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20,000 Blocks: Can gameplay be used to guide non-expert groups in creating architecture?

Savov, Anton ; Buckton, Ben ; Tessmann, Oliver
eds.: Ahlquist, Sean ; del Campo, Matias ; Velikov, Kathey (2016)
20,000 Blocks: Can gameplay be used to guide non-expert groups in creating architecture?
ACADIA: Posthuman Frontiers: data, designers and cognitive machines. University of Michigan Taubman College (Oct 27th, 2016 - Oct 29th, 2016)
Conference or Workshop Item, Bibliographie

Item Type: Conference or Workshop Item
Erschienen: 2016
Editors: Ahlquist, Sean ; del Campo, Matias ; Velikov, Kathey
Creators: Savov, Anton ; Buckton, Ben ; Tessmann, Oliver
Type of entry: Bibliographie
Title: 20,000 Blocks: Can gameplay be used to guide non-expert groups in creating architecture?
Language: English
Date: 2016
Place of Publication: Ann Arbor
Event Title: ACADIA: Posthuman Frontiers: data, designers and cognitive machines
Event Location: University of Michigan Taubman College
Event Dates: Oct 27th, 2016 - Oct 29th, 2016
Divisions: 15 Department of Architecture
15 Department of Architecture > Fachgruppe B: Gestalten und Darstellen
15 Department of Architecture > Fachgruppe B: Gestalten und Darstellen > Digital Design
Date Deposited: 28 Jun 2019 07:53
Last Modified: 28 Jun 2019 07:53
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