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OLBVH: octree linear bounding volume hierarchy for volumetric meshes

Ströter, Daniel ; Mueller-Roemer, Johannes S. ; Stork, André ; Fellner, Dieter W. (2024)
OLBVH: octree linear bounding volume hierarchy for volumetric meshes.
In: The Visual Computer : International Journal of Computer Graphics, 2020, 36 (10-12)
doi: 10.26083/tuprints-00023902
Artikel, Zweitveröffentlichung, Verlagsversion

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Kurzbeschreibung (Abstract)

We present a novel bounding volume hierarchy for GPU-accelerated direct volume rendering (DVR) as well as volumetric mesh slicing and inside-outside intersection testing. Our novel octree-based data structure is laid out linearly in memory using space filling Morton curves. As our new data structure results in tightly fitting bounding volumes, boundary markers can be associated with nodes in the hierarchy. These markers can be used to speed up all three use cases that we examine. In addition, our data structure is memory-efficient, reducing memory consumption by up to 75%. Tree depth and memory consumption can be controlled using a parameterized heuristic during construction. This allows for significantly shorter construction times compared to the state of the art. For GPU-accelerated DVR, we achieve performance gain of 8.4×–13×. For 3D printing, we present an efficient conservative slicing method that results in a 3×–25× speedup when using our data structure. Furthermore, we improve volumetric mesh intersection testing speed by 5×–52×.

Typ des Eintrags: Artikel
Erschienen: 2024
Autor(en): Ströter, Daniel ; Mueller-Roemer, Johannes S. ; Stork, André ; Fellner, Dieter W.
Art des Eintrags: Zweitveröffentlichung
Titel: OLBVH: octree linear bounding volume hierarchy for volumetric meshes
Sprache: Englisch
Publikationsjahr: 30 April 2024
Ort: Darmstadt
Publikationsdatum der Erstveröffentlichung: Oktober 2020
Ort der Erstveröffentlichung: Berlin ; Heidelberg
Verlag: Springer
Titel der Zeitschrift, Zeitung oder Schriftenreihe: The Visual Computer : International Journal of Computer Graphics
Jahrgang/Volume einer Zeitschrift: 36
(Heft-)Nummer: 10-12
DOI: 10.26083/tuprints-00023902
URL / URN: https://tuprints.ulb.tu-darmstadt.de/23902
Zugehörige Links:
Herkunft: Zweitveröffentlichung DeepGreen
Kurzbeschreibung (Abstract):

We present a novel bounding volume hierarchy for GPU-accelerated direct volume rendering (DVR) as well as volumetric mesh slicing and inside-outside intersection testing. Our novel octree-based data structure is laid out linearly in memory using space filling Morton curves. As our new data structure results in tightly fitting bounding volumes, boundary markers can be associated with nodes in the hierarchy. These markers can be used to speed up all three use cases that we examine. In addition, our data structure is memory-efficient, reducing memory consumption by up to 75%. Tree depth and memory consumption can be controlled using a parameterized heuristic during construction. This allows for significantly shorter construction times compared to the state of the art. For GPU-accelerated DVR, we achieve performance gain of 8.4×–13×. For 3D printing, we present an efficient conservative slicing method that results in a 3×–25× speedup when using our data structure. Furthermore, we improve volumetric mesh intersection testing speed by 5×–52×.

Freie Schlagworte: Bounding volume hierarchy, GPGPU, Volumetric meshes, Direct volume rendering, Intersection detection, Slicing
Status: Verlagsversion
URN: urn:nbn:de:tuda-tuprints-239026
Zusätzliche Informationen:

Special Issue: CGI'2020 Conference

Sachgruppe der Dewey Dezimalklassifikatin (DDC): 000 Allgemeines, Informatik, Informationswissenschaft > 004 Informatik
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
20 Fachbereich Informatik > Fraunhofer IGD
Hinterlegungsdatum: 30 Apr 2024 11:14
Letzte Änderung: 13 Mai 2024 09:39
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