Stork, André ; Michel, Frank ; Gierlinger, Thomas ; Dietrich, Andreas ; Mostajabodaveh, Seyedmorteza (2017)
CSG Ray Tracing Revisited: Interactive Rendering of Massive Models Made of Non-planar Higher Order Primitives.
Porto, Portugal (27.02.2017-01.02.2017)
doi: 10.5220/0006136402580265
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
In many scientific and engineering areas, CAD models are constructed by combining simple primitives using Boolean set operations. Rendering such a dataset usually requires a preprocess, where the surface of the CAD model is approximated by an often highly complex triangle mesh. Real-time ray tracing provides an alternative to triangle rasterization as it allows for the direct visualization of (higher-order) solid and planar primitives without having to triangulate them. Additionally, Boolean compositing operations can be performed implicitly per ray, primitives have low storage requirements, and curved surfaces appear pixel-accurate. In this paper we demonstrate these properties using massive real-world CAD models.
Typ des Eintrags: | Konferenzveröffentlichung |
---|---|
Erschienen: | 2017 |
Autor(en): | Stork, André ; Michel, Frank ; Gierlinger, Thomas ; Dietrich, Andreas ; Mostajabodaveh, Seyedmorteza |
Art des Eintrags: | Bibliographie |
Titel: | CSG Ray Tracing Revisited: Interactive Rendering of Massive Models Made of Non-planar Higher Order Primitives |
Sprache: | Englisch |
Publikationsjahr: | 2017 |
Buchtitel: | Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications Vol. 1 |
Veranstaltungsort: | Porto, Portugal |
Veranstaltungsdatum: | 27.02.2017-01.02.2017 |
DOI: | 10.5220/0006136402580265 |
URL / URN: | https://doi.org/10.5220/0006136402580265 |
Kurzbeschreibung (Abstract): | In many scientific and engineering areas, CAD models are constructed by combining simple primitives using Boolean set operations. Rendering such a dataset usually requires a preprocess, where the surface of the CAD model is approximated by an often highly complex triangle mesh. Real-time ray tracing provides an alternative to triangle rasterization as it allows for the direct visualization of (higher-order) solid and planar primitives without having to triangulate them. Additionally, Boolean compositing operations can be performed implicitly per ray, primitives have low storage requirements, and curved surfaces appear pixel-accurate. In this paper we demonstrate these properties using massive real-world CAD models. |
Freie Schlagworte: | Realtime rendering, Image-based rendering, Ray tracing, Constructive solid geometry (CSG) |
Zusätzliche Informationen: | Vol. 1: GRAPP - 978-989-758-224-0 |
Fachbereich(e)/-gebiet(e): | 20 Fachbereich Informatik 20 Fachbereich Informatik > Graphisch-Interaktive Systeme |
Hinterlegungsdatum: | 04 Mai 2020 09:46 |
Letzte Änderung: | 04 Mai 2020 09:46 |
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