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Active Design – How the built environment matters to mobile games for health

Knöll, Martin ; Dutz, Tim ; Hardy, Sandro ; Göbel, Stefan
Hrsg.: Mitgutsch, Konstantin ; Huber, Simon ; Wimmer, Jeffrey ; Wagner, Michael ; Rosenstingl, Herbert (2013)
Active Design – How the built environment matters to mobile games for health.
7th Vienna Games Conference (FROG13) - Exploring and Reframing Games in Context. Vienna, Austria (27.09.2013-28.09.2013)
Konferenzveröffentlichung, Bibliographie

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Kurzbeschreibung (Abstract)

Mobile games for health aim to provide both for an attractive gaming experience and for a positive effect on their users’ wellbeing. Most of these games are context-sensitive, as they take note of the state of the player’s environment and use this information to adapt the game experience. This article points to the limited research available that validates either the physiological effects of playing context-sensitive games for health regularly, or research that focuses on the complex relationship between mobile games, a players’ health and wellbeing, and the (urban) environment in which many of these games are being played. It reviews aspects of health-oriented urban design that has been shown to influence people’s everyday activity patterns including running and cycling. It speculates how “active design” context can also have an impact on how we play mobile games for health and explains how this knowledge can be used to improve such games.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2013
Herausgeber: Mitgutsch, Konstantin ; Huber, Simon ; Wimmer, Jeffrey ; Wagner, Michael ; Rosenstingl, Herbert
Autor(en): Knöll, Martin ; Dutz, Tim ; Hardy, Sandro ; Göbel, Stefan
Art des Eintrags: Bibliographie
Titel: Active Design – How the built environment matters to mobile games for health
Sprache: Englisch
Publikationsjahr: 18 Dezember 2013
Ort: Vienna
Verlag: new academic press
Buchtitel: Context Matters! : Exploring and Reframing Games and Play in Context
Veranstaltungstitel: 7th Vienna Games Conference (FROG13) - Exploring and Reframing Games in Context
Veranstaltungsort: Vienna, Austria
Veranstaltungsdatum: 27.09.2013-28.09.2013
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Kurzbeschreibung (Abstract):

Mobile games for health aim to provide both for an attractive gaming experience and for a positive effect on their users’ wellbeing. Most of these games are context-sensitive, as they take note of the state of the player’s environment and use this information to adapt the game experience. This article points to the limited research available that validates either the physiological effects of playing context-sensitive games for health regularly, or research that focuses on the complex relationship between mobile games, a players’ health and wellbeing, and the (urban) environment in which many of these games are being played. It reviews aspects of health-oriented urban design that has been shown to influence people’s everyday activity patterns including running and cycling. It speculates how “active design” context can also have an impact on how we play mobile games for health and explains how this knowledge can be used to improve such games.

Sachgruppe der Dewey Dezimalklassifikatin (DDC): 700 Künste und Unterhaltung > 710 Landschaftsgestaltung, Raumplanung
700 Künste und Unterhaltung > 793 Spiel
Fachbereich(e)/-gebiet(e): 15 Fachbereich Architektur
15 Fachbereich Architektur > Fachgruppe E: Stadtplanung
15 Fachbereich Architektur > Fachgruppe E: Stadtplanung > Urban Health Games
18 Fachbereich Elektrotechnik und Informationstechnik
18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Datentechnik
18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Datentechnik > Kommunikationsnetze
18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Datentechnik > Multimedia Kommunikation
Hinterlegungsdatum: 11 Dez 2014 15:09
Letzte Änderung: 12 Dez 2023 06:18
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