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20,000 Blocks: Can gameplay be used to guide non-expert groups in creating architecture?

Savov, Anton and Buckton, Ben and Tessmann, Oliver Ahlquist, Sean and del Campo, Matias and Velikov, Kathey (eds.) (2016):
20,000 Blocks: Can gameplay be used to guide non-expert groups in creating architecture?
Ann Arbor, In: ACADIA: Posthuman Frontiers: data, designers and cognitive machines, University of Michigan Taubman College, Oct 27th, 2016 - Oct 29th, 2016, ISBN 978-0-692-77418-2,
[Conference or Workshop Item]

Item Type: Conference or Workshop Item
Erschienen: 2016
Editors: Ahlquist, Sean and del Campo, Matias and Velikov, Kathey
Creators: Savov, Anton and Buckton, Ben and Tessmann, Oliver
Title: 20,000 Blocks: Can gameplay be used to guide non-expert groups in creating architecture?
Language: English
Place of Publication: Ann Arbor
ISBN: 978-0-692-77418-2
Divisions: 15 Department of Architecture
15 Department of Architecture > Fachgruppe B: Gestalten und Darstellen
15 Department of Architecture > Fachgruppe B: Gestalten und Darstellen > Digital Design
Event Title: ACADIA: Posthuman Frontiers: data, designers and cognitive machines
Event Location: University of Michigan Taubman College
Event Dates: Oct 27th, 2016 - Oct 29th, 2016
Date Deposited: 28 Jun 2019 07:53
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