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Lehn, Max and Triebel, Tonio and Rehner, Robert and Guthier, Benjamin and Kopf, Stephan and Buchmann, Alejandro and Effelsberg, Wolfgang (2014):
On synthetic workloads for multiplayer online games: a methodology for generating representative shooter game workloads.
In: Multimedia systems, Springer Berlin Heidelberg, pp. 1-12, ISSN 0942-4962,
[Online-Edition: http://link.springer.com/article/10.1007%2Fs00530-014-0359-z],
[Article]

Triebel, Tonio and Lehn, Max and Rehner, Robert and Guthier, Benjamin and Kopf, Stephan and Effelsberg, Wolfgang (2012):
Generation of Synthetic Workloads for Multiplayer Online Gaming Benchmarks.
IEEE, In: International Workshop on Network and Systems Support for Games (NetGames\'12), [Conference or Workshop Item]

This list was generated on Sat Jul 20 00:20:32 2019 CEST.