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An Architecture to Adapt Scalable Virtual Characters

Berner, Uwe ; Rieger, Thomas (2005)
An Architecture to Adapt Scalable Virtual Characters.
WSCG 2005 CD-ROM.
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

Virtual humans and avatars are enhancing a lot of current computer applications. This leads to the usage of complex characters for presentations, e-learning tasks and virtual reality applications. Often it might be suitable to have the possibilty of scaling the character to avoid performace problems or to fit the personal needs of the user. An universal architecture to control the scaling of the character is presented. It is based on an Adaptation Engine and different scalability modules which can be configured to the preferences of the user and the graphical system.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2005
Autor(en): Berner, Uwe ; Rieger, Thomas
Art des Eintrags: Bibliographie
Titel: An Architecture to Adapt Scalable Virtual Characters
Sprache: Deutsch
Publikationsjahr: 2005
Verlag: University of West Bohemia, Plzen
Veranstaltungstitel: WSCG 2005 CD-ROM
Kurzbeschreibung (Abstract):

Virtual humans and avatars are enhancing a lot of current computer applications. This leads to the usage of complex characters for presentations, e-learning tasks and virtual reality applications. Often it might be suitable to have the possibilty of scaling the character to avoid performace problems or to fit the personal needs of the user. An universal architecture to control the scaling of the character is presented. It is based on an Adaptation Engine and different scalability modules which can be configured to the preferences of the user and the graphical system.

Freie Schlagworte: Virtual humans, Avatars, Scalability, Architectures
Fachbereich(e)/-gebiet(e): nicht bekannt
20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 16 Apr 2018 09:04
Letzte Änderung: 16 Apr 2018 09:04
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