Shoukry, Laila ; Göbel, Stefan (2019)
Realizing a Mobile Multimodal Platform for Serious Games Analytics.
In: International Journal of Serious Games, 6 (4)
doi: 10.17083/ijsg.v6i4.323
Artikel, Bibliographie
Kurzbeschreibung (Abstract)
This paper presents the design and development of "StoryPlay Multimodal", a mobile multimodal analytics platform for the evaluation of Serious Games. It is intended to serve researchers, teachers and educational game developers as a means to assess their Serious Game Design. This is done by capturing, pre-processing, synchronizing and visualizing multimodal serious games analytics and mobile sensor data from playtesting sessions. By linking log data with multimodal data, it is possible to uncover relations between design elements, gameplay interactions, context parameters and affective and cognitive states. This is crucial for gaining full insight into a session, even if not present with the player at the same location. After discussing design requirements, the architecture of the software, the different modules, additional features, implementation challenges and solutions are presented. Testing settings, participants and results are also discussed to demonstrate how an evaluation procedure can be applied to deliver valuable outcomes for Serious Games Research.
Typ des Eintrags: | Artikel |
---|---|
Erschienen: | 2019 |
Autor(en): | Shoukry, Laila ; Göbel, Stefan |
Art des Eintrags: | Bibliographie |
Titel: | Realizing a Mobile Multimodal Platform for Serious Games Analytics |
Sprache: | Englisch |
Publikationsjahr: | 15 November 2019 |
Ort: | Darmstadt,Germany |
Verlag: | Serious Games Society |
Titel der Zeitschrift, Zeitung oder Schriftenreihe: | International Journal of Serious Games |
Jahrgang/Volume einer Zeitschrift: | 6 |
(Heft-)Nummer: | 4 |
DOI: | 10.17083/ijsg.v6i4.323 |
Kurzbeschreibung (Abstract): | This paper presents the design and development of "StoryPlay Multimodal", a mobile multimodal analytics platform for the evaluation of Serious Games. It is intended to serve researchers, teachers and educational game developers as a means to assess their Serious Game Design. This is done by capturing, pre-processing, synchronizing and visualizing multimodal serious games analytics and mobile sensor data from playtesting sessions. By linking log data with multimodal data, it is possible to uncover relations between design elements, gameplay interactions, context parameters and affective and cognitive states. This is crucial for gaining full insight into a session, even if not present with the player at the same location. After discussing design requirements, the architecture of the software, the different modules, additional features, implementation challenges and solutions are presented. Testing settings, participants and results are also discussed to demonstrate how an evaluation procedure can be applied to deliver valuable outcomes for Serious Games Research. |
Freie Schlagworte: | Serious Games, Evaluation, Game-Based Learning, Learning Analytics |
Fachbereich(e)/-gebiet(e): | 18 Fachbereich Elektrotechnik und Informationstechnik 18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Datentechnik 18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Datentechnik > Multimedia Kommunikation 18 Fachbereich Elektrotechnik und Informationstechnik > Serious Games |
Hinterlegungsdatum: | 06 Jan 2020 09:27 |
Letzte Änderung: | 25 Jan 2023 12:18 |
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