Caserman, Polona ; Schmidt, Philip ; Göbel, Thorsten ; Zinnäcker, Jonas ; Kecke, André ; Göbel, Stefan (2022)
Impact of Full-Body Avatars in Immersive Multiplayer Virtual Reality Training for Police Forces.
In: IEEE Transactions on Games, 14 (4)
doi: 10.1109/TG.2022.3148791
Artikel, Bibliographie
Kurzbeschreibung (Abstract)
Recent advancements in virtual reality technology contributed to the development of immersive games and simulations of any kind. Simulations are a valuable tool for police forces to practice specific skills within threatening, dangerous, and stressful situations without dangerous real-world implications. Effective virtual simulations need to be realistic in terms of actions and also need to elicit emotion, engagement, and stress. To this end, we developed a multiplayer virtual reality training simulation for police forces to explore the effect of full-body avatars, especially regarding the stress level and response to threats. We analyzed the statistical significance and effect sizes of the data from 32 police officers under two conditions: either they could see an assailant with a full-body avatar or only a head and hands. The results reveal an increase in stress level and threat during the immersion with the full-body avatar. This was shown objectively by analyzing the heart rate variability and subjectively by examining a questionnaire in response to a threat to the assailant’s virtual body. These findings indicate that an assailant with a full-body avatar is beneficial during training for police forces, as it increases the feeling of a threat and contributes to a more realistic training experience.
Typ des Eintrags: | Artikel |
---|---|
Erschienen: | 2022 |
Autor(en): | Caserman, Polona ; Schmidt, Philip ; Göbel, Thorsten ; Zinnäcker, Jonas ; Kecke, André ; Göbel, Stefan |
Art des Eintrags: | Bibliographie |
Titel: | Impact of Full-Body Avatars in Immersive Multiplayer Virtual Reality Training for Police Forces |
Sprache: | Englisch |
Publikationsjahr: | Dezember 2022 |
Verlag: | IEEE |
Titel der Zeitschrift, Zeitung oder Schriftenreihe: | IEEE Transactions on Games |
Jahrgang/Volume einer Zeitschrift: | 14 |
(Heft-)Nummer: | 4 |
DOI: | 10.1109/TG.2022.3148791 |
Kurzbeschreibung (Abstract): | Recent advancements in virtual reality technology contributed to the development of immersive games and simulations of any kind. Simulations are a valuable tool for police forces to practice specific skills within threatening, dangerous, and stressful situations without dangerous real-world implications. Effective virtual simulations need to be realistic in terms of actions and also need to elicit emotion, engagement, and stress. To this end, we developed a multiplayer virtual reality training simulation for police forces to explore the effect of full-body avatars, especially regarding the stress level and response to threats. We analyzed the statistical significance and effect sizes of the data from 32 police officers under two conditions: either they could see an assailant with a full-body avatar or only a head and hands. The results reveal an increase in stress level and threat during the immersion with the full-body avatar. This was shown objectively by analyzing the heart rate variability and subjectively by examining a questionnaire in response to a threat to the assailant’s virtual body. These findings indicate that an assailant with a full-body avatar is beneficial during training for police forces, as it increases the feeling of a threat and contributes to a more realistic training experience. |
Fachbereich(e)/-gebiet(e): | 18 Fachbereich Elektrotechnik und Informationstechnik 18 Fachbereich Elektrotechnik und Informationstechnik > Serious Games |
Hinterlegungsdatum: | 24 Jan 2023 10:38 |
Letzte Änderung: | 07 Mär 2023 13:41 |
PPN: | 505590727 |
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