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Active Design – How the built environment matters to mobile games for health

Knöll, Martin ; Dutz, Tim ; Hardy, Sandro ; Göbel, Stefan
eds.: Mitgutsch, Konstantin ; Huber, Simon ; Wimmer, Jeffrey ; Wagner, Michael ; Rosenstingl, Herbert (2013)
Active Design – How the built environment matters to mobile games for health.
7th Vienna Games Conference (FROG13) - Exploring and Reframing Games in Context. Vienna, Austria (27.-28.09.2013)
Conference or Workshop Item, Bibliographie

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Abstract

Mobile games for health aim to provide both for an attractive gaming experience and for a positive effect on their users’ wellbeing. Most of these games are context-sensitive, as they take note of the state of the player’s environment and use this information to adapt the game experience. This article points to the limited research available that validates either the physiological effects of playing context-sensitive games for health regularly, or research that focuses on the complex relationship between mobile games, a players’ health and wellbeing, and the (urban) environment in which many of these games are being played. It reviews aspects of health-oriented urban design that has been shown to influence people’s everyday activity patterns including running and cycling. It speculates how “active design” context can also have an impact on how we play mobile games for health and explains how this knowledge can be used to improve such games.

Item Type: Conference or Workshop Item
Erschienen: 2013
Editors: Mitgutsch, Konstantin ; Huber, Simon ; Wimmer, Jeffrey ; Wagner, Michael ; Rosenstingl, Herbert
Creators: Knöll, Martin ; Dutz, Tim ; Hardy, Sandro ; Göbel, Stefan
Type of entry: Bibliographie
Title: Active Design – How the built environment matters to mobile games for health
Language: English
Date: 18 December 2013
Place of Publication: Vienna
Publisher: new academic press
Book Title: Context Matters! : Exploring and Reframing Games and Play in Context
Event Title: 7th Vienna Games Conference (FROG13) - Exploring and Reframing Games in Context
Event Location: Vienna, Austria
Event Dates: 27.-28.09.2013
Corresponding Links:
Abstract:

Mobile games for health aim to provide both for an attractive gaming experience and for a positive effect on their users’ wellbeing. Most of these games are context-sensitive, as they take note of the state of the player’s environment and use this information to adapt the game experience. This article points to the limited research available that validates either the physiological effects of playing context-sensitive games for health regularly, or research that focuses on the complex relationship between mobile games, a players’ health and wellbeing, and the (urban) environment in which many of these games are being played. It reviews aspects of health-oriented urban design that has been shown to influence people’s everyday activity patterns including running and cycling. It speculates how “active design” context can also have an impact on how we play mobile games for health and explains how this knowledge can be used to improve such games.

Classification DDC: 700 Arts and recreation > 710 Landscaping and area planning
700 Arts and recreation > 793 Games
Divisions: 15 Department of Architecture
15 Department of Architecture > Fachgruppe E: Stadtplanung
15 Department of Architecture > Fachgruppe E: Stadtplanung > Urban Health Games
18 Department of Electrical Engineering and Information Technology
18 Department of Electrical Engineering and Information Technology > Institute of Computer Engineering
18 Department of Electrical Engineering and Information Technology > Institute of Computer Engineering > Communication Networks Lab
18 Department of Electrical Engineering and Information Technology > Institute of Computer Engineering > Multimedia Communications
Date Deposited: 11 Dec 2014 15:09
Last Modified: 12 Dec 2023 06:18
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