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Anzahl der Einträge: 8.

Wendel, Viktor ; Krepp, Stefan ; Gutjahr, Michael ; Göbel, Stefan ; Steinmetz, Ralf (2015)
Game Mastering in Collaborative Serious Games: A Novel Approach for Instructor Support in Multiplayer Serious Games.
In: International Journal of Game-Based Learning, 5 (4)
Artikel, Bibliographie

Knöll, Martin ; Konert, Johannes ; Neuheuser, K. ; Hardy, Sandro ; Dutz, Tim ; Gutjahr, Michael ; Rudolph-Cleff, Annette ; Vogt, Joachim ; Göbel, Stefan (2014)
Developing Urban Health Games An Interdisciplinary Approach.
In: Proceedings of the 1st Workshop on Smart City Learning European Conference on Technology Enhanced Learning (EC-TEL2014)
Buchkapitel, Bibliographie

Knöll, Martin ; Konert, Johannes ; Neuheuser, Katrin ; Hardy, Sandro ; Dutz, Tim ; Gutjahr, Michael ; Rudolph-Cleff, Annette ; Vogt, Joachim ; Göbel, Stefan (2014)
Interdisciplinary course on urban health games concept and first results of an interdisciplinary course on location-based games for health.
Konferenzveröffentlichung, Bibliographie

Wendel, Viktor ; Gutjahr, Michael ; Göbel, Stefan ; Steinmetz, Ralf (2014)
Instructor Support in Collaborative Multiplayer Serious Games for Learning - Game Mastering in the Serious Game "Woodment".
In: Proceedings of the 6th International Conference on Computer Supported Education
Buchkapitel, Bibliographie

Wendel, Viktor ; Gutjahr, Michael ; Battenberg, Philipp ; Ness, Roman ; Fahnenschreiber, Sebastian ; Göbel, Stefan ; Steinmetz, Ralf (2013)
Designing A Collaborative Serious Game For Team Building Using Minecraft.
In: Proceedings of the 7th European Confernce on Game-based Learning
Buchkapitel, Bibliographie

Göbel, Stefan ; Gutjahr, Michael ; Hardy, Sandro (2013)
Evaluation of Serious Games.
In: IGI-Global
Buchkapitel, Bibliographie

Gutjahr, Michael ; Bösche, Wolfgang (2013)
Quantitative analysis of voice and keyboard chat in a paper presentation seminar in a virtual world.
In: IGI-Global
Buchkapitel, Bibliographie

Wendel, Viktor ; Gutjahr, Michael ; Göbel, Stefan ; Steinmetz, Ralf (2012)
Designing Collaborative Multiplayer Serious Games for Collaborative Learning.
In: Proceedings of 4th International Conference on Computer Supported Education (CSEDU 2012)
Buchkapitel, Bibliographie

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