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Become a scrum master: Immersive virtual reality training to learn scrum framework

Caserman, Polona ; Göbel, Stefan (2020)
Become a scrum master: Immersive virtual reality training to learn scrum framework.
15th Joint International Conference on Serious Games. Stoke-on-Trent, United Kingdom (19.11.2020-20.11.2020)
doi: 10.1007/978-3-030-61814-8_3
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

Serious games are digital games that have an additional goal beyond entertainment, e.g., educational games can be a motivational tool for teaching or training players. Among other things, educational games can also be used in IT companies to convey approaches of agile software development. Such learning environments can improve the player’s skills in software development processes to reduce risks of schedule delays or incurred cost overruns. In particular, educational games should provide an effective and motivating learning environment for the players and should include hands-on activities to reinforce learning. To this end, we have developed an immersive virtual reality educational game to teach the Scrum framework. This game aims to efficiently train complex processes and improve the player’s skills in agile process management. In the virtual environment, players can go through a software development process to discover different activities, such as daily Scrum and sprint planning. The presented paper introduces a game design, results of initial user testings, and subsequent re-design of the early state educational game. The evaluation results of a user study show that the developed game can indeed teach the basics of the Scrum framework to players with little knowledge. However, the game scenario needs to be improved to make it more engaging and immersive for experienced players.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2020
Autor(en): Caserman, Polona ; Göbel, Stefan
Art des Eintrags: Bibliographie
Titel: Become a scrum master: Immersive virtual reality training to learn scrum framework
Sprache: Englisch
Publikationsjahr: 28 Oktober 2020
Verlag: Springer
Buchtitel: Serious Games: Joint International Conference - JCSG 2020
Reihe: Lecture Notes in Computer Science
Band einer Reihe: 12434
Veranstaltungstitel: 15th Joint International Conference on Serious Games
Veranstaltungsort: Stoke-on-Trent, United Kingdom
Veranstaltungsdatum: 19.11.2020-20.11.2020
DOI: 10.1007/978-3-030-61814-8_3
Kurzbeschreibung (Abstract):

Serious games are digital games that have an additional goal beyond entertainment, e.g., educational games can be a motivational tool for teaching or training players. Among other things, educational games can also be used in IT companies to convey approaches of agile software development. Such learning environments can improve the player’s skills in software development processes to reduce risks of schedule delays or incurred cost overruns. In particular, educational games should provide an effective and motivating learning environment for the players and should include hands-on activities to reinforce learning. To this end, we have developed an immersive virtual reality educational game to teach the Scrum framework. This game aims to efficiently train complex processes and improve the player’s skills in agile process management. In the virtual environment, players can go through a software development process to discover different activities, such as daily Scrum and sprint planning. The presented paper introduces a game design, results of initial user testings, and subsequent re-design of the early state educational game. The evaluation results of a user study show that the developed game can indeed teach the basics of the Scrum framework to players with little knowledge. However, the game scenario needs to be improved to make it more engaging and immersive for experienced players.

Fachbereich(e)/-gebiet(e): 18 Fachbereich Elektrotechnik und Informationstechnik
18 Fachbereich Elektrotechnik und Informationstechnik > Serious Games
Hinterlegungsdatum: 31 Jan 2023 08:37
Letzte Änderung: 31 Jan 2023 08:37
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