Guthe, Stefan and Goesele, Michael (2016):
Variable Length Coding for GPU-Based Direct Volume Rendering.
In: VMV '16, In: Proceedings of the Conference on Vision, Modeling and Visualization, pp. 77-84,
Goslar, Germany, Bayreuth, Germany, DOI: 10.2312/vmv.20161345,
[Conference or Workshop Item]
Official URL: https://doi.org/10.2312/vmv.20161345
Item Type: | Conference or Workshop Item |
---|---|
Erschienen: | 2016 |
Creators: | Guthe, Stefan and Goesele, Michael |
Title: | Variable Length Coding for GPU-Based Direct Volume Rendering |
Language: | English |
Title of Book: | Proceedings of the Conference on Vision, Modeling and Visualization |
Series Name: | VMV '16 |
Place of Publication: | Goslar, Germany |
Divisions: | 20 Department of Computer Science > Graphics, Capture and Massively Parallel Computing 20 Department of Computer Science |
Event Location: | Bayreuth, Germany |
Date Deposited: | 23 Sep 2016 12:33 |
DOI: | 10.2312/vmv.20161345 |
Official URL: | https://doi.org/10.2312/vmv.20161345 |
Corresponding Links: | |
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