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Realizing a Mobile Multimodal Platform for Serious Games Analytics

Shoukry, Laila ; Göbel, Stefan (2019)
Realizing a Mobile Multimodal Platform for Serious Games Analytics.
In: International Journal of Serious Games, 6 (4)
doi: 10.17083/ijsg.v6i4.323
Artikel, Bibliographie

Kurzbeschreibung (Abstract)

This paper presents the design and development of "StoryPlay Multimodal", a mobile multimodal analytics platform for the evaluation of Serious Games. It is intended to serve researchers, teachers and educational game developers as a means to assess their Serious Game Design. This is done by capturing, pre-processing, synchronizing and visualizing multimodal serious games analytics and mobile sensor data from playtesting sessions. By linking log data with multimodal data, it is possible to uncover relations between design elements, gameplay interactions, context parameters and affective and cognitive states. This is crucial for gaining full insight into a session, even if not present with the player at the same location. After discussing design requirements, the architecture of the software, the different modules, additional features, implementation challenges and solutions are presented. Testing settings, participants and results are also discussed to demonstrate how an evaluation procedure can be applied to deliver valuable outcomes for Serious Games Research.

Typ des Eintrags: Artikel
Erschienen: 2019
Autor(en): Shoukry, Laila ; Göbel, Stefan
Art des Eintrags: Bibliographie
Titel: Realizing a Mobile Multimodal Platform for Serious Games Analytics
Sprache: Englisch
Publikationsjahr: 15 November 2019
Ort: Darmstadt,Germany
Verlag: Serious Games Society
Titel der Zeitschrift, Zeitung oder Schriftenreihe: International Journal of Serious Games
Jahrgang/Volume einer Zeitschrift: 6
(Heft-)Nummer: 4
DOI: 10.17083/ijsg.v6i4.323
Kurzbeschreibung (Abstract):

This paper presents the design and development of "StoryPlay Multimodal", a mobile multimodal analytics platform for the evaluation of Serious Games. It is intended to serve researchers, teachers and educational game developers as a means to assess their Serious Game Design. This is done by capturing, pre-processing, synchronizing and visualizing multimodal serious games analytics and mobile sensor data from playtesting sessions. By linking log data with multimodal data, it is possible to uncover relations between design elements, gameplay interactions, context parameters and affective and cognitive states. This is crucial for gaining full insight into a session, even if not present with the player at the same location. After discussing design requirements, the architecture of the software, the different modules, additional features, implementation challenges and solutions are presented. Testing settings, participants and results are also discussed to demonstrate how an evaluation procedure can be applied to deliver valuable outcomes for Serious Games Research.

Freie Schlagworte: Serious Games, Evaluation, Game-Based Learning, Learning Analytics
Fachbereich(e)/-gebiet(e): 18 Fachbereich Elektrotechnik und Informationstechnik
18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Datentechnik
18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Datentechnik > Multimedia Kommunikation
18 Fachbereich Elektrotechnik und Informationstechnik > Serious Games
Hinterlegungsdatum: 06 Jan 2020 09:27
Letzte Änderung: 25 Jan 2023 12:18
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