Dörner, Ralf ; Göbel, Stefan ; Effelsberg, Wolfgang ; Wiemeyer, Josef (2016)
Introduction.
In: Serious Games: Foundations, Concepts and Practice
doi: 10.1007/978-3-319-40612-1
Buchkapitel, Bibliographie
Kurzbeschreibung (Abstract)
This chapter introduces the basic subject of this book: serious games. Besides a definition of the term serious game, related fundamental concepts and terms such as gamification, gaming, and playing or game mechanics are detailed. Reasons for using serious games and for delving into this subject are discussed. To better understand a serious game and its context, a reference scenario is provided. Moreover, as a frame of reference, the development process of a digital game is sketched, and the peculiarities of serious games development are highlighted. A short history of serious games provides some background on the subject. This is followed by some general hints for how to use this book. Suggestions are provided for different target groups (e.g., prospective developers or prospective users) for how to best utilize this textbook. Finally, as in every chapter of this book, a summary is given, accompanied by a set of questions for self-assessment and recommendations for further reading
Typ des Eintrags: | Buchkapitel |
---|---|
Erschienen: | 2016 |
Autor(en): | Dörner, Ralf ; Göbel, Stefan ; Effelsberg, Wolfgang ; Wiemeyer, Josef |
Art des Eintrags: | Bibliographie |
Titel: | Introduction |
Sprache: | Englisch |
Publikationsjahr: | 2 September 2016 |
Verlag: | Springer |
(Heft-)Nummer: | 1 |
Buchtitel: | Serious Games: Foundations, Concepts and Practice |
DOI: | 10.1007/978-3-319-40612-1 |
URL / URN: | http://www.springer.com/de/book/9783319406114 |
Kurzbeschreibung (Abstract): | This chapter introduces the basic subject of this book: serious games. Besides a definition of the term serious game, related fundamental concepts and terms such as gamification, gaming, and playing or game mechanics are detailed. Reasons for using serious games and for delving into this subject are discussed. To better understand a serious game and its context, a reference scenario is provided. Moreover, as a frame of reference, the development process of a digital game is sketched, and the peculiarities of serious games development are highlighted. A short history of serious games provides some background on the subject. This is followed by some general hints for how to use this book. Suggestions are provided for different target groups (e.g., prospective developers or prospective users) for how to best utilize this textbook. Finally, as in every chapter of this book, a summary is given, accompanied by a set of questions for self-assessment and recommendations for further reading |
Fachbereich(e)/-gebiet(e): | 18 Fachbereich Elektrotechnik und Informationstechnik 18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Datentechnik 18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Datentechnik > Multimedia Kommunikation |
Hinterlegungsdatum: | 20 Okt 2016 07:10 |
Letzte Änderung: | 24 Jan 2023 13:51 |
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