Tregel, Thomas ; Sarpe-Tudoran, Teodora ; Müller, Philipp Niklas ; Göbel, Stefan (2021)
Analyzing Game-Based Training Methods for Selected Esports Titles in Competitive Gaming.
7th Joint International Conference on Serious Games. virtual Conference (12.01.2022-13.01.2022)
doi: 10.1007/978-3-030-88272-3_16
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
Training approaches in traditional sports are usually extensively documented. In esports and competitive gaming in general, the documentation regarding tactics and methods players can utilize to improve one’s skill and thus be a successful player is lacking. To assess and compare the training possibilities in competitive gaming, we systematically select different currently popular gaming genres and analyze them based on their established training methods. Thereby, we analyze game-specific training methods focusing on micro-related skills referring to the players’ control over small parts of the game, which highly depends on reflexes, hand-eye coordination, and visual perception. The assessed macro-training methods refer to higher-level game control involving strategy, resource management, and game or map awareness. We conclude this by assessing psychological and physiological aspects on the players’ game performance.
Typ des Eintrags: | Konferenzveröffentlichung |
---|---|
Erschienen: | 2021 |
Autor(en): | Tregel, Thomas ; Sarpe-Tudoran, Teodora ; Müller, Philipp Niklas ; Göbel, Stefan |
Art des Eintrags: | Bibliographie |
Titel: | Analyzing Game-Based Training Methods for Selected Esports Titles in Competitive Gaming |
Sprache: | Englisch |
Publikationsjahr: | 5 Oktober 2021 |
Verlag: | Springer |
Buchtitel: | Serious Games: Joint International Conference - JCSG 2021 |
Reihe: | Lecture Notes in Computer Science |
Band einer Reihe: | 12945 |
Veranstaltungstitel: | 7th Joint International Conference on Serious Games |
Veranstaltungsort: | virtual Conference |
Veranstaltungsdatum: | 12.01.2022-13.01.2022 |
DOI: | 10.1007/978-3-030-88272-3_16 |
Kurzbeschreibung (Abstract): | Training approaches in traditional sports are usually extensively documented. In esports and competitive gaming in general, the documentation regarding tactics and methods players can utilize to improve one’s skill and thus be a successful player is lacking. To assess and compare the training possibilities in competitive gaming, we systematically select different currently popular gaming genres and analyze them based on their established training methods. Thereby, we analyze game-specific training methods focusing on micro-related skills referring to the players’ control over small parts of the game, which highly depends on reflexes, hand-eye coordination, and visual perception. The assessed macro-training methods refer to higher-level game control involving strategy, resource management, and game or map awareness. We conclude this by assessing psychological and physiological aspects on the players’ game performance. |
Zusätzliche Informationen: | Preface: "We initially planned to host JCSG 2021 at Staffordshire University, Stoke-on-Trent, UK as a hybrid conference with delegates joining in person or online. However, due to the ongoing global situation with COVID-19, JCSG 2021 was organised as a virtual event [...]." |
Fachbereich(e)/-gebiet(e): | 18 Fachbereich Elektrotechnik und Informationstechnik 18 Fachbereich Elektrotechnik und Informationstechnik > Serious Games |
Hinterlegungsdatum: | 24 Jan 2023 11:07 |
Letzte Änderung: | 28 Mär 2023 09:38 |
PPN: | 506356167 |
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