Santos, Pedro ; Schmedt, Hendrik ; Amend, Bernd ; Hammer, Philip ; Giera, Ronny ; Hergenröther, Elke ; Stork, André (2011)
LIS3D: Low-Cost 6DOF Laser Interaction for Outdoor Mixed Reality.
Virtual and Mixed Reality - New Trends: Part I.
doi: 10.1007/978-3-642-22021-0_30
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
This paper introduces a new low-cost, laser-based 6DOF interaction technology for outdoor mixed reality applications. It can be used in a variety of outdoor mixed reality scenarios for making 3D annotations or correctly placing 3D virtual content anywhere in the real world. In addition, it can also be used with virtual back-projection displays for scene navigation purposes. Applications can range from design review in the architecture domain to cultural heritage experiences on location. Previous laser-based interaction techniques only yielded 2D or 3D intersection coordinates of the laser beam with a real world object. The main contribution of our solution is that we are able to reconstruct the full pose of an area targeted by our laser device in relation to the user. In practice, this means that our device can be used to navigate any scene in 6DOF. Moreover, we can place any virtual object or any 3D annotation anywhere in a scene, so it correctly matches the user's perspective.
Typ des Eintrags: | Konferenzveröffentlichung |
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Erschienen: | 2011 |
Autor(en): | Santos, Pedro ; Schmedt, Hendrik ; Amend, Bernd ; Hammer, Philip ; Giera, Ronny ; Hergenröther, Elke ; Stork, André |
Art des Eintrags: | Bibliographie |
Titel: | LIS3D: Low-Cost 6DOF Laser Interaction for Outdoor Mixed Reality |
Sprache: | Englisch |
Publikationsjahr: | 2011 |
Verlag: | Springer, Berlin, Heidelberg, New York |
Reihe: | Lecture Notes in Computer Science (LNCS); 6773 |
Veranstaltungstitel: | Virtual and Mixed Reality - New Trends: Part I |
DOI: | 10.1007/978-3-642-22021-0_30 |
Kurzbeschreibung (Abstract): | This paper introduces a new low-cost, laser-based 6DOF interaction technology for outdoor mixed reality applications. It can be used in a variety of outdoor mixed reality scenarios for making 3D annotations or correctly placing 3D virtual content anywhere in the real world. In addition, it can also be used with virtual back-projection displays for scene navigation purposes. Applications can range from design review in the architecture domain to cultural heritage experiences on location. Previous laser-based interaction techniques only yielded 2D or 3D intersection coordinates of the laser beam with a real world object. The main contribution of our solution is that we are able to reconstruct the full pose of an area targeted by our laser device in relation to the user. In practice, this means that our device can be used to navigate any scene in 6DOF. Moreover, we can place any virtual object or any 3D annotation anywhere in a scene, so it correctly matches the user's perspective. |
Freie Schlagworte: | Business Field: Digital society, Research Area: Confluence of graphics and vision, Tracking, Virtual reality (VR), Mixed realities, Augmented reality (AR), Lasers, Laser interaction |
Fachbereich(e)/-gebiet(e): | 20 Fachbereich Informatik 20 Fachbereich Informatik > Graphisch-Interaktive Systeme |
Hinterlegungsdatum: | 12 Nov 2018 11:16 |
Letzte Änderung: | 09 Dez 2021 10:11 |
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