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Reconstructing Bounding Volume Hierarchies from Memory Traces of Ray Tracers

Buelow, Max von ; Stensbeck, Tobias ; Knauthe, Volker ; Guthe, Stefan ; Fellner, Dieter W.
Hrsg.: Yang, Yin ; Parakkat, Amal D. ; Deng, Bailin ; Noh, Seung-Tak (2024)
Reconstructing Bounding Volume Hierarchies from Memory Traces of Ray Tracers.
Pacific Graphics 2022 - Pacific Conference on Computer Graphics and Applications. Kyoto, Japan (05.10. - 08.10.2022)
doi: 10.26083/tuprints-00026597
Konferenzveröffentlichung, Zweitveröffentlichung, Verlagsversion

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Kurzbeschreibung (Abstract)

The ongoing race to improve computer graphics leads to more complex GPU hardware and ray tracing techniques whose internal functionality is sometimes hidden to the user. Bounding volume hierarchies and their construction are an important performance aspect of such ray tracing implementations. We propose a novel approach that utilizes binary instrumentation to collect memory traces and then uses them to extract the bounding volume hierarchy (BVH) by analyzing access patters. Our reconstruction allows combining memory traces captured from multiple ray tracing views independently, increasing the reconstruction result. It reaches accuracies of 30% to 45% when comparing against the ground-truth BVH used for ray tracing a single view on a simple scene with one object. With multiple views it is even possible to reconstruct the whole BVH, while we already achieve 98% with just seven views. Because our approach is largely independent of the data structures used internally, these accurate reconstructions serve as a first step into estimation of unknown construction techniques of ray tracing implementations.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2024
Herausgeber: Yang, Yin ; Parakkat, Amal D. ; Deng, Bailin ; Noh, Seung-Tak
Autor(en): Buelow, Max von ; Stensbeck, Tobias ; Knauthe, Volker ; Guthe, Stefan ; Fellner, Dieter W.
Art des Eintrags: Zweitveröffentlichung
Titel: Reconstructing Bounding Volume Hierarchies from Memory Traces of Ray Tracers
Sprache: Englisch
Publikationsjahr: 10 September 2024
Ort: Darmstadt
Publikationsdatum der Erstveröffentlichung: 2022
Ort der Erstveröffentlichung: Eindhoven, Netherlands
Verlag: The Eurographics Association
Buchtitel: Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers
Kollation: 6 Seiten
Veranstaltungstitel: Pacific Graphics 2022 - Pacific Conference on Computer Graphics and Applications
Veranstaltungsort: Kyoto, Japan
Veranstaltungsdatum: 05.10. - 08.10.2022
DOI: 10.26083/tuprints-00026597
URL / URN: https://tuprints.ulb.tu-darmstadt.de/26597
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Herkunft: Zweitveröffentlichungsservice
Kurzbeschreibung (Abstract):

The ongoing race to improve computer graphics leads to more complex GPU hardware and ray tracing techniques whose internal functionality is sometimes hidden to the user. Bounding volume hierarchies and their construction are an important performance aspect of such ray tracing implementations. We propose a novel approach that utilizes binary instrumentation to collect memory traces and then uses them to extract the bounding volume hierarchy (BVH) by analyzing access patters. Our reconstruction allows combining memory traces captured from multiple ray tracing views independently, increasing the reconstruction result. It reaches accuracies of 30% to 45% when comparing against the ground-truth BVH used for ray tracing a single view on a simple scene with one object. With multiple views it is even possible to reconstruct the whole BVH, while we already achieve 98% with just seven views. Because our approach is largely independent of the data structures used internally, these accurate reconstructions serve as a first step into estimation of unknown construction techniques of ray tracing implementations.

Status: Verlagsversion
URN: urn:nbn:de:tuda-tuprints-265972
Zusätzliche Informationen:

Part of the research in this paper was funded by the Deutsche Forschungsgemeinschaft (DFG, German Research Foundation) – project number 407714161.

Sachgruppe der Dewey Dezimalklassifikatin (DDC): 000 Allgemeines, Informatik, Informationswissenschaft > 004 Informatik
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 10 Sep 2024 08:07
Letzte Änderung: 11 Sep 2024 09:47
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