Caserman, Polona ; Hoffmann, Katrin ; Müller, Philipp ; Schaub, Marcel ; Straßburg, Katharina ; Wiemeyer, Josef ; Bruder, Regina ; Göbel, Stefan (2020)
Quality Criteria for Serious Games: Serious Part, Game Part, and Balance.
In: JMIR Serious Games, 8 (3)
doi: 10.2196/19037
Artikel, Bibliographie
Kurzbeschreibung (Abstract)
Serious games are digital games that have an additional goal beyond entertainment. Recently, many studies have explored different quality criteria for serious games, including effectiveness and attractiveness. Unfortunately, the double mission of serious games, that is, simultaneous achievement of intended effects (serious part) and entertainment (game part), is not adequately considered in these studies. This paper aims to identify essential quality criteria for serious games. The fundamental goal of our research is to identify important factors of serious games and to adapt the existing principles and requirements from game-related literature to effective and attractive serious games. In addition to the review of the relevant literature, we also include workshop results. Furthermore, we analyzed and summarized 22 state-of-the-art serious games for education and health. The selected best-practice serious games either prove their effectiveness through scientific studies or by winning game awards. For the analysis of these games, we refer to “DIN SPEC 91380 Serious Games Metadata Format.” A summarized text states quality criteria for both the serious and the game part, and especially the balance between them. We provide guidelines for high-quality serious games drawn from literature analysis and in close cooperation with domain experts.
Typ des Eintrags: | Artikel |
---|---|
Erschienen: | 2020 |
Autor(en): | Caserman, Polona ; Hoffmann, Katrin ; Müller, Philipp ; Schaub, Marcel ; Straßburg, Katharina ; Wiemeyer, Josef ; Bruder, Regina ; Göbel, Stefan |
Art des Eintrags: | Bibliographie |
Titel: | Quality Criteria for Serious Games: Serious Part, Game Part, and Balance |
Sprache: | Englisch |
Publikationsjahr: | 24 Juli 2020 |
Verlag: | JMIR Publications Inc. |
Titel der Zeitschrift, Zeitung oder Schriftenreihe: | JMIR Serious Games |
Jahrgang/Volume einer Zeitschrift: | 8 |
(Heft-)Nummer: | 3 |
DOI: | 10.2196/19037 |
Kurzbeschreibung (Abstract): | Serious games are digital games that have an additional goal beyond entertainment. Recently, many studies have explored different quality criteria for serious games, including effectiveness and attractiveness. Unfortunately, the double mission of serious games, that is, simultaneous achievement of intended effects (serious part) and entertainment (game part), is not adequately considered in these studies. This paper aims to identify essential quality criteria for serious games. The fundamental goal of our research is to identify important factors of serious games and to adapt the existing principles and requirements from game-related literature to effective and attractive serious games. In addition to the review of the relevant literature, we also include workshop results. Furthermore, we analyzed and summarized 22 state-of-the-art serious games for education and health. The selected best-practice serious games either prove their effectiveness through scientific studies or by winning game awards. For the analysis of these games, we refer to “DIN SPEC 91380 Serious Games Metadata Format.” A summarized text states quality criteria for both the serious and the game part, and especially the balance between them. We provide guidelines for high-quality serious games drawn from literature analysis and in close cooperation with domain experts. |
ID-Nummer: | pmid:32706669 |
Zusätzliche Informationen: | Art.No.: e19037 |
Fachbereich(e)/-gebiet(e): | 18 Fachbereich Elektrotechnik und Informationstechnik 18 Fachbereich Elektrotechnik und Informationstechnik > Serious Games |
Hinterlegungsdatum: | 25 Jan 2023 12:46 |
Letzte Änderung: | 29 Mär 2023 13:39 |
PPN: | 50639249X |
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