxel-Shape Grammars.
Cambridge, In: Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA), Cambridge, pp. 534-543, [Conference or Workshop Item]

Savov, Anton and Buckton, Ben and Tessmann, Oliver Ahlquist, Sean and del Campo, Matias and Velikov, Kathey (eds.) (2016):
20,000 Blocks: Can gameplay be used to guide non-expert groups in creating architecture?
Ann Arbor, In: ACADIA: Posthuman Frontiers: data, designers and cognitive machines, University of Michigan Taubman College, Oct 27th, 2016 - Oct 29th, 2016, ISBN 978-0-692-77418-2,
[Conference or Workshop Item]

Tessmann, Oliver and Savov, Anton (2016):
Module and Jointing.
In: Graz Architecture Magazine GAM, (12), Birkhäuser Verlag, pp. 56-69, [Online-Edition: http://gam.tugraz.at/],

Savov, Anton and Tessmann, Oliver and Nielsen, Stig Anton (2016):
Sensitive Assembly: Gamifying the design and assembly of façade wall prototypes.
In: International Journal of Architectural Computing, 14 (1), pp. 30-48, ISSN 1478-0771,

This list was generated on Tue Oct 27 02:38:40 2020 CET.