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Number of items: 9.


Haas, Stefan (1995):
Parametrisierbares Rendering als adaptive Unterstuetzung fuer interaktive Anwendungen.
Darmstadt, TH, Diss., 1995,
[Ph.D. Thesis]

Haas, Stefan and Sakas, Georgios (1991):
Methoden für die realitätsnahe graphische Darstellung von Volumendaten.
In: Beiträge zur Graphischen Datenverarbeitung, pp. 39-67, Springer, Berlin; Heidelberg; New York, [Book Section]

Haas, Stefan (1989):
Echtzeitorientierte Bildgenerierung auf der Basis gespeicherter Bilder.
TU Darmstadt, [Diploma Thesis or Magisterarbeit]

Haas, Stefan (1989):
Entwicklung eines Rahmensystems für Renderer.
TU Darmstadt, [Diploma Thesis or Magisterarbeit]


Horsch, Moritz and Schlipf, Mario and Haas, Stefan and Braun, Johannes and Buchmann, Johannes (2016):
Password Policy Markup Language.
In: LNI, 264, In: Open Identity Summit,
[Conference or Workshop Item]

Frömmgen, Alexander and Haas, Stefan and Stein, Michael and Rehner, Robert and Buchmann, Alejandro and Mühlhäuser, Max Crnkovic, Ivica (ed.) (2015):
Always the Best: Executing Transitions between Search Overlays.
In: Proceedings of the 2015 European Conference on Software Architecture Workshops, pp. 8.1-8.4,
New York, ACM, Workshop on Architecting Self-Managing Distributed Systems (ASDS), Dubrovnik/Cavtat, Croatia, September 2015, ISBN 978-1-4503-3393-1,
DOI: 10.1145/2797433.2797441,
[Conference or Workshop Item]

Haas, Stefan and Jasnoch, Uwe (1995):
Cooperative Communication for Heterogeneous Applications in Distributed Environments.

Krömker, Detlef and Englert, Gabriele and Haas, Stefan and Klement, Edwin and Loseries, Fritz and Müller, Wolfgang (GRIS) and Sakas, Georgios and Vohsbeck-Petermann, Ralf and de Martino, Josè Mario and Encarnação, José L. (1993):
Advanced Research and Development Topics in Animation and Scientific Visualization.
Academic Press, London, [Book Section]

Haas, Stefan and Sakas, Georgios (1990):
Methods for Efficient Sampling of Arbitrary Distributed Volume Densities.
pp. 215-227, Eurographics Workshop on Photosimulation, Realism and Physics in Computer Graphics. Proceedings, [Conference or Workshop Item]

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