Tregel, Thomas ; Dutz, Tim ; Hock, Patrick ; Müller, Philipp Niklas ; Achenbach, Philipp ; Göbel, Stefan (2020)
StreetConqAR: Augmented Reality Anchoring in Pervasive Games.
15th Joint International Conference on Serious Games. Stoke-on-Trent, United Kingdom (19.11.2020-20.11.2020)
doi: 10.1007/978-3-030-61814-8_1
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
Pervasive games have increased in popularity with the rise of location-based games, but their content quality varies based on the area it is played in. We present a system of anchoring street signs into an approach based on augmented reality, allowing a game being played in all rural and urban areas without the need for custom content creation. By using publicly available map data, we allow for gameplay across city and country borders. Our approach identifies and augments street signs on a player’s camera feed. It then automatically creates an AR challenge, based on the classical game Mastermind, for the player to capture the virtual street. The virtual streets are integrated into one game world where players can conquer and take virtual ownership of whole blocks, districts, or cities. We achieve correct augmentation rates of 84.7% with initial delays of one second and continuous fluent augmentation.
Typ des Eintrags: | Konferenzveröffentlichung |
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Erschienen: | 2020 |
Autor(en): | Tregel, Thomas ; Dutz, Tim ; Hock, Patrick ; Müller, Philipp Niklas ; Achenbach, Philipp ; Göbel, Stefan |
Art des Eintrags: | Bibliographie |
Titel: | StreetConqAR: Augmented Reality Anchoring in Pervasive Games |
Sprache: | Englisch |
Publikationsjahr: | 28 Oktober 2020 |
Verlag: | Springer |
Buchtitel: | Serious Games: Joint International Conference - JCSG 2020 |
Reihe: | Lecture Notes in Computer Science |
Band einer Reihe: | 12434 |
Veranstaltungstitel: | 15th Joint International Conference on Serious Games |
Veranstaltungsort: | Stoke-on-Trent, United Kingdom |
Veranstaltungsdatum: | 19.11.2020-20.11.2020 |
DOI: | 10.1007/978-3-030-61814-8_1 |
Kurzbeschreibung (Abstract): | Pervasive games have increased in popularity with the rise of location-based games, but their content quality varies based on the area it is played in. We present a system of anchoring street signs into an approach based on augmented reality, allowing a game being played in all rural and urban areas without the need for custom content creation. By using publicly available map data, we allow for gameplay across city and country borders. Our approach identifies and augments street signs on a player’s camera feed. It then automatically creates an AR challenge, based on the classical game Mastermind, for the player to capture the virtual street. The virtual streets are integrated into one game world where players can conquer and take virtual ownership of whole blocks, districts, or cities. We achieve correct augmentation rates of 84.7% with initial delays of one second and continuous fluent augmentation. |
Fachbereich(e)/-gebiet(e): | 18 Fachbereich Elektrotechnik und Informationstechnik 18 Fachbereich Elektrotechnik und Informationstechnik > Serious Games |
Hinterlegungsdatum: | 31 Jan 2023 08:39 |
Letzte Änderung: | 31 Jan 2023 08:39 |
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