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Impact of Full-Body Avatars in Immersive Multiplayer Virtual Reality Training for Police Forces

Caserman, Polona ; Schmidt, Philip ; Göbel, Thorsten ; Zinnäcker, Jonas ; Kecke, André ; Göbel, Stefan (2022)
Impact of Full-Body Avatars in Immersive Multiplayer Virtual Reality Training for Police Forces.
In: IEEE Transactions on Games, 14 (4)
doi: 10.1109/TG.2022.3148791
Artikel, Bibliographie

Kurzbeschreibung (Abstract)

Recent advancements in virtual reality technology contributed to the development of immersive games and simulations of any kind. Simulations are a valuable tool for police forces to practice specific skills within threatening, dangerous, and stressful situations without dangerous real-world implications. Effective virtual simulations need to be realistic in terms of actions and also need to elicit emotion, engagement, and stress. To this end, we developed a multiplayer virtual reality training simulation for police forces to explore the effect of full-body avatars, especially regarding the stress level and response to threats. We analyzed the statistical significance and effect sizes of the data from 32 police officers under two conditions: either they could see an assailant with a full-body avatar or only a head and hands. The results reveal an increase in stress level and threat during the immersion with the full-body avatar. This was shown objectively by analyzing the heart rate variability and subjectively by examining a questionnaire in response to a threat to the assailant’s virtual body. These findings indicate that an assailant with a full-body avatar is beneficial during training for police forces, as it increases the feeling of a threat and contributes to a more realistic training experience.

Typ des Eintrags: Artikel
Erschienen: 2022
Autor(en): Caserman, Polona ; Schmidt, Philip ; Göbel, Thorsten ; Zinnäcker, Jonas ; Kecke, André ; Göbel, Stefan
Art des Eintrags: Bibliographie
Titel: Impact of Full-Body Avatars in Immersive Multiplayer Virtual Reality Training for Police Forces
Sprache: Englisch
Publikationsjahr: Dezember 2022
Verlag: IEEE
Titel der Zeitschrift, Zeitung oder Schriftenreihe: IEEE Transactions on Games
Jahrgang/Volume einer Zeitschrift: 14
(Heft-)Nummer: 4
DOI: 10.1109/TG.2022.3148791
Kurzbeschreibung (Abstract):

Recent advancements in virtual reality technology contributed to the development of immersive games and simulations of any kind. Simulations are a valuable tool for police forces to practice specific skills within threatening, dangerous, and stressful situations without dangerous real-world implications. Effective virtual simulations need to be realistic in terms of actions and also need to elicit emotion, engagement, and stress. To this end, we developed a multiplayer virtual reality training simulation for police forces to explore the effect of full-body avatars, especially regarding the stress level and response to threats. We analyzed the statistical significance and effect sizes of the data from 32 police officers under two conditions: either they could see an assailant with a full-body avatar or only a head and hands. The results reveal an increase in stress level and threat during the immersion with the full-body avatar. This was shown objectively by analyzing the heart rate variability and subjectively by examining a questionnaire in response to a threat to the assailant’s virtual body. These findings indicate that an assailant with a full-body avatar is beneficial during training for police forces, as it increases the feeling of a threat and contributes to a more realistic training experience.

Fachbereich(e)/-gebiet(e): 18 Fachbereich Elektrotechnik und Informationstechnik
18 Fachbereich Elektrotechnik und Informationstechnik > Serious Games
Hinterlegungsdatum: 24 Jan 2023 10:38
Letzte Änderung: 07 Mär 2023 13:41
PPN: 505590727
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