Konert, Johannes ; Göbel, Stefan ; Steinmetz, Ralf (2014)
Video Game Personalization via Social Media Participation.
4th International Conference on Serious Games (GameDays 2014). Darmstadt, Germany (01.-05.04.2014)
doi: 10.1007/978-3-319-05972-3_5
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
Social Media and user-generated content can be used as a ‘call for action’ to let users contribute content to other users’ multimedia experience. If combined with Serious Games and used for knowledge exchange among peers, Social Media content can be used to influence and enrich one’s gameplay experience as well as raise attention of connected persons in an Online Social Network (OSN) environment. In this paper we will describe the technical setup of a serious game connected to an OSN (here: facebook) via a social communication middleware. Befriended persons that are currently online can contribute content to specific calls from the game via a dynamically generated web interface that is linked to published notifications in the OSN. Results of a first study show that both, game player and connected people of the OSN, appreciate the personalization and participation via user-generated content that is integrated into the game play.
Typ des Eintrags: | Konferenzveröffentlichung |
---|---|
Erschienen: | 2014 |
Autor(en): | Konert, Johannes ; Göbel, Stefan ; Steinmetz, Ralf |
Art des Eintrags: | Bibliographie |
Titel: | Video Game Personalization via Social Media Participation |
Sprache: | Englisch |
Publikationsjahr: | 6 April 2014 |
Verlag: | Springer |
Buchtitel: | Games for Training, Education, Health and Sports |
Reihe: | Lecture Notes in Computer Science |
Band einer Reihe: | 8395 |
Veranstaltungstitel: | 4th International Conference on Serious Games (GameDays 2014) |
Veranstaltungsort: | Darmstadt, Germany |
Veranstaltungsdatum: | 01.-05.04.2014 |
DOI: | 10.1007/978-3-319-05972-3_5 |
URL / URN: | http://link.springer.com/chapter/10.1007/978-3-319-05972-3_5 |
Kurzbeschreibung (Abstract): | Social Media and user-generated content can be used as a ‘call for action’ to let users contribute content to other users’ multimedia experience. If combined with Serious Games and used for knowledge exchange among peers, Social Media content can be used to influence and enrich one’s gameplay experience as well as raise attention of connected persons in an Online Social Network (OSN) environment. In this paper we will describe the technical setup of a serious game connected to an OSN (here: facebook) via a social communication middleware. Befriended persons that are currently online can contribute content to specific calls from the game via a dynamically generated web interface that is linked to published notifications in the OSN. Results of a first study show that both, game player and connected people of the OSN, appreciate the personalization and participation via user-generated content that is integrated into the game play. |
Fachbereich(e)/-gebiet(e): | 18 Fachbereich Elektrotechnik und Informationstechnik 18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Datentechnik 18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Datentechnik > Multimedia Kommunikation |
Hinterlegungsdatum: | 04 Aug 2014 12:45 |
Letzte Änderung: | 24 Jan 2023 14:45 |
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