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Number of items: 4.

Mueller-Roemer, J. S. and Stork, A. and Fellner, D. (2020):
Analysis of Schedule and Layout Tuning for Sparse Matrices With Compound Entries on GPUs.
In: Computer Graphics Forum, ISSN 01677055,
DOI: 10.1111/cgf.13957,
[Online-Edition: https://doi.org/10.1111/cgf.13957],
[Article]

Mueller‐Roemer, J. S. and Stork, A. (2018):
GPU‐based Polynomial Finite Element Matrix Assembly for Simplex Meshes.
In: Computer Graphics Forum, 37 (7), pp. 443-454, ISSN 0167-7055,
DOI: 10.1111/cgf.13581,
[Online-Edition: https://doi.org/10.1111/cgf.13581],
[Article]

Mueller-Roemer, J. S. and Altenhofen, C. and Stork, A. (2017):
Ternary Sparse Matrix Representation for Volumetric Mesh Subdivision and Processing on GPUs.
In: Computer Graphics Forum, (5), 36. pp. 59-69, ISSN 01677055,
DOI: 10.1111/cgf.13245,
[Online-Edition: https://onlinelibrary.wiley.com/doi/full/10.1111/cgf.13245],
[Article]

Griffiths, R. and Pemberton, L. and Borchers, J. and Stork, A. (2000):
Pattern languages for interaction design: building momentum.
In: CHI 2000: Conference on Human Factors in Computing Systems <2000, Den Haag>; Extended Abstracts. - New York: ACM Press, 2000. S. 363, New York, ACM Press, [Conference or Workshop Item]

This list was generated on Tue Aug 11 02:11:27 2020 CEST.