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Variable Length Coding for GPU-Based Direct Volume Rendering

Guthe, Stefan and Goesele, Michael (2016):
Variable Length Coding for GPU-Based Direct Volume Rendering.
In: VMV '16, In: Proceedings of the Conference on Vision, Modeling and Visualization, pp. 77-84,
Goslar, Germany, Bayreuth, Germany, DOI: 10.2312/vmv.20161345,
[Conference or Workshop Item]

Item Type: Conference or Workshop Item
Erschienen: 2016
Creators: Guthe, Stefan and Goesele, Michael
Title: Variable Length Coding for GPU-Based Direct Volume Rendering
Language: English
Title of Book: Proceedings of the Conference on Vision, Modeling and Visualization
Series Name: VMV '16
Place of Publication: Goslar, Germany
Divisions: 20 Department of Computer Science > Graphics, Capture and Massively Parallel Computing
20 Department of Computer Science
Event Location: Bayreuth, Germany
Date Deposited: 23 Sep 2016 12:33
DOI: 10.2312/vmv.20161345
Official URL: https://doi.org/10.2312/vmv.20161345
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