Shoukry, Laila ; Caserman, Polona ; Göbel, Stefan ; Steinmetz, Ralf (2015)
Blitzmerker: Learning Idioms with a Mobile Game.
1st International Joint Conference on Serious Games. Huddersfield, United Kingdom (03.06.2015-04.06.2015)
doi: 10.1007/978-3-319-19126-3_7
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
In this paper, we present a mobile learning game for helping children understand idiomatic expressions. This is particularly helpful for Autistic children as they have problems understanding abstract concepts which can hinder their natural interaction. The game is also suitable for children from a foreign background who often encounter such expressions in their everyday communication and also usually misinterpret them into their verbal meaning. The game has the option of learning either the English or the German Idioms and can be easily extended to include other languages. The game was created for Android phones and tablets and evaluated with 12 autistic children. Participants indicated that they enjoyed playing the game and that it helped them learn many idioms.
Typ des Eintrags: | Konferenzveröffentlichung |
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Erschienen: | 2015 |
Autor(en): | Shoukry, Laila ; Caserman, Polona ; Göbel, Stefan ; Steinmetz, Ralf |
Art des Eintrags: | Bibliographie |
Titel: | Blitzmerker: Learning Idioms with a Mobile Game |
Sprache: | Englisch |
Publikationsjahr: | 28 Mai 2015 |
Verlag: | Springer |
Reihe: | Lecture Notes in Computer Science |
Band einer Reihe: | 9090 |
Veranstaltungstitel: | 1st International Joint Conference on Serious Games |
Veranstaltungsort: | Huddersfield, United Kingdom |
Veranstaltungsdatum: | 03.06.2015-04.06.2015 |
DOI: | 10.1007/978-3-319-19126-3_7 |
URL / URN: | http://link.springer.com/chapter/10.1007%2F978-3-662-45391-9... |
Kurzbeschreibung (Abstract): | In this paper, we present a mobile learning game for helping children understand idiomatic expressions. This is particularly helpful for Autistic children as they have problems understanding abstract concepts which can hinder their natural interaction. The game is also suitable for children from a foreign background who often encounter such expressions in their everyday communication and also usually misinterpret them into their verbal meaning. The game has the option of learning either the English or the German Idioms and can be easily extended to include other languages. The game was created for Android phones and tablets and evaluated with 12 autistic children. Participants indicated that they enjoyed playing the game and that it helped them learn many idioms. |
Fachbereich(e)/-gebiet(e): | 18 Fachbereich Elektrotechnik und Informationstechnik 18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Datentechnik 18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Datentechnik > Multimedia Kommunikation |
Hinterlegungsdatum: | 01 Jul 2015 08:08 |
Letzte Änderung: | 24 Jan 2023 14:13 |
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